Hey guys, i've only been dm-ing for a few months, it's been like 6 sessions since we started playing lmop and i don't really like the story.
I asked my players if it would be okay if the current story would change. They said yeas and some were even happy i wanted to so I made my own map and started the storyline but i'm having trouble coming up with stuff about how they got to the new place (some of them wanted to keep their character). I think i need some kind of interdimensional portal or some higher being transfering them somewhere because they are needed in this new place. Problem is i don't know what kind of higher being would do something like this because i don't really know much about gods other than the one my cleric prays to. Should i just make one up or is there some being who would do this? The new map is set in my take on the skellige isles from the witcher. It's different than the witcher lore but the map is basically those islands and i wanted to make it something like a monster hunting campaign where being a "monster hunter" is an actual job and people post notes on notice boards (so also very witcher like but not exactly)
Just finish up whatever loose threads you feel needs taken care of and then start your own thing. Don't worry about interdimensional portals, just have the places in LMOP be small and insignificant places in your own setting that just happened to be really close by to a port town that can take the PCs to your islands. If you're only six sessions in, no-one will care about geography and if you want to get rid of the LMOP places completely just have them razed by orcs or burned by a dragon or something.
Boat? Neverwinter is a major port on the sword coast so you could just have your Skellige Isles be a group of islands off the sword coast that your players got passage to either as crew or passengers, no need for interdimensional flim flam if you don't want it.
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“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Yeah the interdimentional portal seems unnecessary. You ever play a video game where the starting area is like Isolated Village In The Woods! and the last area is like Kill God Atop A Giant Divine Tree!
Basically the world opens up around you as you progress through the game, from relatively simple origins to truly buck-wild conclusions. That's a good way to run dnd campaigns as well (further expounded in this video: https://youtu.be/2BqKCiJTWC0).
Basically, you and your players decided you're done with the story in your current area? You don't need to throw the baby out with the bathwater and ditch to another planet, just make your world bigger. Let the players hear disturbing rumors from the next kingdom over that a usurping army has harnessed the power of a dragon to win a bitter Civil War. Have a figure from a player's backstory to missing with all signs pointing to them having been taken to where the next leg of your campaign takes place. Expand the local area as your characters progress through your world.
"How the players get there" is allowed to just be, they decided to go, time jump a few weeks to skip boring travel, set scene; enter, the party, roll cameras.
You should just have them take a ship west from Neverwinter to one of the islands in the Trackless Sea and have that be the setting for your new campaign.
Yeah i thought about it but i might want to include the other parts of the witcher world map later on, i haven't really decided so i thought the best option would be if i erase the sword coast entirely. Also, one of my players said she really wants to know what happens to gundren and the black spider. The're at the part where they're just about to go save the dwarf so i don't really know what would happen to him.
well, I wouldn't stress it, there is certainly no need to burn bridges before you come to them, you could have the entire Witcher world map be another set of islands off the sword coast that they come across after their adventures on your Skellige isles if you wanted, and as for your player wanting to know what happend to Gundren and the Black Spider maybe one of your players will try their hand at DM'ing and put their own spin on the LMoP story.
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
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Hey guys, i've only been dm-ing for a few months, it's been like 6 sessions since we started playing lmop and i don't really like the story.
I asked my players if it would be okay if the current story would change. They said yeas and some were even happy i wanted to so I made my own map and started the storyline but i'm having trouble coming up with stuff about how they got to the new place (some of them wanted to keep their character). I think i need some kind of interdimensional portal or some higher being transfering them somewhere because they are needed in this new place. Problem is i don't know what kind of higher being would do something like this because i don't really know much about gods other than the one my cleric prays to. Should i just make one up or is there some being who would do this? The new map is set in my take on the skellige isles from the witcher. It's different than the witcher lore but the map is basically those islands and i wanted to make it something like a monster hunting campaign where being a "monster hunter" is an actual job and people post notes on notice boards (so also very witcher like but not exactly)
So how would i go avout doing this? Any ideas?
Just finish up whatever loose threads you feel needs taken care of and then start your own thing. Don't worry about interdimensional portals, just have the places in LMOP be small and insignificant places in your own setting that just happened to be really close by to a port town that can take the PCs to your islands. If you're only six sessions in, no-one will care about geography and if you want to get rid of the LMOP places completely just have them razed by orcs or burned by a dragon or something.
Boat?
Neverwinter is a major port on the sword coast so you could just have your Skellige Isles be a group of islands off the sword coast that your players got passage to either as crew or passengers, no need for interdimensional flim flam if you don't want it.
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Yeah the interdimentional portal seems unnecessary. You ever play a video game where the starting area is like Isolated Village In The Woods! and the last area is like Kill God Atop A Giant Divine Tree!
Basically the world opens up around you as you progress through the game, from relatively simple origins to truly buck-wild conclusions. That's a good way to run dnd campaigns as well (further expounded in this video: https://youtu.be/2BqKCiJTWC0).
Basically, you and your players decided you're done with the story in your current area? You don't need to throw the baby out with the bathwater and ditch to another planet, just make your world bigger. Let the players hear disturbing rumors from the next kingdom over that a usurping army has harnessed the power of a dragon to win a bitter Civil War. Have a figure from a player's backstory to missing with all signs pointing to them having been taken to where the next leg of your campaign takes place. Expand the local area as your characters progress through your world.
"How the players get there" is allowed to just be, they decided to go, time jump a few weeks to skip boring travel, set scene; enter, the party, roll cameras.
You should just have them take a ship west from Neverwinter to one of the islands in the Trackless Sea and have that be the setting for your new campaign.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Yeah i thought about it but i might want to include the other parts of the witcher world map later on, i haven't really decided so i thought the best option would be if i erase the sword coast entirely. Also, one of my players said she really wants to know what happens to gundren and the black spider. The're at the part where they're just about to go save the dwarf so i don't really know what would happen to him.
At least make her happy by finishing the adventure
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
well, I wouldn't stress it, there is certainly no need to burn bridges before you come to them, you could have the entire Witcher world map be another set of islands off the sword coast that they come across after their adventures on your Skellige isles if you wanted, and as for your player wanting to know what happend to Gundren and the Black Spider maybe one of your players will try their hand at DM'ing and put their own spin on the LMoP story.
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again