I don't like the official rule. Some of the common items only bring flavour, and I just cannot justify why the player would buy them when they are saving for some other upgrade. Also, the 10 times jump between rare and uncommon does not make any sense. They are not 10 times better.
Please suggest some revised rules for the magic item price.
Honestly, you could always make the Common magic items cheaper for low level adventurers, since it’s only a vague guideline. The reason for the massive change in pricing is mainly because of several items in Rare being rather potent. See wand of Fireballs and Mace of Terror.
I personally don’t even use the pricing other than for crafting, since I find it more fulfilling to fight for the item rather than find it in some dude's shop.
https://www.dndbeyond.com/sources/dnd/dmg-2024/treasure#MagicItems
I don't like the official rule. Some of the common items only bring flavour, and I just cannot justify why the player would buy them when they are saving for some other upgrade. Also, the 10 times jump between rare and uncommon does not make any sense. They are not 10 times better.
Please suggest some revised rules for the magic item price.
Honestly, you could always make the Common magic items cheaper for low level adventurers, since it’s only a vague guideline. The reason for the massive change in pricing is mainly because of several items in Rare being rather potent. See wand of Fireballs and Mace of Terror.
I personally don’t even use the pricing other than for crafting, since I find it more fulfilling to fight for the item rather than find it in some dude's shop.
The rules for magic item prices are tied to the general treasure tables -- they go up at the same rate as treasure values go up. Therefore: