Thank you for these resources! I am running my first one shot for a bachelor party in two weeks and I've been struggling to find a good first time adventure to run. This one came up a number of times, but without any sort of tips or guidelines on how to run it, while others I had come across did (but seemed less zany and fun). Then along comes you and your fabulous resources, and that pretty much clinched it. Now I know which one I'm going to run AND I feel a lot more confident going into my next planning stages because of this.
This is a wonderful resource. Thank you so much, a very fun one-shot, good for a novice DM, also would make a pretty fun side adventure for an established party.
Thank you for these resources! I am running my first one shot for a bachelor party in two weeks and I've been struggling to find a good first time adventure to run. This one came up a number of times, but without any sort of tips or guidelines on how to run it, while others I had come across did (but seemed less zany and fun). Then along comes you and your fabulous resources, and that pretty much clinched it. Now I know which one I'm going to run AND I feel a lot more confident going into my next planning stages because of this.
So happy to hear my prep is coming in handy! How did your session go!?
I ended up running this as two three hour sessions. It could have been shorter, but I seeded the tower with some additional magic item loot that I thought might be the kind of things that a transmutation wizard might have around but either overlook or might not have sold yet and would still be of value to my group. The party had a lot of fun finding them and figuring out what they were.
Splitting it was necessary for schedule reasons but I think as a novice DM it really helped me to have a chance to adjust to the party dynamics and reflect on things I could do better. Having a short break in between let me use that learning so that the climax was more fun than it would have been if we had completed in one session.
On the fly I had to rule whether or not the transformed guards of different species could talk to each other. In that moment, it was convenient for me to say that they couldn't, but I think if I'd thought about it beforehand, I would have devised some communication scheme, because after all, how useful can your guards be if they can't talk to each other? I'm curious how other people handled it.
I also had to figure out the window situation on the tower mid-battle. I had thought about it a bit in terms of the party arriving at the tower, and kind of punted, but not around the tactics that would come into play when the party was in the middle tower and the Bed Dragon was aloft. I was using a VTT with dynamic lighting so we did have to solve it in game. My players were very supportive and we worked that out fine.
I had Noke experiment with Haste and Slow because that seemed fun to me. The Bed Dragon and the Gibbering Mouther were fabulous enemies. They felt powerful and they were but they were also very conquerable.
Thanks again for sharing your prep for this module. I duplicated your document and then edited it to make it my own, practicing all the language and making changes and extra notes as fit my needs. It taught me a lot about DMing and I'll carry that forward to my next adventure behind the screen.
I ended up running this as two three hour sessions. It could have been shorter, but I seeded the tower with some additional magic item loot that I thought might be the kind of things that a transmutation wizard might have around but either overlook or might not have sold yet and would still be of value to my group. The party had a lot of fun finding them and figuring out what they were.
Splitting it was necessary for schedule reasons but I think as a novice DM it really helped me to have a chance to adjust to the party dynamics and reflect on things I could do better. Having a short break in between let me use that learning so that the climax was more fun than it would have been if we had completed in one session.
On the fly I had to rule whether or not the transformed guards of different species could talk to each other. In that moment, it was convenient for me to say that they couldn't, but I think if I'd thought about it beforehand, I would have devised some communication scheme, because after all, how useful can your guards be if they can't talk to each other? I'm curious how other people handled it.
I also had to figure out the window situation on the tower mid-battle. I had thought about it a bit in terms of the party arriving at the tower, and kind of punted, but not around the tactics that would come into play when the party was in the middle tower and the Bed Dragon was aloft. I was using a VTT with dynamic lighting so we did have to solve it in game. My players were very supportive and we worked that out fine.
I had Noke experiment with Haste and Slow because that seemed fun to me. The Bed Dragon and the Gibbering Mouther were fabulous enemies. They felt powerful and they were but they were also very conquerable.
Thanks again for sharing your prep for this module. I duplicated your document and then edited it to make it my own, practicing all the language and making changes and extra notes as fit my needs. It taught me a lot about DMing and I'll carry that forward to my next adventure behind the screen.
So glad to hear your session went well! It sounds like you have great players and it's always nice when you can take a breather to test some other things out!
I'm glad I could help a bit! I hope you have many more Amazing sessions to come!!!
Thank you for these resources! I am running my first one shot for a bachelor party in two weeks and I've been struggling to find a good first time adventure to run. This one came up a number of times, but without any sort of tips or guidelines on how to run it, while others I had come across did (but seemed less zany and fun). Then along comes you and your fabulous resources, and that pretty much clinched it. Now I know which one I'm going to run AND I feel a lot more confident going into my next planning stages because of this.
I love you.
Seriously, thank you so so much. I've got a last minute session to run and was PANICKING! If you're ever in Australia I owe you a beverage!
This is a wonderful resource. Thank you so much, a very fun one-shot, good for a novice DM, also would make a pretty fun side adventure for an established party.
So happy to hear my prep is coming in handy! How did your session go!?
https://www.patreon.com/AdventsAmazingAdvice
I ended up running this as two three hour sessions. It could have been shorter, but I seeded the tower with some additional magic item loot that I thought might be the kind of things that a transmutation wizard might have around but either overlook or might not have sold yet and would still be of value to my group. The party had a lot of fun finding them and figuring out what they were.
Splitting it was necessary for schedule reasons but I think as a novice DM it really helped me to have a chance to adjust to the party dynamics and reflect on things I could do better. Having a short break in between let me use that learning so that the climax was more fun than it would have been if we had completed in one session.
On the fly I had to rule whether or not the transformed guards of different species could talk to each other. In that moment, it was convenient for me to say that they couldn't, but I think if I'd thought about it beforehand, I would have devised some communication scheme, because after all, how useful can your guards be if they can't talk to each other? I'm curious how other people handled it.
I also had to figure out the window situation on the tower mid-battle. I had thought about it a bit in terms of the party arriving at the tower, and kind of punted, but not around the tactics that would come into play when the party was in the middle tower and the Bed Dragon was aloft. I was using a VTT with dynamic lighting so we did have to solve it in game. My players were very supportive and we worked that out fine.
I had Noke experiment with Haste and Slow because that seemed fun to me. The Bed Dragon and the Gibbering Mouther were fabulous enemies. They felt powerful and they were but they were also very conquerable.
Thanks again for sharing your prep for this module. I duplicated your document and then edited it to make it my own, practicing all the language and making changes and extra notes as fit my needs. It taught me a lot about DMing and I'll carry that forward to my next adventure behind the screen.
So glad to hear your session went well! It sounds like you have great players and it's always nice when you can take a breather to test some other things out!
I'm glad I could help a bit! I hope you have many more Amazing sessions to come!!!
https://www.patreon.com/AdventsAmazingAdvice
Is there an AL adaptation yet?