I think he should give her what she wants, let her have a week of game time with her pet tarrasque, then find some in game reason to take it away again. It’s better to have loved and lost than never to have gotten your love at all… and she’ll have the memories of her time with the tarrasque to keep her warm on those cold nights on the adventuring trail. I try to give my players what they want, and if one of them really wanted a pet tarrasque I would give it to them for a week. If they started abusing it, like using it to massacre their enemies instead of making it a cuddly pet, I would just take it away sooner.
I know I’m a novice DM, but that’s what I would do.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Who said anything about “quoting a number?!?”i never tell the players the DCs for anything.
I agree that DC 25 is way too low, that’s why I suggested a series of DC 30 checks.
comment #23: "DC25 animal handling check" comment #24: "DC 25? That’s mighty generous of you. 😜" comment #32: "a series of DC 30 Animal Handling checks"
i guess no one explicitly said a number would be given. but why roll if the math won't work out ahead of time? 🤷🏼
I presume that a druid with a penchant for pets would have taken proficiency in Animal Handling. Right? By the 4th-Tier of play when they’re actually likely to encounter the tarrasque their bonus to that skill would be at least +10, if not up to +12 depending on if they read the right book or not. On top of that the PC can get easy access to additional bonuses like guidance, or advantage like either someone offering them Help, or simply casting enhance ability. That doesn’t include other bonuses like from magic items such as a stone of good luck (luckstone), spells such as charm monster or dominate monster, or feats like Lucky or Skill Expert. At that point, hitting a DC 30 isn’t only possible, it’s actually not even all that improbable. I’ma assume that the math is gonna work out by the time it becomes relevant. Saying they need a series of success, say 3 before they roll 3 failures for example (like a skill challenge), seems totally reasonable to me under those circumstances.
yep. the 'if you want it, work for it' stance is where my tent is pitched. minus the charm spells and plus some provision for 120ft frightful presence. but the druid is level 1 and seemingly interested in getting it now now now (assumed per the puppy-dog eyes). if no one is suggesting she should be able to have it today with a series of lucky rolls, then we're on similar pages. i'd love to see some more support of 'work for it' that i can upvote in lieu of commenting.
why not make it so that it's not the monster manual tarrasque, but instead a CR 1/8 monstrosity called a tarrasque
a tarrasquette? now i'm imagining an awakened baguette with a bad attitude and a profane hunger for extraplanar flesh. a walking sandwich you have to hide from clerics and the rain. yes.
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
Who said anything about “quoting a number?!?”i never tell the players the DCs for anything.
I agree that DC 25 is way too low, that’s why I suggested a series of DC 30 checks.
comment #23: "DC25 animal handling check" comment #24: "DC 25? That’s mighty generous of you. 😜" comment #32: "a series of DC 30 Animal Handling checks"
i guess no one explicitly said a number would be given. but why roll if the math won't work out ahead of time? 🤷🏼
I presume that a druid with a penchant for pets would have taken proficiency in Animal Handling. Right? By the 4th-Tier of play when they’re actually likely to encounter the tarrasque their bonus to that skill would be at least +10, if not up to +12 depending on if they read the right book or not. On top of that the PC can get easy access to additional bonuses like guidance, or advantage like either someone offering them Help, or simply casting enhance ability. That doesn’t include other bonuses like from magic items such as a stone of good luck (luckstone), spells such as charm monster or dominate monster, or feats like Lucky or Skill Expert. At that point, hitting a DC 30 isn’t only possible, it’s actually not even all that improbable. I’ma assume that the math is gonna work out by the time it becomes relevant. Saying they need a series of success, say 3 before they roll 3 failures for example (like a skill challenge), seems totally reasonable to me under those circumstances.
yep. the 'if you want it, work for it' stance is where my tent is pitched. minus the charm spells and plus some provision for 120ft frightful presence. but the druid is level 1 and seemingly interested in getting it now now now (assumed per the puppy-dog eyes). if no one is suggesting she should be able to have it today with a series of lucky rolls, then we're on similar pages. i'd love to see some more support of 'work for it' that i can upvote in lieu of commenting.
why not make it so that it's not the monster manual tarrasque, but instead a CR 1/8 monstrosity called a tarrasque
a tarrasquette? now i'm imagining an awakened baguette with a bad attitude and a profane hunger for extraplanar flesh. a walking sandwich you have to hide from clerics and the rain. yes.
just a tiny/small size tarrasque or something like that.
The funny thing is that I'm pretty sure that the story the Tarrasque is from is about a local saint befriending them before they are killed by the locals out of fear. You could spin that as a back story for the monster as to why it would never trust an adventurer again.
Though the DnD Tarrasque has mutated from a folk tail about a demonic relic of the old testament being converted to Christianity to an unstoppable beast of destruction.
Some people also suggested that it be a kind of false tarrasque and you can also mine the myth for that too. The tarrasque in the story is a child of an older biblical monster called leviathan which could be the true tarrqasque. The tarrasque you find may be the "child of tarrasque". There is also a town named tarascon which is apparently named after the tarrasque so you could also have people confuse the name "child of tarrasque" as meaning they are from tarrasque.
Ok, I’m back, I think Woods Girl has the best idea yet. Break your game a few sessions, and then have the tarrasque go, all parties satisfied.
Rollback Post to RevisionRollBack
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
I found a way to give a Tarrasque to one of my party members. One session #1, they were going through an abandoned mansion and found large glass vial that contained the long dead embryo of a Tarrasque. The people who occupied the mansion before were powerful sages and wizards. One was called Fistandia and she had found this large egg deep in a cave system out in the desert. She opened the egg and accidentally killed the embryo inside. She had no idea the creature was still alive nor did she know it was a baby Tarrasque. So my player decided to take the dead embryo because they thought it would be worth a ton of money.
Speed ahead about 8 sessions (6 months worth of play) one of the players got a Scroll of Friendly Revivification. This can bring back one dead creature and make it friendly to you and your allies and obey your commands. After another two sessions, the player put two and two together and used the scroll to bring the Tarrasque back to life. So when the scroll was used, the player had a Tarrasque egg. After a couple of sessions, it hatched when Elturel's Companion turned black and the city was pulled into hell. (the egg hatches when near a cataclysm). Anyway, so I made stat sheets for a baby Tarrasque. It is starving and requires magical items to satiate its hunger. It craves all things, but magic items especially. As it grows it gets better stat-blocks based on the player's play style. Right now they have a Tarrasque Toddler :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think he should give her what she wants, let her have a week of game time with her pet tarrasque, then find some in game reason to take it away again. It’s better to have loved and lost than never to have gotten your love at all… and she’ll have the memories of her time with the tarrasque to keep her warm on those cold nights on the adventuring trail. I try to give my players what they want, and if one of them really wanted a pet tarrasque I would give it to them for a week. If they started abusing it, like using it to massacre their enemies instead of making it a cuddly pet, I would just take it away sooner.
I know I’m a novice DM, but that’s what I would do.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
yep. the 'if you want it, work for it' stance is where my tent is pitched. minus the charm spells and plus some provision for 120ft frightful presence. but the druid is level 1 and seemingly interested in getting it now now now (assumed per the puppy-dog eyes). if no one is suggesting she should be able to have it today with a series of lucky rolls, then we're on similar pages. i'd love to see some more support of 'work for it' that i can upvote in lieu of commenting.
a tarrasquette? now i'm imagining an awakened baguette with a bad attitude and a profane hunger for extraplanar flesh. a walking sandwich you have to hide from clerics and the rain. yes.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
just a tiny/small size tarrasque or something like that.
Classic cow and ufo story. Cow (Tarrasque) comes along, have fun destroying the game, Boom its called away by some gods.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
The funny thing is that I'm pretty sure that the story the Tarrasque is from is about a local saint befriending them before they are killed by the locals out of fear. You could spin that as a back story for the monster as to why it would never trust an adventurer again.
Though the DnD Tarrasque has mutated from a folk tail about a demonic relic of the old testament being converted to Christianity to an unstoppable beast of destruction.
Some people also suggested that it be a kind of false tarrasque and you can also mine the myth for that too. The tarrasque in the story is a child of an older biblical monster called leviathan which could be the true tarrqasque. The tarrasque you find may be the "child of tarrasque". There is also a town named tarascon which is apparently named after the tarrasque so you could also have people confuse the name "child of tarrasque" as meaning they are from tarrasque.
Ok, I’m back, I think Woods Girl has the best idea yet. Break your game a few sessions, and then have the tarrasque go, all parties satisfied.
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
I found a way to give a Tarrasque to one of my party members. One session #1, they were going through an abandoned mansion and found large glass vial that contained the long dead embryo of a Tarrasque. The people who occupied the mansion before were powerful sages and wizards. One was called Fistandia and she had found this large egg deep in a cave system out in the desert. She opened the egg and accidentally killed the embryo inside. She had no idea the creature was still alive nor did she know it was a baby Tarrasque. So my player decided to take the dead embryo because they thought it would be worth a ton of money.
Speed ahead about 8 sessions (6 months worth of play) one of the players got a Scroll of Friendly Revivification. This can bring back one dead creature and make it friendly to you and your allies and obey your commands. After another two sessions, the player put two and two together and used the scroll to bring the Tarrasque back to life. So when the scroll was used, the player had a Tarrasque egg. After a couple of sessions, it hatched when Elturel's Companion turned black and the city was pulled into hell. (the egg hatches when near a cataclysm). Anyway, so I made stat sheets for a baby Tarrasque. It is starving and requires magical items to satiate its hunger. It craves all things, but magic items especially. As it grows it gets better stat-blocks based on the player's play style. Right now they have a Tarrasque Toddler :)