There are all sorts of anime where the whole world is levels in a vast dungeon, with safe zones sandwiched in between progressively difficult layers. I've been starting to work on a new campaign (to start in 6-12 months from now) like this and was wondering if anyone has done something similar, and what worked best for you, what didn't go so great?
I'm thinking of it as a high magic world with some video game and anime tropes like: floor bosses, monsters that respawns over time, shops selling magic items including fabusously expensive and powerful ones, lots of varieties of healing potions for sale, and monsters dropping rare items that can be crafted by NPCs.
Perhaps also adventurers as members of guilds trying to conquer the dungeon? Perhaps no one has made it past a certain floor yet?
Like I said, ever done anything similar? How did it go, what was fun, what would you avoid next time?
So, funny story....the latest WotC publication, Dungeon of the Mad Mage is very similar to this sort of trope. Otherwise, you are basically looking for mega-dungeons of that sort with fantastical floors.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
So, funny story....the latest WotC publication, Dungeon of the Mad Mage is very similar to this sort of trope. Otherwise, you are basically looking for mega-dungeons of that sort with fantastical floors.
The cool thing with making homebrew campaigns is you can pull heavily from other resources, anime’s, books, etc and it is not a big issue unless you’re a streamer/podcaster or the like. If I am right...you really want to make a dnd campaign using the basis of the first season of Sword Art Online (one of my favorite anime’s too...) So just go for it exactly as you are planning. Sounds like you have tons of time to plan and write content, and already have good starting ideas. Start with like a “campaign at a glance” so you know how you want your story to progress, then just write floors for your world, starting with 1 up to however many floors you want. This will be your game and you can put whatever you want in it. I’d recommend altering the sizes and themes of floors so they’re not all the same, and some are quick to go through and some take longer, etc. Use town generators and then put your spins on those for the floors safe areas. Don’t montage floors like the show did, your players will miss out and probably not like that, or at least I wouldn’t if I was a player, so if anything, only have like 50 floors instead of 100. Or have 100 and just note this will be a long campaign. Don’t worry about being original; take floors from SAO, make floors based off other cool shows, or floors based on dnd content. All in all, if this is the type of game you and your players want to run, run it as you see fit and have fun with it.
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There are all sorts of anime where the whole world is levels in a vast dungeon, with safe zones sandwiched in between progressively difficult layers. I've been starting to work on a new campaign (to start in 6-12 months from now) like this and was wondering if anyone has done something similar, and what worked best for you, what didn't go so great?
I'm thinking of it as a high magic world with some video game and anime tropes like: floor bosses, monsters that respawns over time, shops selling magic items including fabusously expensive and powerful ones, lots of varieties of healing potions for sale, and monsters dropping rare items that can be crafted by NPCs.
Perhaps also adventurers as members of guilds trying to conquer the dungeon? Perhaps no one has made it past a certain floor yet?
Like I said, ever done anything similar? How did it go, what was fun, what would you avoid next time?
So, funny story....the latest WotC publication, Dungeon of the Mad Mage is very similar to this sort of trope. Otherwise, you are basically looking for mega-dungeons of that sort with fantastical floors.
I was thinking the same thing.
The cool thing with making homebrew campaigns is you can pull heavily from other resources, anime’s, books, etc and it is not a big issue unless you’re a streamer/podcaster or the like. If I am right...you really want to make a dnd campaign using the basis of the first season of Sword Art Online (one of my favorite anime’s too...) So just go for it exactly as you are planning. Sounds like you have tons of time to plan and write content, and already have good starting ideas. Start with like a “campaign at a glance” so you know how you want your story to progress, then just write floors for your world, starting with 1 up to however many floors you want. This will be your game and you can put whatever you want in it. I’d recommend altering the sizes and themes of floors so they’re not all the same, and some are quick to go through and some take longer, etc. Use town generators and then put your spins on those for the floors safe areas. Don’t montage floors like the show did, your players will miss out and probably not like that, or at least I wouldn’t if I was a player, so if anything, only have like 50 floors instead of 100. Or have 100 and just note this will be a long campaign. Don’t worry about being original; take floors from SAO, make floors based off other cool shows, or floors based on dnd content. All in all, if this is the type of game you and your players want to run, run it as you see fit and have fun with it.