I was wondering if I could get some help with ideas for my Fey Realm. I have my own version of it for my Homebrew world and I named it Orrotia. My players are going there to find the "realm between" that is between Orrotia (Fey) and Ethesis (shadow fell). I was wondering if any of you could have ideas that I could add to that realm that might help make it a bit more fantastical. A couple ideas I already had were a town of dark elves that from times past that got stuck in a part of the Orrotia that has almost forever sun and to compensate they created this magical field around the small town that keeps it dark within the sunlight. I also have a town run by an archfey based around Alistor from Hazbin Hotel (A dealmaker who tries and hide his true name). What else could I add to the world to make it a bit more over the top than the normal material plane?
If you want to truly distinguish it from the normal plane and make it more fey, I would have a Fey market where you could buy goods like:
Bottled Laughter
Guaranteed Unused Names
Gemified Souls
Royal Bloodlines (army not included)
Mortal Slaves
Magical Talents (aka contracts with a Warlock Patron)
Skill Exchange (i.e. trade one skill of your choice plus a fee - Perception is expensive)
Stat Exchange (i.e. move your strength for your wisdom and vice versa, for a fee)
Home Planes (where you go when you get Banished)
Eyes, Ears, Noses and Tongues.
Hair (Color not guaranteed)
Memories (you get the memory, they do not remember you)
Sadness
Moonlight
Madness
The market should both buy and sell, they do not tell how they get their goods - it's a trade secret. They also get huffy when you ask why people would want something.
If you want to truly distinguish it from the normal plane and make it more fey, I would have a Fey market where you could buy goods like:
Bottled Laughter
Guaranteed Unused Names
Gemified Souls
Royal Bloodlines (army not included)
Mortal Slaves
Magical Talents (aka contracts with a Warlock Patron)
Skill Exchange (i.e. trade one skill of your choice plus a fee - Perception is expensive)
Stat Exchange (i.e. move your strength for your wisdom and vice versa, for a fee)
Home Planes (where you go when you get Banished)
Eyes, Ears, Noses and Tongues.
Hair (Color not guaranteed)
Memories (you get the memory, they do not remember you)
Sadness
Moonlight
Madness
The market should both buy and sell, they do not tell how they get their goods - it's a trade secret. They also get huffy when you ask why people would want something.
If you want to truly distinguish it from the normal plane and make it more fey, I would have a Fey market where you could buy goods like:
Bottled Laughter
Guaranteed Unused Names
Gemified Souls
Royal Bloodlines (army not included)
Mortal Slaves
Magical Talents (aka contracts with a Warlock Patron)
Skill Exchange (i.e. trade one skill of your choice plus a fee - Perception is expensive)
Stat Exchange (i.e. move your strength for your wisdom and vice versa, for a fee)
Home Planes (where you go when you get Banished)
Eyes, Ears, Noses and Tongues.
Hair (Color not guaranteed)
Memories (you get the memory, they do not remember you)
Sadness
Moonlight
Madness
The market should both buy and sell, they do not tell how they get their goods - it's a trade secret. They also get huffy when you ask why people would want something.
This is interesting what would they trade for for some of these? Favors or maybe names? I know deals are quite powerful for Fey beings. I doubt they would take gold and silver, right?
Whenever I do Fey stuff in my campaigns I always highlight the ways the Feywild is a realm governed by dreams and emotions, rather than physical forces. Size, space, and other things that are constant in our reality can be changeable in Fey. The physical properties of object might change based on their emotional resonance; for example a family portrait might increase in weight because the holder's mind is "heavy with worry" for those it depicts. An insult that makes a person "feel small" might make them physically smaller (if they let it).
Travel is also more dreamlike; when the Fey give directions, they describe the feel of being in a place rather than the series of turns one takes to reach it. The actual distance traveled to get somewhere is irrelevant. Arriving is a matter of imagining yourself where you want to go.
If this sounds kind of nuts to run... It is, but I don't have my players spend much time in the Feywild so it's doable in short bursts. I get very positive reactions whenever a campaign takes a detour through this plane, though.
If you want to truly distinguish it from the normal plane and make it more fey, I would have a Fey market where you could buy goods like:
Bottled Laughter
Guaranteed Unused Names
Gemified Souls
Royal Bloodlines (army not included)
Mortal Slaves
Magical Talents (aka contracts with a Warlock Patron)
Skill Exchange (i.e. trade one skill of your choice plus a fee - Perception is expensive)
Stat Exchange (i.e. move your strength for your wisdom and vice versa, for a fee)
Home Planes (where you go when you get Banished)
Eyes, Ears, Noses and Tongues.
Hair (Color not guaranteed)
Memories (you get the memory, they do not remember you)
Sadness
Moonlight
Madness
The market should both buy and sell, they do not tell how they get their goods - it's a trade secret. They also get huffy when you ask why people would want something.
This is interesting what would they trade for for some of these? Favors or maybe names? I know deals are quite powerful for Fey beings. I doubt they would take gold and silver, right?
The color of your eyes, your ability to smell a specific odor (they don't say which), an original poem recited in their honor (to be produced immediately), exactly ten belly laughs, the naming rights to your third-born child, a half pound of greed, or of course, Blood (they don't specify how much).
Also you can use weird measurements that are confusing. For example, a walnut sized amount of blood - then they show you a tree with walnuts on them and the walnuts are 10 lbs.
Also you can use weird measurements that are confusing. For example, a walnut sized amount of blood - then they show you a tree with walnuts on them and the walnuts are 10 lbs.
Oh I like that. What about them asking for two trolls but to them that means like some mushroom that is called a troll?
I was lucky with our first visit to the Fey - we have a female Gnome Bard and Halfling Path of the Beast Barbarian, High Elf Swashbuckler and Dwarf Health Cleric (all male). I just lifted loads of the Wizard of Oz and I think it went quite well. Who doesn't love witches and flying monkeys?
Love the market ideas!
There was a bit of a fayre going on in my game with lots of singing, dancing and sideshows... Also lots of Ambassadors from other realms getting 'in' with the Fey. You know - for reasons
For my fey realm, the seasons are physical destinations, go north and you reach winter, south summer, east spring and west fall. But time also follows this. So if you’re traveling around the feywild in all different directions, time in the mortal world is drastically changing
For my fey realm, the seasons are physical destinations, go north and you reach winter, south summer, east spring and west fall. But time also follows this. So if you’re traveling around the feywild in all different directions, time in the mortal world is drastically changing
Yea that is what I planned on doing. I have four different sections so far, each for a different season. Every night I have them rolling a d20 and I made a chart on how many days pass in the material plane or how many days it goes back in time they go. We will see where they end up in the course of the year lol
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Good Evening everyone,
I was wondering if I could get some help with ideas for my Fey Realm. I have my own version of it for my Homebrew world and I named it Orrotia. My players are going there to find the "realm between" that is between Orrotia (Fey) and Ethesis (shadow fell). I was wondering if any of you could have ideas that I could add to that realm that might help make it a bit more fantastical. A couple ideas I already had were a town of dark elves that from times past that got stuck in a part of the Orrotia that has almost forever sun and to compensate they created this magical field around the small town that keeps it dark within the sunlight. I also have a town run by an archfey based around Alistor from Hazbin Hotel (A dealmaker who tries and hide his true name). What else could I add to the world to make it a bit more over the top than the normal material plane?
If you want to truly distinguish it from the normal plane and make it more fey, I would have a Fey market where you could buy goods like:
The market should both buy and sell, they do not tell how they get their goods - it's a trade secret. They also get huffy when you ask why people would want something.
I love this idea! Thank you so much for sharing.
This is interesting what would they trade for for some of these? Favors or maybe names? I know deals are quite powerful for Fey beings. I doubt they would take gold and silver, right?
Whenever I do Fey stuff in my campaigns I always highlight the ways the Feywild is a realm governed by dreams and emotions, rather than physical forces. Size, space, and other things that are constant in our reality can be changeable in Fey. The physical properties of object might change based on their emotional resonance; for example a family portrait might increase in weight because the holder's mind is "heavy with worry" for those it depicts. An insult that makes a person "feel small" might make them physically smaller (if they let it).
Travel is also more dreamlike; when the Fey give directions, they describe the feel of being in a place rather than the series of turns one takes to reach it. The actual distance traveled to get somewhere is irrelevant. Arriving is a matter of imagining yourself where you want to go.
If this sounds kind of nuts to run... It is, but I don't have my players spend much time in the Feywild so it's doable in short bursts. I get very positive reactions whenever a campaign takes a detour through this plane, though.
The color of your eyes, your ability to smell a specific odor (they don't say which), an original poem recited in their honor (to be produced immediately), exactly ten belly laughs, the naming rights to your third-born child, a half pound of greed, or of course, Blood (they don't specify how much).
Get real wild with it.
Also you can use weird measurements that are confusing. For example, a walnut sized amount of blood - then they show you a tree with walnuts on them and the walnuts are 10 lbs.
Oh I like that. What about them asking for two trolls but to them that means like some mushroom that is called a troll?
I was lucky with our first visit to the Fey - we have a female Gnome Bard and Halfling Path of the Beast Barbarian, High Elf Swashbuckler and Dwarf Health Cleric (all male). I just lifted loads of the Wizard of Oz and I think it went quite well. Who doesn't love witches and flying monkeys?
Love the market ideas!
There was a bit of a fayre going on in my game with lots of singing, dancing and sideshows... Also lots of Ambassadors from other realms getting 'in' with the Fey. You know - for reasons
RPGs from '83 - 03. A fair bit of LRP. A big gap. And now DMing again. Froth.
For my fey realm, the seasons are physical destinations, go north and you reach winter, south summer, east spring and west fall. But time also follows this. So if you’re traveling around the feywild in all different directions, time in the mortal world is drastically changing
Yea that is what I planned on doing. I have four different sections so far, each for a different season. Every night I have them rolling a d20 and I made a chart on how many days pass in the material plane or how many days it goes back in time they go. We will see where they end up in the course of the year lol