Hello! Come, sit. This is the most important thread you will read today.
I'm going to teach you how to REMASTER an old black and white dungeon map.
Ok so we first need to get a screenshot or other image of the black and white dungeon in question. Here is level one of Dungeon of the Mad Mage, for instance.
What we want to do first is import the map to our dungeon making software, carefully size the template to match the same coordinates as your software is running: get the map and software to overlap perfectly, that is. Next, paint over your template with a better terrain brush, then go room to room adding the furnishing and room numbers to each room. Then add any internal walls. Add doors, portcullis, and archways. Then export the map and print on 11x17 paper for a real game (scatter a stack of cards on the map to act as fog of war) or export for a VTT and prepare dynamic lighting.
And there we go! Map, remastered! Still keep a DM map on you of original B&W, to note where secret doors and other hidden things are, as well as all the DM notes.
I don't surprisingly, the software I use is called "Dungeon Painter Studio" from Steam but I can't recommend it because the developer abandoned it several years ago. Until I care enough to learn something else I'm stuck with it.
I'm assuming any program has the basic functionality that I'm describing.
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Hello! Come, sit. This is the most important thread you will read today.
I'm going to teach you how to REMASTER an old black and white dungeon map.
Ok so we first need to get a screenshot or other image of the black and white dungeon in question. Here is level one of Dungeon of the Mad Mage, for instance.
What we want to do first is import the map to our dungeon making software, carefully size the template to match the same coordinates as your software is running: get the map and software to overlap perfectly, that is. Next, paint over your template with a better terrain brush, then go room to room adding the furnishing and room numbers to each room. Then add any internal walls. Add doors, portcullis, and archways. Then export the map and print on 11x17 paper for a real game (scatter a stack of cards on the map to act as fog of war) or export for a VTT and prepare dynamic lighting.
And there we go! Map, remastered! Still keep a DM map on you of original B&W, to note where secret doors and other hidden things are, as well as all the DM notes.
THIS IS AWESOME, thank you! Where do I get digital copies of pre-gridded old B&W maps?
Very cool! Do you have any recs for the software?
I don't surprisingly, the software I use is called "Dungeon Painter Studio" from Steam but I can't recommend it because the developer abandoned it several years ago. Until I care enough to learn something else I'm stuck with it.
I'm assuming any program has the basic functionality that I'm describing.