My group just finished the Spelljammer adventure and are currently level 9. We'd like to go on to Eve of Ruin, and I was thinking of running Nest to bridge the two adventures and bring my players up to level 10. Anyone have any suggestions for adapting NEst into a level 9 adventure?
question without judgement (i'm just curious): the characters are going straight from saving the galaxy on a far distant sphere to... working as guards in Neverwinter? also, if you were thinking to get them to level 10 it would take some work to load Nest with enough xp to justify the milestone.
Hello All -
My group just finished the Spelljammer adventure and are currently level 9. We'd like to go on to Eve of Ruin, and I was thinking of running Nest to bridge the two adventures and bring my players up to level 10. Anyone have any suggestions for adapting NEst into a level 9 adventure?
question without judgement (i'm just curious): the characters are going straight from saving the galaxy on a far distant sphere to... working as guards in Neverwinter? also, if you were thinking to get them to level 10 it would take some work to load Nest with enough xp to justify the milestone.
maybe you could adapt some other 9th level adventure as a part of traveling away from the space elves (KftGV planar train, Candlekeep rocket, ancient planar ship near Kwalish's lost lab, aid from the genie at the end of Tsojcanth(free!), borrowing a donjon sphere teleporter, shortcut through a mindflayer cult's far realm portal, or a detour through The City of Doors/Radiant Citadel) and then drop in the Nest's vecna visit at the end?
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!