This is a really open ended question - so it's hard to give you specific advice. It's kind of like asking "I want to fly a plane. How do I do that?" I can't even tell if you've ever been a player before from your question, or what experience ( if any ) you have with D&D.
That said, here's some approaches to get your started.
If you're completely new to D&D, and if you haven't already sunk money into the books ( and maybe even if you have, and can spend another $12 ), look at picking up the D&D Starter Set( although I'd recommend getting it from a local gaming shop, if you can ).This will get you ... well... started. It's meant to be an introduction for people who are brand new to D&D.
If you're brand new to D&D, maybe see if you can play some one-shots through your local gaming store, or even online through something like Roll20.net. That will give you some idea of how other people run games, and how it can work - but remember there are as many ways to run a game as there are DMs. Take what you see as an example, but not the definitive example.
If you have a gaming group, or interested friends, play through the introductory adventure in the Starter Set.
Got a feel for the game? Good, read through the Player's Handbook. You don't need to read all the spell descriptions, or weapon stats - but get a good idea how the rules work.
Same goes for the Dungeon Master's Guide. These will help build out some detail and complexity from the rules in the starter set. You don't need to devour those books all in one sitting, but this will gradually bulk out your knowledge of the rules.
For now - maybe stick to pre-published adventures, or even free adventures you find online. You can learn to build adventures after you get some familiarity with running adventures.
Read gaming forums, and try and learn from the discussions. You won't agree with everything you see, but it will at least help you develop your own opinions, and give you ideas to mine.
Lastly - check out YouTube. There are some good DM tutorial and advice channels and videos. My three most recommended would be
but there are dozens of channels, and hundreds of videos on YouTube about DM'ing - you should be able to find what works for you, if these three don't.
Hope that can get you started, and if you have more specific questions, feel free to throw them out here on the Forum.
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All of the above is really good advice and to some extent what I did when I taught myself about DM'ing. The Colville videos really helped me from psyching myself out and lit a fire under me to "just do it." He demystified a bunch of aspects that intimidated me and he still does that in his videos. I'd also recommend playing with experienced players who are patient irt the learning process, or at least understand that they too were once inexperienced. I managed to find a group of newbies across the board and it was great that we could learn everything about the game together at the same time.
I'd also suggest you read the player's handbook, DM's Guide, and the Monster Manual and just let the information wash over you regardless of understanding. You'll be referring to these (among others) often at the table, and being familiar with the pages and having that read-memory will help; it certainly helped me!
And most important of all, good luck! You can do it and I'm excited for your future players!
If you are a new DM then I would suggest starting with running Lost Mines of Phandelver from the Starter Set. It is a decent and reasonably well written adventure that incorporates social, exploration and combat elements. It can accommodate a good range of character ideas and is designed with the beginner in mind.
Speaking as someone who is coming close to finishing Tomb of Annihilation (we are on our 33rd session or so after close to a year and a half and we are in the tomb at the end) ... it is NOT a good starting point. ToA is a sandbox setting that is very good but needs some DM tweaks to run smoothly. There are also some potential issues with timing in terms of how long overland travel takes, weather, disease, jungle travel issues, undead, dinosaurs and the effects of the death curse. In addition, the death curse and the random nature of some of the encounters makes it much more likely for both individual characters and entire parties to be lost depending on what comes up. So, although it is one of the better hardcovers in my opinion, I don't think it is a good starting point for a beginner DM.
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I am starting a new campaign(Tomb of Annihilation) i never been a DM before so i need to know what i need to do and get for it and any tips.
This is a really open ended question - so it's hard to give you specific advice. It's kind of like asking "I want to fly a plane. How do I do that?" I can't even tell if you've ever been a player before from your question, or what experience ( if any ) you have with D&D.
That said, here's some approaches to get your started.
but there are dozens of channels, and hundreds of videos on YouTube about DM'ing - you should be able to find what works for you, if these three don't.
Hope that can get you started, and if you have more specific questions, feel free to throw them out here on the Forum.
Best of Luck.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
FYI, The Starter Set is under 10 on Amazon Today! (2/4/19)
"Shadow Hide You..."
All of the above is really good advice and to some extent what I did when I taught myself about DM'ing. The Colville videos really helped me from psyching myself out and lit a fire under me to "just do it." He demystified a bunch of aspects that intimidated me and he still does that in his videos. I'd also recommend playing with experienced players who are patient irt the learning process, or at least understand that they too were once inexperienced. I managed to find a group of newbies across the board and it was great that we could learn everything about the game together at the same time.
I'd also suggest you read the player's handbook, DM's Guide, and the Monster Manual and just let the information wash over you regardless of understanding. You'll be referring to these (among others) often at the table, and being familiar with the pages and having that read-memory will help; it certainly helped me!
And most important of all, good luck! You can do it and I'm excited for your future players!
Just one tip :)
If you are a new DM then I would suggest starting with running Lost Mines of Phandelver from the Starter Set. It is a decent and reasonably well written adventure that incorporates social, exploration and combat elements. It can accommodate a good range of character ideas and is designed with the beginner in mind.
Speaking as someone who is coming close to finishing Tomb of Annihilation (we are on our 33rd session or so after close to a year and a half and we are in the tomb at the end) ... it is NOT a good starting point. ToA is a sandbox setting that is very good but needs some DM tweaks to run smoothly. There are also some potential issues with timing in terms of how long overland travel takes, weather, disease, jungle travel issues, undead, dinosaurs and the effects of the death curse. In addition, the death curse and the random nature of some of the encounters makes it much more likely for both individual characters and entire parties to be lost depending on what comes up. So, although it is one of the better hardcovers in my opinion, I don't think it is a good starting point for a beginner DM.