Hello. Slight bit of background. In my setting, a level 19 player has chosen to go around and side with the almost extinct dragons that are being hunted, trying to help them, to the point of wishcasting to revive dragons that have died in the past century. As a result of this, the player has made friends with a family of silver dragons. Most dragons in my realm do not follow the chromatic/metallic set, since I treat them as intelligent individuals and simply say they have a natural disposition towards a gentler or more hostile nature, but can be anything they want and choose to be, thus even the metallics in my realm are far more hostile than they usually would be, given that they are being hunted. With all of that being said, this player is a lunar sorcerer and in lore, they learned 9th levelled magic from being taught by them, which was part of a deal of reviving their mother once she broke through to 9th tier. Afterwards tho, the player still requested to continue to learn from them, in the hopes of getting closer to the natural magic of the dragons, one that is as simple as breathing to them. (e,g. the very environment bending due to their presence alone). Given how fond this family of dragons is fond of the player for reviving their mother, the family obviously obliges to aid the player.
I know the player is kinda hoping for a feat reward, but I don't feel they make sense, but I do kinda want to do something with it, so that as part of being taught further and getting closer to draconic magic, the player would at least get something that relates to draconic power. Thoughts and suggestions? I read through the abberant marks and draconic gifts, but obtaining them this way makes not much sense I feel. The power you get from the gifts itself doesn't really seem to relate to dragons to begin with...
Eh, any of the draconic gifts would be fine in this situation. I'm not sure why you think getting one wouldn't work for you story as they seem tailor-made for this sort of thing.
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The abilities you gain from the gifts have nothing to do with anything resembling dragons and their natural magic and aren't even part of their default lists (granted that I can give dragons custom spellists). E.g. metallic gift gives you cure wounds and a proficiency based shield spell. Pretty lame if you ask me and doesn't feel very draconic.
The abilities you gain from the gifts have nothing to do with anything resembling dragons and their natural magic and aren't even part of their default lists (granted that I can give dragons custom spellists). E.g. metallic gift gives you cure wounds and a proficiency based shield spell. Pretty lame if you ask me and doesn't feel very draconic.
Good thing you can just make a custom boon. If you don't like the current ones because they aren't draconic enough, but still want to give the player a draconic benefit, just create your own feature and give it to them. If the ability is too powerful, make clear that you can always buff or nerf it later.
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Build a feat around Cone of cold usable twice a day or something akin to that. Use the spell as the template, make it a Boon for 20th level.
They are much smaller than a dragon, and silver dragons have ages to learn their breath weapons. Perhaps now that he has learned a little one, he can increase his ability to use it over the years.
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Hmm, cone of cold idea is interesting. I'll think about it. What comes to mind also for silver dragons is their ability to naturally shape clouds, so maybe a spell relating to that, like shape water, but instead, shape clouds.. lol
There are a few options, Epic Boons, Draconic gifts or something homebrewed.
Given that the sorcerer is learning draconic magic that allows the sorcerer the ability to exert magic directly on their environment then it would seem to me that something magic related would make sense.
Here are some options:
- the power of the sorcerer to access magic has increased - they gain a second 9th level spell slot.
Granting this one really depends on how well you know the player and whether it would be abused. At level 19, the characters are already powerful so it may not be that much of a bump. Some NPCs already have this one too.
- Learning to manipulate the weave as dragons do, you have learned to channel magic without components (except ones with a stated cost :) ). After a long rest, choose 3 (could be whatever number you think appropriate) spells. These spells of your choice require no components and no expenditure of sorcery points to cast (they still require a spell slot).
You could also consider giving the character a sub-class feature like the level 14 draconic sorcerer:
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
This kind of depends on whether you want to play into the magic aspect or the draconic aspect of the experience.
In all honesty, I'd ask this player what feat they think the reward should be and then give it to them unless it breaks the game. They are 19th level so... they already have all the power the game can give. This is a little pretty flower on the icing of the cake.
There are a few options, Epic Boons, Draconic gifts or something homebrewed.
Given that the sorcerer is learning draconic magic that allows the sorcerer the ability to exert magic directly on their environment then it would seem to me that something magic related would make sense.
Here are some options:
- the power of the sorcerer to access magic has increased - they gain a second 9th level spell slot.
Granting this one really depends on how well you know the player and whether it would be abused. At level 19, the characters are already powerful so it may not be that much of a bump. Some NPCs already have this one too.
- Learning to manipulate the weave as dragons do, you have learned to channel magic without components (except ones with a stated cost :) ). After a long rest, choose 3 (could be whatever number you think appropriate) spells. These spells of your choice require no components and no expenditure of sorcery points to cast (they still require a spell slot).
You could also consider giving the character a sub-class feature like the level 14 draconic sorcerer:
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
This kind of depends on whether you want to play into the magic aspect or the draconic aspect of the experience.
In all honesty, I'd ask this player what feat they think the reward should be and then give it to them unless it breaks the game. They are 19th level so... they already have all the power the game can give. This is a little pretty flower on the icing of the cake.
They already have Wish how bad can a feat be? :D
Well my player wanted the gift of the metallic dragon, but we discussed it and both agreed, that the feat kinda makes no sense to be obtained this way, but if I spin the flavor of the feat a bit, I could theoretically 'make' it work, I guess..
A good list, David42. In one of my games, the players had saved a captured dragon when they cleared a dungeon. To show its appreciation, it bestowed gifts to the party. One player was a tiefling that was not really enjoying their selected spells. I think they had infernal legacy but had literally never used any of them with the exception of the thaumaturgy cantrip. After a short discussion out of game and with their approval, they agreed to a change. The dragon gave them wings, which replaced infernal legacy with variant winged. Can't keep them on the ground now.
The others had some good asks. One asked for blindsight (I gave them blind fighting 10ft), another for a draconic strength (+2 stat boost), and the last one... asked for the ability to call in one favor at any time. Can't wait to see what that turns out to be.
For me, none of these broke my game, so they got them all.
None of that would break my game, either. Even at level 19, there are still powerful individuals left. Strength in the endgame in my setting is more gained from allies made and less individual strength, as my focus is more on RP and dialogue than true combat, so having befriended this dragon family is far more powerful as a reward than anything I can hand out to the player anyways. The player requested for the eldest daughter of the family, a 600 year old silver dragon, to accompany his PC for example, and to return the favor, they said yes, so the lvl 19 is running around with a near ancient dragon in tow. I really don't have to worry about breaking stuff. I'm just kinda really stubborn about things making sense, so abilities and feats gained need to make some sense to me, because if I say that the PC can gain it this way, then other NPCs can gain it that way, too, which affects the entire world. A lot of the statblocks I make are PC-esque, with the NPCs following similar rules as the player, so I try to be careful with what I allow and what I don't, since I otherwise have to explain why the player gained something but NPCs didn't, etc..
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Hello. Slight bit of background. In my setting, a level 19 player has chosen to go around and side with the almost extinct dragons that are being hunted, trying to help them, to the point of wishcasting to revive dragons that have died in the past century. As a result of this, the player has made friends with a family of silver dragons. Most dragons in my realm do not follow the chromatic/metallic set, since I treat them as intelligent individuals and simply say they have a natural disposition towards a gentler or more hostile nature, but can be anything they want and choose to be, thus even the metallics in my realm are far more hostile than they usually would be, given that they are being hunted. With all of that being said, this player is a lunar sorcerer and in lore, they learned 9th levelled magic from being taught by them, which was part of a deal of reviving their mother once she broke through to 9th tier. Afterwards tho, the player still requested to continue to learn from them, in the hopes of getting closer to the natural magic of the dragons, one that is as simple as breathing to them. (e,g. the very environment bending due to their presence alone). Given how fond this family of dragons is fond of the player for reviving their mother, the family obviously obliges to aid the player.
I know the player is kinda hoping for a feat reward, but I don't feel they make sense, but I do kinda want to do something with it, so that as part of being taught further and getting closer to draconic magic, the player would at least get something that relates to draconic power. Thoughts and suggestions? I read through the abberant marks and draconic gifts, but obtaining them this way makes not much sense I feel. The power you get from the gifts itself doesn't really seem to relate to dragons to begin with...
Sorry for the messy post
Eh, any of the draconic gifts would be fine in this situation. I'm not sure why you think getting one wouldn't work for you story as they seem tailor-made for this sort of thing.
The abilities you gain from the gifts have nothing to do with anything resembling dragons and their natural magic and aren't even part of their default lists (granted that I can give dragons custom spellists). E.g. metallic gift gives you cure wounds and a proficiency based shield spell. Pretty lame if you ask me and doesn't feel very draconic.
Good thing you can just make a custom boon. If you don't like the current ones because they aren't draconic enough, but still want to give the player a draconic benefit, just create your own feature and give it to them. If the ability is too powerful, make clear that you can always buff or nerf it later.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Build a feat around Cone of cold usable twice a day or something akin to that. Use the spell as the template, make it a Boon for 20th level.
They are much smaller than a dragon, and silver dragons have ages to learn their breath weapons. Perhaps now that he has learned a little one, he can increase his ability to use it over the years.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Hmm, cone of cold idea is interesting. I'll think about it. What comes to mind also for silver dragons is their ability to naturally shape clouds, so maybe a spell relating to that, like shape water, but instead, shape clouds.. lol
There are a few options, Epic Boons, Draconic gifts or something homebrewed.
Given that the sorcerer is learning draconic magic that allows the sorcerer the ability to exert magic directly on their environment then it would seem to me that something magic related would make sense.
Here are some options:
- the power of the sorcerer to access magic has increased - they gain a second 9th level spell slot.
Granting this one really depends on how well you know the player and whether it would be abused. At level 19, the characters are already powerful so it may not be that much of a bump. Some NPCs already have this one too.
- Learning to manipulate the weave as dragons do, you have learned to channel magic without components (except ones with a stated cost :) ). After a long rest, choose 3 (could be whatever number you think appropriate) spells. These spells of your choice require no components and no expenditure of sorcery points to cast (they still require a spell slot).
You could also consider giving the character a sub-class feature like the level 14 draconic sorcerer:
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
This kind of depends on whether you want to play into the magic aspect or the draconic aspect of the experience.
In all honesty, I'd ask this player what feat they think the reward should be and then give it to them unless it breaks the game. They are 19th level so... they already have all the power the game can give. This is a little pretty flower on the icing of the cake.
They already have Wish how bad can a feat be? :D
Pretty cool ideas, too!
Well my player wanted the gift of the metallic dragon, but we discussed it and both agreed, that the feat kinda makes no sense to be obtained this way, but if I spin the flavor of the feat a bit, I could theoretically 'make' it work, I guess..
None of that would break my game, either. Even at level 19, there are still powerful individuals left. Strength in the endgame in my setting is more gained from allies made and less individual strength, as my focus is more on RP and dialogue than true combat, so having befriended this dragon family is far more powerful as a reward than anything I can hand out to the player anyways. The player requested for the eldest daughter of the family, a 600 year old silver dragon, to accompany his PC for example, and to return the favor, they said yes, so the lvl 19 is running around with a near ancient dragon in tow. I really don't have to worry about breaking stuff. I'm just kinda really stubborn about things making sense, so abilities and feats gained need to make some sense to me, because if I say that the PC can gain it this way, then other NPCs can gain it that way, too, which affects the entire world. A lot of the statblocks I make are PC-esque, with the NPCs following similar rules as the player, so I try to be careful with what I allow and what I don't, since I otherwise have to explain why the player gained something but NPCs didn't, etc..