Have a question for a game that I'm playing in as opposed to DMing, as we're working together to decide on the results and thought it'd be nice to get various inputs of how others would handle things to give him multiple ideas to work with.
My friend is running a campaign in an elder scrolls world, and I'm playing as a NE School of Enchantment Wizard who is dying from some disease/curse (he doesn't know) and is desperately searching for ways to prevent his death. Last night, while experimenting with magic in the hopes of creating his own spell, things backfired horribly and he was killed. Previously when he had a close call with death, he called out loud, "Save me and I will do your work." Before this experiment, he made it known that this offer was still on the table. While dice rolls did not go my way with the experiment, they did with this random god call to the ether. A daedric prince answered, and brought my wizard back from the dead. For those who know the elder scrolls world, it was Hermaeus Mora, the daedric prince of knowledge and memories.
My question then for everyone, how would you all handle a wizard that was brought back to life from a greater power and now has a pact made with this being?
Random fun fact unrelated to my question- The character was first created with a past character of mine, when I decided he carried around this random doll everywhere in a harness. It was decided it was sentient, and trapped in this doll as a part of an experiment gone wrong. When that campaign did not last long due to life reasons, I decided to make an actual character based on the doll's trapped soul. That thought dawned on me after my decision to go through with the experiment. Seems it was just his destiny.
Have you considered the possibility of taking a dip into Warlock to simulate the pact with the daedric prince? I think that would be thematically very interesting and pretty relevant to what you seem to be doing (even if it was outside of the original plans). You can cherry pick powers from the existing books or draw up some things of your own eldritch pact. Then you are locked in by the fluff and the crunch and he can make requests of you to do things when you least want or expect them.
Have you considered the possibility of taking a dip into Warlock to simulate the pact with the daedric prince? I think that would be thematically very interesting and pretty relevant to what you seem to be doing (even if it was outside of the original plans). You can cherry pick powers from the existing books or draw up some things of your own eldritch pact. Then you are locked in by the fluff and the crunch and he can make requests of you to do things when you least want or expect them.
I disagree, as typically those sorts of pacts are reserved for those seeking magical secrets. Like you could do this, but I think it doesn't fully mesh with the narrative described. Basically being saved by a Daedric Prince wouldn't necessarily come with the benefit of magical secrets unless said prince was being very generous. In all truth the act of seeking knowledge as a wizard could be enough to satisfy this prince as some of the lore around them hints that it is neutral in the types of knowledge it grants, but considers all seekers of knowledge to be servants. So in all reality it saving one of its acolytes so that it could seek more knowledge wouldn't necessarily need be an actual pact made, but rather the logical conclusion of what Wizards do.
I've considered it for sure. Been looking over the various options with that. It seems for now, we're going to go a more 'fluff' route, with things developing over time depending on if I gain favor or not. Don't play that one again for two weeks, so just waiting to hear back on what he's decided on.
You could see if the DM would go along with an INT based warlock multiclass for some number of levels. Perhaps, you can only level up as a warlock until you discharge your debt to the daedric prince. Alternatively, Hermaeus Mora is well known for making deals with mortals involving knowledge and power. He may hold the knowledge needed to cure the disease that ails your character ... but that knowledge would come with a price.
Mechanically, you can always just play it as fluff or you and the DM could come up with some constraints on your character imposed by the pact you have made or you could embrace the pact and accept power from the daedric prince in exchange for warlock levels.
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Have a question for a game that I'm playing in as opposed to DMing, as we're working together to decide on the results and thought it'd be nice to get various inputs of how others would handle things to give him multiple ideas to work with.
My friend is running a campaign in an elder scrolls world, and I'm playing as a NE School of Enchantment Wizard who is dying from some disease/curse (he doesn't know) and is desperately searching for ways to prevent his death. Last night, while experimenting with magic in the hopes of creating his own spell, things backfired horribly and he was killed. Previously when he had a close call with death, he called out loud, "Save me and I will do your work." Before this experiment, he made it known that this offer was still on the table. While dice rolls did not go my way with the experiment, they did with this random god call to the ether. A daedric prince answered, and brought my wizard back from the dead. For those who know the elder scrolls world, it was Hermaeus Mora, the daedric prince of knowledge and memories.
My question then for everyone, how would you all handle a wizard that was brought back to life from a greater power and now has a pact made with this being?
Random fun fact unrelated to my question- The character was first created with a past character of mine, when I decided he carried around this random doll everywhere in a harness. It was decided it was sentient, and trapped in this doll as a part of an experiment gone wrong. When that campaign did not last long due to life reasons, I decided to make an actual character based on the doll's trapped soul. That thought dawned on me after my decision to go through with the experiment. Seems it was just his destiny.
I would have him lose half levels in wizard and gain half in warlock
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Have you considered the possibility of taking a dip into Warlock to simulate the pact with the daedric prince? I think that would be thematically very interesting and pretty relevant to what you seem to be doing (even if it was outside of the original plans). You can cherry pick powers from the existing books or draw up some things of your own eldritch pact. Then you are locked in by the fluff and the crunch and he can make requests of you to do things when you least want or expect them.
RPMGP3 - Dungeon ON!
I disagree, as typically those sorts of pacts are reserved for those seeking magical secrets. Like you could do this, but I think it doesn't fully mesh with the narrative described. Basically being saved by a Daedric Prince wouldn't necessarily come with the benefit of magical secrets unless said prince was being very generous. In all truth the act of seeking knowledge as a wizard could be enough to satisfy this prince as some of the lore around them hints that it is neutral in the types of knowledge it grants, but considers all seekers of knowledge to be servants. So in all reality it saving one of its acolytes so that it could seek more knowledge wouldn't necessarily need be an actual pact made, but rather the logical conclusion of what Wizards do.
I've considered it for sure. Been looking over the various options with that. It seems for now, we're going to go a more 'fluff' route, with things developing over time depending on if I gain favor or not. Don't play that one again for two weeks, so just waiting to hear back on what he's decided on.
Thanks everyone.
You could see if the DM would go along with an INT based warlock multiclass for some number of levels. Perhaps, you can only level up as a warlock until you discharge your debt to the daedric prince. Alternatively, Hermaeus Mora is well known for making deals with mortals involving knowledge and power. He may hold the knowledge needed to cure the disease that ails your character ... but that knowledge would come with a price.
Mechanically, you can always just play it as fluff or you and the DM could come up with some constraints on your character imposed by the pact you have made or you could embrace the pact and accept power from the daedric prince in exchange for warlock levels.