as a DM, I've run into the problem countless times where I didn't really know how to engage players in a huge city. it becomes boring going from store to store, and without any persistence, there's no motivation to come back if it's always random.
put in a name of a town, and it'll generate shops filled with items to buy, with prices that make sense! whenever a person buys an item, it re-rolls it. so if they complain about there not being enough rare things, they just have to buy the cheap stuff to get more!
this makes towns you can go back to, so players can know what's available and save up for things that interest them.
make up your own city name to have a city just for your friends, or use a known name to maybe bump into other players for a more "real" experience!
and it's all free and all that.
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as a DM, I've run into the problem countless times where I didn't really know how to engage players in a huge city. it becomes boring going from store to store, and without any persistence, there's no motivation to come back if it's always random.
so i made a tool to fix that!
https://dungeonmerchants.com/
put in a name of a town, and it'll generate shops filled with items to buy, with prices that make sense! whenever a person buys an item, it re-rolls it. so if they complain about there not being enough rare things, they just have to buy the cheap stuff to get more!
this makes towns you can go back to, so players can know what's available and save up for things that interest them.
make up your own city name to have a city just for your friends, or use a known name to maybe bump into other players for a more "real" experience!
and it's all free and all that.