I posted on here a little while ago asking about VTT software. I think I have decided to go with Foundry. In part because it seems so friendly with my DND Beyond subscriptions.
However, while watching a video on it the guy said he uses other software to create the maps he uses in Foundry.
Inkarnate, Wonderdraft, and Dungeon Draft.
Anyone have experience with any of these? If so what are your impressions.
Tried watching Wonderdrafts video but it only focuses on world maps. I am more concerned with creating dungeon crawls etc.
Dungeon Draft has good tools for creating maps for dungeon crawls (the clue is in the name).
Foundry also has an importer module available which can be used so that the walls of the caves/buildings created in Dungeon Draft are automatically imported into Foundry - so you don't have to manually configure the map with lots of walls.
I use Inkarnate largely because of its low cost and flexibility.
The real added bonus is that it's community on discord are really helpful both sharing their maps and offering feedback if you request it. Beyond that they also have some really in-depth tutorials to help male your maps look so much better if you need to.
If you check the links in my signature there's a stream where I walk through my process of creating a map, so you could see what it all looks like. I've been able to create some maps I'm really happy with though.
Currently I use ArcMap to make my maps. But not really set up for textures and such. And I cannot find a VTT software that will allow for the import of shape files
I use Inkarnate for 95% of my maps the other 5% I just find online that people have already made :). However I Don't use Foundry so no idea how it interacts with that I use Above VTT. I will say for DnD Inkarnate is perfect, I have mapped out 4 major cities, and a bunch of dungeon and building internals using it and never had any issues or felt it didn't let me do what I wanted, as with all tools it can take a little while to get the hang of to use it fully although you can clone other peoples maps and use them as a starting point early on to get a feel for how people apply effects etc.
Currently I use ArcMap to make my maps. But not really set up for textures and such. And I cannot find a VTT software that will allow for the import of shape files
If you cant use the map file itself a tip I have used in the past is grabbing a screen shot of the map (on windows you can use Snip and on Mac cmd-shift-4) and either using that Jpeg or turning it into a PDF for import, depending on the VTT it can work just as well.
I posted on here a little while ago asking about VTT software. I think I have decided to go with Foundry. In part because it seems so friendly with my DND Beyond subscriptions.
However, while watching a video on it the guy said he uses other software to create the maps he uses in Foundry.
Inkarnate, Wonderdraft, and Dungeon Draft.
Anyone have experience with any of these? If so what are your impressions.
Tried watching Wonderdrafts video but it only focuses on world maps. I am more concerned with creating dungeon crawls etc.
Inkarnate is solid, intuitive, and affordable. I don't know how it compares to anything else, but I'd recommend giving it a shot.
Dungeon Draft has good tools for creating maps for dungeon crawls (the clue is in the name).
Foundry also has an importer module available which can be used so that the walls of the caves/buildings created in Dungeon Draft are automatically imported into Foundry - so you don't have to manually configure the map with lots of walls.
I use Inkarnate largely because of its low cost and flexibility.
The real added bonus is that it's community on discord are really helpful both sharing their maps and offering feedback if you request it. Beyond that they also have some really in-depth tutorials to help male your maps look so much better if you need to.
If you check the links in my signature there's a stream where I walk through my process of creating a map, so you could see what it all looks like. I've been able to create some maps I'm really happy with though.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
Incarnate is fun, its limited but hey keep adding stuff and some times limitations can drive creativity
Currently I use ArcMap to make my maps. But not really set up for textures and such. And I cannot find a VTT software that will allow for the import of shape files
I use Inkarnate for 95% of my maps the other 5% I just find online that people have already made :). However I Don't use Foundry so no idea how it interacts with that I use Above VTT. I will say for DnD Inkarnate is perfect, I have mapped out 4 major cities, and a bunch of dungeon and building internals using it and never had any issues or felt it didn't let me do what I wanted, as with all tools it can take a little while to get the hang of to use it fully although you can clone other peoples maps and use them as a starting point early on to get a feel for how people apply effects etc.
If you cant use the map file itself a tip I have used in the past is grabbing a screen shot of the map (on windows you can use Snip and on Mac cmd-shift-4) and either using that Jpeg or turning it into a PDF for import, depending on the VTT it can work just as well.
I can export the maps as jpeg's and other formats.
If you've got jpgs or other picture files Owlbear.rodeo, or it's paid version Owlbear.app are solid VTTs.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.