I gave this advice to another DM regarding a big group. Its a great way to make sure everyone is in check and focused.
I use simple rules when I have a group of 5 or more that might actually help you out.
Phones have to stay in pocket unless its an emergency, if someone is caught texting or using social media they take 2 dmg each time. (Somehow tie this into the story)
For combat the player that is next on initiative (going after the current player or creature) pre-rolls for action so they only have to explain what they're gonna do and relay the necessary info.
Everyone has a drink and whatever snack at the table before we start and can get more during mid break not during session.
Side conversations are kept to a minimum and I remind my players to chill while im explaining something or players are RPing.
I know some of these might be harsh but if your players understand that you are the DM and you are there to give them an amazing experience and if they actually want to be immersed in the world you are creating than they will understand.
As far as them steamrolling through the encounters, I add health to the enemies. So if they end the encounter in a few rounds and you feel it was short don't end it. I usually double the enemies health or round up on the creatures dmg to the players if the group is big. It makes the encounter more challenging for more players and it wont end as fast as 7 players dishing out dmg before the creature even gets to atk.
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So I've decided to run Curse of Strand for my friends and family and have ended up with quite a few players.
Any advice for :
A) Making sure the game runs smoothly with seven players
& B) make sure they don't steamroll the encounters in the game built for 4-5 players.
Thanks for your help!
I gave this advice to another DM regarding a big group. Its a great way to make sure everyone is in check and focused.
I use simple rules when I have a group of 5 or more that might actually help you out.
I know some of these might be harsh but if your players understand that you are the DM and you are there to give them an amazing experience and if they actually want to be immersed in the world you are creating than they will understand.
As far as them steamrolling through the encounters, I add health to the enemies. So if they end the encounter in a few rounds and you feel it was short don't end it. I usually double the enemies health or round up on the creatures dmg to the players if the group is big. It makes the encounter more challenging for more players and it wont end as fast as 7 players dishing out dmg before the creature even gets to atk.