Very little was removed, because you can still use most of the old stuff with the new.
As for whether it's worth it, hard to say. I think the new rules are generally an improvement, but what do you want out of the game? Are you happy with the 2014 rules? Do you expect to play with groups playing the updated rules?
My personal suggestion is to hold off on buying the books until there is a physical box set of all three books (hopefully with included DM Screen).
What was removed was mainly the extra options and rule suggestions from the DMG. The way spells and combat tactics now work in the new iteration is different enough that it does require a bit of relearning on the part of players. The core maths behind the ruleset is pretty much as it always was. So for the DM - minimal impact.
My opinion is less based off of what is or isn't in the new books, but rather the same reason that I don't buy 'Early Access' computer games - they're unfinished. The new iteration of the system is unfinished until we have the full set of stuff (DMG, PHB, MM, and a starter adventure/starter set). The PHB tells us what new options the players get, the DMG (should) tell us what new options the DM gets to put to the group, the MM tells us how monsters are designed to be run, the starter adventure gives us a model of how the game designers assume that the game will be played.
Many forget that D&D 5e (2014) was launched with Basic Rules & Starter Set in the June/July, then PHB, MM, and DMG all published within three months of each other. This order made a lot of sense because we all got to see a preview of the new system and how the designers presumed the game would play before sinking money into the full set of books. In a weekly play, Lost Mine of Phandelver can conceivably run to 12-15 four hour sessions. That's three-four months that people were able to play the game and begin thinking about the follow-up and their own adventures. After that period we got to decide if the new system was worth the investment.
It's for this reason I highly suggest waiting until Starter Set in released for this new iteration. Try out the starter adventure that comes next Autumn and see if you enjoy the system. If not, then continue with 5e (2014). If you and your table enjoy it, then you have a better idea if the new set of books is worth the financial outlay. My personal belief is that either the designers have been rushed into this marketing strategy and have had to release in this order and to this timeline, or the designers don't have the confidence in their own work. My money's on the former!
do you think it is worth it to get the new books I know they came out a while ago but I don't know if it's worth it some amazing things were removed
Very little was removed, because you can still use most of the old stuff with the new.
As for whether it's worth it, hard to say. I think the new rules are generally an improvement, but what do you want out of the game? Are you happy with the 2014 rules? Do you expect to play with groups playing the updated rules?
My personal suggestion is to hold off on buying the books until there is a physical box set of all three books (hopefully with included DM Screen).
What was removed was mainly the extra options and rule suggestions from the DMG. The way spells and combat tactics now work in the new iteration is different enough that it does require a bit of relearning on the part of players. The core maths behind the ruleset is pretty much as it always was. So for the DM - minimal impact.
My opinion is less based off of what is or isn't in the new books, but rather the same reason that I don't buy 'Early Access' computer games - they're unfinished. The new iteration of the system is unfinished until we have the full set of stuff (DMG, PHB, MM, and a starter adventure/starter set). The PHB tells us what new options the players get, the DMG (should) tell us what new options the DM gets to put to the group, the MM tells us how monsters are designed to be run, the starter adventure gives us a model of how the game designers assume that the game will be played.
Many forget that D&D 5e (2014) was launched with Basic Rules & Starter Set in the June/July, then PHB, MM, and DMG all published within three months of each other. This order made a lot of sense because we all got to see a preview of the new system and how the designers presumed the game would play before sinking money into the full set of books. In a weekly play, Lost Mine of Phandelver can conceivably run to 12-15 four hour sessions. That's three-four months that people were able to play the game and begin thinking about the follow-up and their own adventures. After that period we got to decide if the new system was worth the investment.
It's for this reason I highly suggest waiting until Starter Set in released for this new iteration. Try out the starter adventure that comes next Autumn and see if you enjoy the system. If not, then continue with 5e (2014). If you and your table enjoy it, then you have a better idea if the new set of books is worth the financial outlay. My personal belief is that either the designers have been rushed into this marketing strategy and have had to release in this order and to this timeline, or the designers don't have the confidence in their own work. My money's on the former!
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
thank you