so i'm running an encounter that has a puzzle that needs water put in a cup,earth in a stone hand and twigs in something else ... Should i be setting my party up to collect these things or would the water class as rations etc?
It's a good encounter that has that puzzle and 2 fights but i'm hoping my party is drawn to the puzzle as it continues lore from earlier in the campaign
Also an elf warns them of something and it basicly says once mortals leave the elven krypt they forget the warning ... Would an elf not rember? As A an elf is well elven and B is more than a mere mortal
If its common stuff like water and earth, I'd let them figure it out. I'd only include something if it was some kind of bizarre, rare thing.
As for the second question, by 5e RAW, an elf is, indeed, a mortal. According to the PHB they have a lifespan of "well over 700 years." So, they will eventually die of old age, therefore, mortal. If you have something different going on in your world, then that, of course, would be your decision.
If the things are available nearby or by common spells, or likely to be carried (like water) then it's up to the party to work it out. I'd avoid ever putting a puzzle in the way of progress, unless it's a sidequest they can come back to. Last thing you want is to have to tell them the puzzle solution to continue the game, so be wary that it could stall if they don't think of it!
Its a sandbox encounter the puzzle awards a +1 longbow which needs no arrows due to creating its own
They can also loot gold and theres 2 optinal battles
This leads into the next semi-sandbox encounter where some orcs who have been attacked by a local villian(who is mascarading as a hero)seek revenge they can fight the orcs or talk to them and after this they level up using a story point milestone system .. So doing fights is more of a way to explain them becoming more heroic etc unless oc fighting is the only solution
We run 1 encounter a week in our current campaign as we get them in a weekly partworks but when we do lmop i'll do 1 session equals 1 plot point or 1 area although i'll do longer for phandalin if needed
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in a hole in the ground you notice a halfling
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so i'm running an encounter that has a puzzle that needs water put in a cup,earth in a stone hand and twigs in something else ... Should i be setting my party up to collect these things or would the water class as rations etc?
It's a good encounter that has that puzzle and 2 fights but i'm hoping my party is drawn to the puzzle as it continues lore from earlier in the campaign
Also an elf warns them of something and it basicly says once mortals leave the elven krypt they forget the warning ... Would an elf not rember? As A an elf is well elven and B is more than a mere mortal
in a hole in the ground you notice a halfling
If its common stuff like water and earth, I'd let them figure it out. I'd only include something if it was some kind of bizarre, rare thing.
As for the second question, by 5e RAW, an elf is, indeed, a mortal. According to the PHB they have a lifespan of "well over 700 years." So, they will eventually die of old age, therefore, mortal. If you have something different going on in your world, then that, of course, would be your decision.
So it's basicly the memory spell must trigger outside of the area to keep secrets in
We had a statue that was point of orgin for this spell too and once they handed it over they had no memory of the ruins within neverwinter wood
in a hole in the ground you notice a halfling
If the things are available nearby or by common spells, or likely to be carried (like water) then it's up to the party to work it out. I'd avoid ever putting a puzzle in the way of progress, unless it's a sidequest they can come back to. Last thing you want is to have to tell them the puzzle solution to continue the game, so be wary that it could stall if they don't think of it!
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Its a sandbox encounter the puzzle awards a +1 longbow which needs no arrows due to creating its own
They can also loot gold and theres 2 optinal battles
This leads into the next semi-sandbox encounter where some orcs who have been attacked by a local villian(who is mascarading as a hero)seek revenge they can fight the orcs or talk to them and after this they level up using a story point milestone system .. So doing fights is more of a way to explain them becoming more heroic etc unless oc fighting is the only solution
We run 1 encounter a week in our current campaign as we get them in a weekly partworks but when we do lmop i'll do 1 session equals 1 plot point or 1 area although i'll do longer for phandalin if needed
in a hole in the ground you notice a halfling