Hey all! So I'm in a bit of a pickle. I'm reusing a character I had from a friend's campaign, and that character had a son. Now she was an aasimar, and she ****ed Zeus. Not an aspect of Zeus, but Zeus himself. So this child is obviously more powerful than your regular aasimar or demi-god, but not quite as powerful as a full celestial. My players haven't met him yet (they just had their first session last week), but I am thinking ahead.
I should also mention that I am a new DM. I'm still getting down how to play NPCs at all, let alone ones that are incredibly magical. I would really appreciate input from you all. Thanks in advance!
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My mother told me once that the stars were heroes whose days have long since passed. And that they burned for as long as someone remembered them. But when people forgot about them, they burned out. So even after they die, they continue to shine for millions of years until they are forgotten. And it is only when you are forgotten that you truly die.
It depends on how involved you want the NPC to be in the story and/or what his role will be in relation to the players. Is he he like Raiden from the Mortal Combat movies; a mysterious figure that guides the players, hands out quest hooks, and mysteriously vanishes in a clap of thunder from time to time? Is he going to be joining them on their adventures; being an ally who fights along side them for some reason? Is he just some dick who shows up every now and then to solve problems the party can't?i
Depending on your plans for him, there is a lot to suggest, but only knowing that he is some Greek/Lightning themed Aasimar+ isn't really helpful. Mostly the answer is just going to boil down to "do what you want with him, but don't overshadow the players."
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Never give the party an active ally stronger than them.
I feel like you didn't grow up on 90's television.....
But sure, Matthias isn't really wrong. It just depends on how you use the NPC in question. Gods tend to have to follow strict rules when mucking about on the mortal plane. I'm sure the rules are less stringent on demigods, but I bet there are still some codes that need to be followed that can help limit the NPCs involvement. It's not a complete deal breaker if you want to have some sort of DM insert character in the story. Heck, just look to the old D&D cartoon itself where Dungeon Master was basically just an overpowered NPC that followed the party around and helped out from time to time. Just try to remember that the game is about the players and make sure that your NPC doesn't constantly overshadow them instead of giving them something to look up to.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Never give the party an active ally stronger than them.
I feel like you didn't grow up on 90's television.....
But sure, Matthias isn't really wrong. It just depends on how you use the NPC in question. Gods tend to have to follow strict rules when mucking about on the mortal plane. I'm sure the rules are less stringent on demigods, but I bet there are still some codes that need to be followed that can help limit the NPCs involvement. It's not a complete deal breaker if you want to have some sort of DM insert character in the story. Heck, just look to the old D&D cartoon itself where Dungeon Master was basically just an overpowered NPC that followed the party around and helped out from time to time. Just try to remember that the game is about the players and make sure that your NPC doesn't constantly overshadow them instead of giving them something to look up to.
Exactly what I was trying to say.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I am actually running some similar NPCs in my own campaign, but with Norse gods instead. How'd this end up working? Any heads up? They've already been introduced, but I haven't flushed out all their rules. I've been playing them close to the PC rules but also making it clear to the players that the NPC is holding back.
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Hey all! So I'm in a bit of a pickle. I'm reusing a character I had from a friend's campaign, and that character had a son. Now she was an aasimar, and she ****ed Zeus. Not an aspect of Zeus, but Zeus himself. So this child is obviously more powerful than your regular aasimar or demi-god, but not quite as powerful as a full celestial. My players haven't met him yet (they just had their first session last week), but I am thinking ahead.
I should also mention that I am a new DM. I'm still getting down how to play NPCs at all, let alone ones that are incredibly magical. I would really appreciate input from you all. Thanks in advance!
It depends on how involved you want the NPC to be in the story and/or what his role will be in relation to the players. Is he he like Raiden from the Mortal Combat movies; a mysterious figure that guides the players, hands out quest hooks, and mysteriously vanishes in a clap of thunder from time to time? Is he going to be joining them on their adventures; being an ally who fights along side them for some reason? Is he just some dick who shows up every now and then to solve problems the party can't?i
Depending on your plans for him, there is a lot to suggest, but only knowing that he is some Greek/Lightning themed Aasimar+ isn't really helpful. Mostly the answer is just going to boil down to "do what you want with him, but don't overshadow the players."
Never give the party an active ally stronger than them.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I am actually running some similar NPCs in my own campaign, but with Norse gods instead. How'd this end up working? Any heads up? They've already been introduced, but I haven't flushed out all their rules. I've been playing them close to the PC rules but also making it clear to the players that the NPC is holding back.