I wanna do some question/riddle in game for the players to get to know their character better. And to make it easyer for them to roleplay in character (ofc they dont need to do it and i dont force them to do it either)
I’ve used something called campfire stories. Imagine the group is sitting around the fire talking before bedding down. Sly Flourish and others have written about that kind of activity. Lots of suggestions by googling. Can be a random roll kinda thing, like tell the group about your biggest rival, or a time you got jobbed or the lost love of your life. Can get interesting results and get the player more invested in their characters and what they are really like. Definitely don’t force it though.
In all seriousness, if you could tell us a bit more about the players' characters and the purpose of question rather than just having them tell each other (or you tell them), or let the information flow naturally over time, that'd be great!
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
I had an old DM that used to send out a short questionnaire for each player to fill out about their character. It really helped for people who don’t like to write a background. I don’t remember everything, but there were questions like, who was your mentor? Do you have any siblings? Where did you grow up?
But the more interesting ones that stuck with me were: what are three things you love, what are three things you hate and what is your main goal in life.
The first ones can be good if the DM wants plot hooks, the second ones are good for figuring out your personality.
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I wanna do some question/riddle in game for the players to get to know their character better. And to make it easyer for them to roleplay in character (ofc they dont need to do it and i dont force them to do it either)
wondering what idea people have?
I’ve used something called campfire stories. Imagine the group is sitting around the fire talking before bedding down. Sly Flourish and others have written about that kind of activity. Lots of suggestions by googling. Can be a random roll kinda thing, like tell the group about your biggest rival, or a time you got jobbed or the lost love of your life. Can get interesting results and get the player more invested in their characters and what they are really like. Definitely don’t force it though.
In all seriousness, if you could tell us a bit more about the players' characters and the purpose of question rather than just having them tell each other (or you tell them), or let the information flow naturally over time, that'd be great!
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
I had an old DM that used to send out a short questionnaire for each player to fill out about their character. It really helped for people who don’t like to write a background. I don’t remember everything, but there were questions like, who was your mentor? Do you have any siblings? Where did you grow up?
But the more interesting ones that stuck with me were: what are three things you love, what are three things you hate and what is your main goal in life.
The first ones can be good if the DM wants plot hooks, the second ones are good for figuring out your personality.