The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
I couldn't agree more. As an example - I am currently in a game now where my PC began as a Rogue and took the Arcane Trickster subclass. I loved him. He had a ton of utility during role play and exploration and was actually the biggest damage dealer during combat at the lower levels. And then, of course, you have Cunning Action - which is awesome. But combat started becoming more frequent and a little more involved for everyone except me. Run in, sneak attack, disengage... rinse, repeat. It's effective, but my gosh is it repetitive.
So, I took dip into Fighter with Battle Mastery. Now, that means I'll never learn a 4th level spell or become Elusive. I'll never be the best fighter, either. But now, I can make up to 5 attacks in a round, most of them in other people's turns to boot. I just have so much more to do and combat is a lot more fun. And I still keep all my utility out of combat.
This is the best Rogue build for me - not the strongest or sneakiest, just the one that lets me really enjoy the game.
The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
I couldn't agree more. As an example - I am currently in a game now where my PC began as a Rogue and took the Arcane Trickster subclass. I loved him. He had a ton of utility during role play and exploration and was actually the biggest damage dealer during combat at the lower levels. And then, of course, you have Cunning Action - which is awesome. But combat started becoming more frequent and a little more involved for everyone except me. Run in, sneak attack, disengage... rinse, repeat. It's effective, but my gosh is it repetitive.
So, I took dip into Fighter with Battle Mastery. Now, that means I'll never learn a 4th level spell or become Elusive. I'll never be the best fighter, either. But now, I can make up to 5 attacks in a round, most of them in other people's turns to boot. I just have so much more to do and combat is a lot more fun. And I still keep all my utility out of combat.
This is the best Rogue build for me - not the strongest or sneakiest, just the one that lets me really enjoy the game.
Just curious how you get up to 5 attacks / round with most of them being in other people's turns? An attack during another player's turn usually requires a Reaction either for a Readied action or Opportunity attack or some other option (like Riposte). A character only has one reaction unless your table is using house rules/UA/homebrew which usually limits your off-turn attacks to one.
On your own turn, a level 5 fighter with extra attack can use action surge and two-weapon fighting to get 2 attacks with each attack action and a bonus action attack for a total of 5 but it only happens once/short rest.
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In my case, my favorite rogue build was an arcane trickster/blade pact warlock - currently level 17 ... 12 arcane trickster and 5 warlock ... they are lots of fun to play. Devils sight lets the character see perfectly in complete darkness which I really like on a rogue since otherwise darkvision gives disadvantage on perception checks in total darkness.
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What do YOU think the best rouge build is ?
The best rouge build is to mix pale magenta with very dark red pigments, creating the color Rouge.
If you're looking for the best rogue build, then you'll be getting different answers (but mostly it'll be a single classed Rogue with maxed out Dex).
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
The best Rogue build is the one you enjoy playing the most. And that's really all there is to it. If you're in a primarily roleplaying group, you could be a Mastermind with expertise in Deception, Insight and Persuasion to avoid all combat. That wouldn't fit with a dungeon crawl group, in which case maybe you want to be a Scout and use ranged attacks or a Swashbuckler using melee attacks.
D&D isn't an MMO where you're competing to be on the top of the DPS charts to not lose your raid spot. You play with the build you have the most fun with.
I totally agree.
I have a Elven (high) Rogue.
I couldn't agree more. As an example - I am currently in a game now where my PC began as a Rogue and took the Arcane Trickster subclass. I loved him. He had a ton of utility during role play and exploration and was actually the biggest damage dealer during combat at the lower levels. And then, of course, you have Cunning Action - which is awesome. But combat started becoming more frequent and a little more involved for everyone except me. Run in, sneak attack, disengage... rinse, repeat. It's effective, but my gosh is it repetitive.
So, I took dip into Fighter with Battle Mastery. Now, that means I'll never learn a 4th level spell or become Elusive. I'll never be the best fighter, either. But now, I can make up to 5 attacks in a round, most of them in other people's turns to boot. I just have so much more to do and combat is a lot more fun. And I still keep all my utility out of combat.
This is the best Rogue build for me - not the strongest or sneakiest, just the one that lets me really enjoy the game.
Just curious how you get up to 5 attacks / round with most of them being in other people's turns? An attack during another player's turn usually requires a Reaction either for a Readied action or Opportunity attack or some other option (like Riposte). A character only has one reaction unless your table is using house rules/UA/homebrew which usually limits your off-turn attacks to one.
On your own turn, a level 5 fighter with extra attack can use action surge and two-weapon fighting to get 2 attacks with each attack action and a bonus action attack for a total of 5 but it only happens once/short rest.
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In my case, my favorite rogue build was an arcane trickster/blade pact warlock - currently level 17 ... 12 arcane trickster and 5 warlock ... they are lots of fun to play. Devils sight lets the character see perfectly in complete darkness which I really like on a rogue since otherwise darkvision gives disadvantage on perception checks in total darkness.