My group ended our session in the Zhent warehouse after capturing one Kenku. This is more a question about the story, as the book doesn’t seem to explain this very well. Why and how are the Xanathar guild here in the warehouse? How did they find out about the Zhents capturing Neverember? Did the book explain this at all?
Rarely an adventure module goes deeper into details than that. They found them because they were looking for them (they are at each other's throat). That is all the DM and eventually, the players need to know.
Rarely an adventure module goes deeper into details than that. They found them because they were looking for them (they are at each other's throat). That is all the DM and eventually, the players need to know.
Thanks! This is my first module, and up until this point, the book has given a good amount of details as to why things happen. I didn’t have a good reasoning myself and didn’t want to jeopardize the story if I said something that contradicts something later on.
That's why you usually read the entire module at least ones. That way you know what's going to happen later on and can improvise on the spot. Modules rarely are cut and dry to run straight from the book. Especially with 5e they give more back info about factions and such. Meaning we have to actually flesh it all out using the background details given.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My group ended our session in the Zhent warehouse after capturing one Kenku. This is more a question about the story, as the book doesn’t seem to explain this very well. Why and how are the Xanathar guild here in the warehouse? How did they find out about the Zhents capturing Neverember? Did the book explain this at all?
Rarely an adventure module goes deeper into details than that. They found them because they were looking for them (they are at each other's throat). That is all the DM and eventually, the players need to know.
Thanks! This is my first module, and up until this point, the book has given a good amount of details as to why things happen. I didn’t have a good reasoning myself and didn’t want to jeopardize the story if I said something that contradicts something later on.
That's why you usually read the entire module at least ones. That way you know what's going to happen later on and can improvise on the spot. Modules rarely are cut and dry to run straight from the book. Especially with 5e they give more back info about factions and such. Meaning we have to actually flesh it all out using the background details given.