We did actually have to call the police on him, he tried choking the DM and throwing him through the non-existent doors to his Infinite bladewerks or some such nonsense.
Talking it out both at table, across table and out in the real world had no effect, sometimes it can lead to what most said would happen if you did target that player specifically.
Whoah, that is quite the cautionary tale. Sounds like that guy needed a psychiatrist and not a DM.
It illustrates a good point though. Talk things through before you start playing. A good session zero to set everyone's expectation before you start is always a good idea and once the ball gets rolling it is not a good idea to target a player's character without a out of game discussion first.
I absolutely agree with this. Now, because of that, when we have a session 0 and players' can't agree on the general direction they'd like the game's theme to go, I tell them (if I DM) that it doesn't matter to me whether they want to roleplay more and fight less or fight way more and not roleplay at all, because that Beholder over there guarding one the relics you guys are looking for, well his CR is high enough that he's hoping you level 1 weaklings try and fight him. Huh? What's that? Oh, okay. He's hungry too so either agree to just play the d*mn game period, or he's coming inviting himself over for lunch. He's definitely leaning towards a ripped character sheet salad, with some whiny *ss b***h dressing. Now can we agree to disagree? Or do I hear a knock at the door?
Note-when DM'ing, my sadist streak loves making it's presence known.
I used this tactic line for line *excluding the part about my DM alter ego being a sadist* when my players had this argument for the Trials of Dys session 0
And burst their collective bubble even further when I told them that in this particular case, their decision didn't matter in that light anyway. They'd have to make use of both in equal measure to have the best chance of survival as it was a survival heavy campaign. They nearly died the first time they left town because they forgot to purchase travel food and forgot that they could forage for food. How do you remember to take water on a trip but no food :\ I don't even pretend to understand that line of thought...
When good ole problem player came back and tried to see if he could worm his way into aforementioned campaign of mine, I told him that it wouldn't be a problem; but my campaign is survival based and brutally realistic, so if you make a character at all that isn't up to snuff*he tried to interrupt me here and say that wouldn't be a problem since he was gonna be a druid* or that I don't like the meta-gaming time you've put into making them capable of abusing game mechanics like food and water for survival *and here the players explained the lore and premise to him about why he couldn't play druid in this campaign* then you will not survive. But should you die then you'll get the same treatment as the other two players. This place exists at the exact intersection between the fabric of time and the thread of space. If you die here, every iteration of you dies across all existence *emphasized the consequences by spending the next ten seconds utterly shredding the piece of scrap paper i was holding* and punctuated that by making him think about his habit of making "Nuh uh! You're prejudiced!" outbursts when he doesn't get his way by asking him if he still liked making multiple page long backstories for his characters. He visibly paled and decided that that particular campaign style wasn't for him.
Rollback Post to RevisionRollBack
...Ehhh, whatever. It was a dumb idea anyways
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I absolutely agree with this. Now, because of that, when we have a session 0 and players' can't agree on the general direction they'd like the game's theme to go, I tell them (if I DM) that it doesn't matter to me whether they want to roleplay more and fight less or fight way more and not roleplay at all, because that Beholder over there guarding one the relics you guys are looking for, well his CR is high enough that he's hoping you level 1 weaklings try and fight him. Huh? What's that? Oh, okay. He's hungry too so either agree to just play the d*mn game period, or he's coming inviting himself over for lunch. He's definitely leaning towards a ripped character sheet salad, with some whiny *ss b***h dressing. Now can we agree to disagree? Or do I hear a knock at the door?
Note-when DM'ing, my sadist streak loves making it's presence known.
...Ehhh, whatever. It was a dumb idea anyways
I used this tactic line for line *excluding the part about my DM alter ego being a sadist* when my players had this argument for the Trials of Dys session 0
And burst their collective bubble even further when I told them that in this particular case, their decision didn't matter in that light anyway. They'd have to make use of both in equal measure to have the best chance of survival as it was a survival heavy campaign. They nearly died the first time they left town because they forgot to purchase travel food and forgot that they could forage for food. How do you remember to take water on a trip but no food :\ I don't even pretend to understand that line of thought...
...Ehhh, whatever. It was a dumb idea anyways
When good ole problem player came back and tried to see if he could worm his way into aforementioned campaign of mine, I told him that it wouldn't be a problem; but my campaign is survival based and brutally realistic, so if you make a character at all that isn't up to snuff*he tried to interrupt me here and say that wouldn't be a problem since he was gonna be a druid* or that I don't like the meta-gaming time you've put into making them capable of abusing game mechanics like food and water for survival *and here the players explained the lore and premise to him about why he couldn't play druid in this campaign* then you will not survive. But should you die then you'll get the same treatment as the other two players. This place exists at the exact intersection between the fabric of time and the thread of space. If you die here, every iteration of you dies across all existence *emphasized the consequences by spending the next ten seconds utterly shredding the piece of scrap paper i was holding* and punctuated that by making him think about his habit of making "Nuh uh! You're prejudiced!" outbursts when he doesn't get his way by asking him if he still liked making multiple page long backstories for his characters. He visibly paled and decided that that particular campaign style wasn't for him.
...Ehhh, whatever. It was a dumb idea anyways