As a DM, how would you feel about a player wanting to play a character based on the movie Ladyhawke? Basically, they are playing two characters but never at the same time. By day a fighter/ranger with a hawk familiar. By night, a rogue with a wolf companion. It would be more work for the DM to manage time of day, but could be a unique experience for seasoned players.
Honestly it would be a fun tactic to include within a game but as you said it could be hard to do in practice. Like keeping up with the other players and trying to keep track of the time. It could be figured out with a lot of planning but a good idea nevertheless.
The idea is fun in theory but very complicated in practice as the challenge is to avoid metagame by successfully seperate player vs character knowledge, since when shapechanged, they have no memory.
I think that sounds like a really fun idea! As a DM I would be cool with it if the player took it upon themselves to remember the shifts, what they do/don't know or can/can't do in each form, and kept themselves accountable. If it seemed like the load of remembering all of that was being shifted onto me, that's where it would become cumbersome. But if you really committed to it then it seems like it could lead to some cool moments, and I personally think it would be fun to design encounters with this in mind. (Like, suddenly an encounter right as the sun is setting is going to be way more chaotic, just based on the fact that you might shift in the middle and have no idea what's going on)
As a DM, how would you feel about a player wanting to play a character based on the movie Ladyhawke? Basically, they are playing two characters but never at the same time. By day a fighter/ranger with a hawk familiar. By night, a rogue with a wolf companion. It would be more work for the DM to manage time of day, but could be a unique experience for seasoned players.
Honestly it would be a fun tactic to include within a game but as you said it could be hard to do in practice. Like keeping up with the other players and trying to keep track of the time. It could be figured out with a lot of planning but a good idea nevertheless.
The idea is fun in theory but very complicated in practice as the challenge is to avoid metagame by successfully seperate player vs character knowledge, since when shapechanged, they have no memory.
I think that sounds like a really fun idea! As a DM I would be cool with it if the player took it upon themselves to remember the shifts, what they do/don't know or can/can't do in each form, and kept themselves accountable. If it seemed like the load of remembering all of that was being shifted onto me, that's where it would become cumbersome. But if you really committed to it then it seems like it could lead to some cool moments, and I personally think it would be fun to design encounters with this in mind. (Like, suddenly an encounter right as the sun is setting is going to be way more chaotic, just based on the fact that you might shift in the middle and have no idea what's going on)