I need opinions, please. Also be warned: spoilers for Tomb of Annihilation ahead.
I'm playing Tomb of Annihilation with my group, one of them is a pact of the blade, Hexblade Warlock and he wants to have a cool Hexblade patron á la blackrazor. I know that RAW you shouldn't be able to have a sentient/artifact item as a pact weapon but we are ignoring that because it's cooler that way and it's a party of three. The campaign is brutal enough as it is, considering we are playing in "meat grinder mode".
Anyway, I've created a weapon for him, the idea is that his patron is I'jin, one of the nine trickster gods. She was meant to be trapped in the staff of wonder but some mumbo jumbo happened and her erratic nature landed her in a Yklwa outside of the tomb instead, where it stood forgotten. Now, I'jin wants to be freed, and to do that, she wants Warlock to become stronger. I basically want to empower the weapon and get new features based on the places in Chult the characters decide to visit. The places must be linked with Omu's royal family in some way, though.
Now, the characters are level 5 and they are about to visit Nangalore, so the first feature of the weapon is based on Zalkoré, the Medusa. The weapons is based on blackrazor but it's obviously way weaker as of now. The party doesn't have any permanent magic items, except for a Staff of Fear that they failed to identify. Here is the link: https://www.dndbeyond.com/magic-items/8207914-yohua
Do you think I should change something? I was thinking to put a limit on how many times that feature can be used. Maybe once per long rest.
Edit: I didn't know you couldn't delete magic items that you've published, I've never published one before, I just wanted you guys to click the link. Oh well, I'll create a copy I guess.
I'm stupid, you're right. Still, I need something similar but weaker, and this is a bit weaker than a Blade of the Medusa. Tough at this point I should consider giving it something to differentiate the two. You think it would be ok for a level 5 character?
What I mean with "based on blackrazor" is just that I used it as a template for the sentience part.
It is actually stronger than the blade of medusa. I personally wouldn't give it to my party at level 5 but it's your game and if you feel it is important to the campaign, then go for it.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Edit: I didn't know you couldn't delete magic items that you've published, I've never published one before, I just wanted you guys to click the link. Oh well, I'll create a copy I guess.
You should be able to create an updated version by changing the version number in the editor next to the title.
It is actually stronger than the blade of medusa. I personally wouldn't give it to my party at level 5 but it's your game and if you feel it is important to the campaign, then go for it.
Yeah it's quite a bit more powerful than the blade of medusa. The probability of petrification occurring on this item is less than 0.056 per attack and the probability of restraining is less than 0.065 per attack. With 2 attacks per round at level 5 this has a 10% chance to happen per turn. Petrification can happen at most once per combat due to the limits on hex blades curse until level 14. In comparison the blade of medusa has about a 3% chance per turn to petrify and a 3% chance per turn to effect the player so is allot weaker.
I would just copy the blade of medusa but make it trigger on a crit targeting a creature effected by hexblades curse. It would still be more powerful than the blade of medusa but not by such a large margin.
It's true that the math doesn't go in the Blade of Medusa's favour, though the reason I'm saying mine is weaker, and I might be wrong, is that it only lasts for one round (more if they are only restrained and keep failing the save, but the petrification only lasts one round, at which point the effect on the target ends), making it a quick disable rather than taking a creature out of combat for one hour.
Still too much, you think? I could make it so both the restrained condition and the petrification only last one round, so it only requires one save when it procs and that's that. If you fail by 5 or more you are petrified for one round, if you just fail, you are restrained for one round.
An other idea could be that it only restrain a creature for one turn as of now, but it becomes an actual Blade of Medusa later on, when the character is a bit stronger.
Ehi guys!
I need opinions, please.
Also be warned: spoilers for Tomb of Annihilation ahead.
I'm playing Tomb of Annihilation with my group, one of them is a pact of the blade, Hexblade Warlock and he wants to have a cool Hexblade patron á la blackrazor.
I know that RAW you shouldn't be able to have a sentient/artifact item as a pact weapon but we are ignoring that because it's cooler that way and it's a party of three. The campaign is brutal enough as it is, considering we are playing in "meat grinder mode".
Anyway, I've created a weapon for him, the idea is that his patron is I'jin, one of the nine trickster gods. She was meant to be trapped in the staff of wonder but some mumbo jumbo happened and her erratic nature landed her in a Yklwa outside of the tomb instead, where it stood forgotten.
Now, I'jin wants to be freed, and to do that, she wants Warlock to become stronger. I basically want to empower the weapon and get new features based on the places in Chult the characters decide to visit. The places must be linked with Omu's royal family in some way, though.
Now, the characters are level 5 and they are about to visit Nangalore, so the first feature of the weapon is based on Zalkoré, the Medusa. The weapons is based on blackrazor but it's obviously way weaker as of now. The party doesn't have any permanent magic items, except for a Staff of Fear that they failed to identify. Here is the link: https://www.dndbeyond.com/magic-items/8207914-yohua
Do you think I should change something? I was thinking to put a limit on how many times that feature can be used. Maybe once per long rest.
Edit: I didn't know you couldn't delete magic items that you've published, I've never published one before, I just wanted you guys to click the link. Oh well, I'll create a copy I guess.
Well, it isn't anything at all like Blackrazor =)
It seems like a blade of the medusa, which is a very rare item.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I'm stupid, you're right.
Still, I need something similar but weaker, and this is a bit weaker than a Blade of the Medusa. Tough at this point I should consider giving it something to differentiate the two. You think it would be ok for a level 5 character?
What I mean with "based on blackrazor" is just that I used it as a template for the sentience part.
It is actually stronger than the blade of medusa. I personally wouldn't give it to my party at level 5 but it's your game and if you feel it is important to the campaign, then go for it.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You should be able to create an updated version by changing the version number in the editor next to the title.
Yeah it's quite a bit more powerful than the blade of medusa. The probability of petrification occurring on this item is less than 0.056 per attack and the probability of restraining is less than 0.065 per attack. With 2 attacks per round at level 5 this has a 10% chance to happen per turn. Petrification can happen at most once per combat due to the limits on hex blades curse until level 14. In comparison the blade of medusa has about a 3% chance per turn to petrify and a 3% chance per turn to effect the player so is allot weaker.
I would just copy the blade of medusa but make it trigger on a crit targeting a creature effected by hexblades curse. It would still be more powerful than the blade of medusa but not by such a large margin.
Thanks for the detailed reply!
It's true that the math doesn't go in the Blade of Medusa's favour, though the reason I'm saying mine is weaker, and I might be wrong, is that it only lasts for one round (more if they are only restrained and keep failing the save, but the petrification only lasts one round, at which point the effect on the target ends), making it a quick disable rather than taking a creature out of combat for one hour.
Still too much, you think? I could make it so both the restrained condition and the petrification only last one round, so it only requires one save when it procs and that's that. If you fail by 5 or more you are petrified for one round, if you just fail, you are restrained for one round.
An other idea could be that it only restrain a creature for one turn as of now, but it becomes an actual Blade of Medusa later on, when the character is a bit stronger.