Hi, I'm a DM running a campaign for a party of four players and I just wanted to know whether or not anyone could point me in the direction of a software I could use to run a combat encounter with customizable A.I. player characters. If anyone knows of anything remotely similar I would really appreciate it. Thank you
Are you looking to run simulations of combat situations to test how deadly your designed encounters are, or are you looking for something to handle running combat for you?
I've seen examples of the former - although they don't hand'e spellcasting well at all, so I question how useful they are. I've never seen an example of the latter.
I believe that trying to use the latter would eliminate all the benefits of the DM running ( and thus managing and tweaking ) combat encounters. Plus, given the complexity of the system, the sheet number of stock monsters, spells, weapons, and attacks ( say nothing of homebrew additions ), this would be a prohibitively expensive peice of software ( AI, Machine Learning models, etc. etc - Enterprise level AI - tens of thousands of dollars with today's technology ).
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I am looking for this too. This would be huge for DM's if they had access to something like this. I want to create challenging encounters, but with all the rules/feats/, etc. in the mix it is very hard to really plan them out well. Either they are too hard or two easy. For instance, take a Dwarven Monk and a Dwarven Fighter (Defender/Eldritch Knight). Anything challenging to the fighter is going to destroy the monk. I hate having to manipulate encounters way out of whack to compensate. Too much dam work :)
Rollback Post to RevisionRollBack
Husband, Father, Veteran, Gamer, DM, Player, and Friend | Author of the "World of Eirador" | http://world-guild.com "The secret we should never let the gamemasters know is that they don't need any rules." ~Gary Gygax
This is something im looking for as well, but is there good encounter simulators out there for mobile/tablet?
As far as I know, no. You'd have to implement a fairly complete rules engine, which is outright hard, even before trying to get the combat logic. It can be done -- see Baldur's Gate 3 -- but even then, the enemies aren't all that smart.
(And if somebody suggests ChatGPT or the like, ignore them. It cannot understand the rules (it doesn't understand anything), so cannot run a combat.)
I'm truthfully afraid of AI and it's capabilities but I do utilize it for polish on my campaign. In fact I also utilize it for running the characters traveling and random encounters when they travel the world from point A to point B. It handles all aspects from weather, time, encounter, descriptions of erea, combat, fatigue, calculating experience and assigning loot from the encounter very effectively. I have a preset series of prompts that I load to the AI program to prevent it from straying off course. It's very precise as to what it will do and can't do and it will conduct combat very well if restrained. I find it very player friendly, maybe a little too friendly but it performs combat very well. The main difference is it really tries not to kill the PC but this actually works since the traveling is not the meat of my adventures. I also use it to tweak my scenarios to see if my encounters are too OP for the PC's in the game. My recommendation is you create an instruction template utilizing "if, then" logic (if this happens then do this...) Specify the rule set your encounters utilize (5e). Be precise exactly as how you would do it. Assume that it will glitch at some point so don't let it run your dungeons, you made them, you run them. Running random events is fine for AI but be careful. Back up anything you feel may be relevant in the future and remind it with your list of instructions for each segment and task you desire it to perform. Don't let it send your party on a side quest you know nothing about! It will try and hijack your game if your not careful... " What do you mean they need a quill from a manticore tail! WHY!,"... But I have to disagree, AI is in fact excellent for combat when restrained and instructed correctly. Humans have difficulty giving precise instructions while AI is in fact overly percise, hone our instructions to exactly to your desire. Remember this, free open AI has absolutely no memory...
Hi, I'm a DM running a campaign for a party of four players and I just wanted to know whether or not anyone could point me in the direction of a software I could use to run a combat encounter with customizable A.I. player characters. If anyone knows of anything remotely similar I would really appreciate it. Thank you
Are you looking to run simulations of combat situations to test how deadly your designed encounters are, or are you looking for something to handle running combat for you?
I've seen examples of the former - although they don't hand'e spellcasting well at all, so I question how useful they are. I've never seen an example of the latter.
I believe that trying to use the latter would eliminate all the benefits of the DM running ( and thus managing and tweaking ) combat encounters. Plus, given the complexity of the system, the sheet number of stock monsters, spells, weapons, and attacks ( say nothing of homebrew additions ), this would be a prohibitively expensive peice of software ( AI, Machine Learning models, etc. etc - Enterprise level AI - tens of thousands of dollars with today's technology ).
I think you need to run DM 1.0 for this :p
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I am looking for the former of the two, yes.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Thanks a ton. I'll certainly try these
https://dndbattle.com is the best 5e combat simulator out there.
I am looking for this too. This would be huge for DM's if they had access to something like this. I want to create challenging encounters, but with all the rules/feats/, etc. in the mix it is very hard to really plan them out well. Either they are too hard or two easy. For instance, take a Dwarven Monk and a Dwarven Fighter (Defender/Eldritch Knight). Anything challenging to the fighter is going to destroy the monk. I hate having to manipulate encounters way out of whack to compensate. Too much dam work :)
Husband, Father, Veteran, Gamer, DM, Player, and Friend | Author of the "World of Eirador" | http://world-guild.com
"The secret we should never let the gamemasters know is that they don't need any rules." ~Gary Gygax
This is something im looking for as well, but is there good encounter simulators out there for mobile/tablet?
As far as I know, no. You'd have to implement a fairly complete rules engine, which is outright hard, even before trying to get the combat logic. It can be done -- see Baldur's Gate 3 -- but even then, the enemies aren't all that smart.
(And if somebody suggests ChatGPT or the like, ignore them. It cannot understand the rules (it doesn't understand anything), so cannot run a combat.)
I'm truthfully afraid of AI and it's capabilities but I do utilize it for polish on my campaign. In fact I also utilize it for running the characters traveling and random encounters when they travel the world from point A to point B. It handles all aspects from weather, time, encounter, descriptions of erea, combat, fatigue, calculating experience and assigning loot from the encounter very effectively. I have a preset series of prompts that I load to the AI program to prevent it from straying off course. It's very precise as to what it will do and can't do and it will conduct combat very well if restrained. I find it very player friendly, maybe a little too friendly but it performs combat very well. The main difference is it really tries not to kill the PC but this actually works since the traveling is not the meat of my adventures. I also use it to tweak my scenarios to see if my encounters are too OP for the PC's in the game. My recommendation is you create an instruction template utilizing "if, then" logic (if this happens then do this...) Specify the rule set your encounters utilize (5e). Be precise exactly as how you would do it. Assume that it will glitch at some point so don't let it run your dungeons, you made them, you run them. Running random events is fine for AI but be careful. Back up anything you feel may be relevant in the future and remind it with your list of instructions for each segment and task you desire it to perform. Don't let it send your party on a side quest you know nothing about! It will try and hijack your game if your not careful... " What do you mean they need a quill from a manticore tail! WHY!,"... But I have to disagree, AI is in fact excellent for combat when restrained and instructed correctly. Humans have difficulty giving precise instructions while AI is in fact overly percise, hone our instructions to exactly to your desire. Remember this, free open AI has absolutely no memory...
Just wing it instead of feeding into AI