I'm hosting a one shot session with my main campaigns characters entering the mind of their insane companion.
It's this players birthday coming up so I want to let him take centre stage to a degree, the party consists of 8 lvl 1 adventurers with mixed experience at dnd as a whole. I'm treating it as if they die they will just wake up so don't mind throwing some mad stuff their way
I mean if you want that character to take center stage you need to customize it to their personal idiosyncracies and their backstory. If they are level 1 then you're pretty limited in terms of RAW monsters so you probably want to take one of those statblocks and reflavour it to be something more relevant, or even better do a Wabbajack-type quest where the encounters are mostly puzzles rather than combat.
Well, one possible avenue is to make a number of characters - each a splinter of the insane wizards personality - and build encounters around those. They needn't all be wizards, either, in the minds eye they could be anything. Other classes, monsters - a bowl of petunia.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Hi all,
I'm hosting a one shot session with my main campaigns characters entering the mind of their insane companion.
It's this players birthday coming up so I want to let him take centre stage to a degree, the party consists of 8 lvl 1 adventurers with mixed experience at dnd as a whole. I'm treating it as if they die they will just wake up so don't mind throwing some mad stuff their way
Any tips would be greatly appreciated!
I mean if you want that character to take center stage you need to customize it to their personal idiosyncracies and their backstory. If they are level 1 then you're pretty limited in terms of RAW monsters so you probably want to take one of those statblocks and reflavour it to be something more relevant, or even better do a Wabbajack-type quest where the encounters are mostly puzzles rather than combat.
Well, one possible avenue is to make a number of characters - each a splinter of the insane wizards personality - and build encounters around those. They needn't all be wizards, either, in the minds eye they could be anything. Other classes, monsters - a bowl of petunia.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
yup
yeah puzzles
thanks everyone, if used your idea's of puzzles instead of combat and i love the idea of the PC's reimagining themselves as different things.