So in Xanathar they show a way of distributing magic items, and scince it is in the book it must have some merit to it right? But on the other side some major items feel minor and some minor feel major. Is an immouvable rod really the same as a potion?
Anyway, my real question is this: In my world, common and sometimes uncommon magic items (and occasionnaly a rare in the biggests citys) can be bought in specialed shops run by mages. Should those items be counted in the Xanathar method? Otherwise what can the players spend money on?
So in Xanathar they show a way of distributing magic items, and scince it is in the book it must have some merit to it right? But on the other side some major items feel minor and some minor feel major. Is an immouvable rod really the same as a potion?
Anyway, my real question is this: In my world, common and sometimes uncommon magic items (and occasionnaly a rare in the biggests citys) can be bought in specialed shops run by mages. Should those items be counted in the Xanathar method? Otherwise what can the players spend money on?
The 'awarding magic items' section in Xanathar's Guide to Everything offers an alternate method to what's proposed in the Dungeon Master's Guide. It suggests awarding by tier or by rarity rather than by rolling randomly. An immovable rod might not have the same utility of a greater healing potion, but they were designed to be awarded within the same rarity bracket.
So, in your game your players can buy common and uncommon magic items from specialty stores. Should those items be counted in the Xanathar method? The design is meant to fall in line with the rest of the game -- over twenty levels of typical play, the game expects players to obtain roughly one hundred magic items (most of these are minor magic items, a few are major ones.) Should these magic items be obtained randomly, by the DM's choice, or by purchasing them doesn't matter. If you're going by the design rules, purchasing magic items should count toward the limit.
So in Xanathar they show a way of distributing magic items, and scince it is in the book it must have some merit to it right? But on the other side some major items feel minor and some minor feel major. Is an immouvable rod really the same as a potion?
Anyway, my real question is this: In my world, common and sometimes uncommon magic items (and occasionnaly a rare in the biggests citys) can be bought in specialed shops run by mages. Should those items be counted in the Xanathar method? Otherwise what can the players spend money on?
The 'awarding magic items' section in Xanathar's Guide to Everything offers an alternate method to what's proposed in the Dungeon Master's Guide. It suggests awarding by tier or by rarity rather than by rolling randomly. An immovable rod might not have the same utility of a greater healing potion, but they were designed to be awarded within the same rarity bracket.
So, in your game your players can buy common and uncommon magic items from specialty stores. Should those items be counted in the Xanathar method? The design is meant to fall in line with the rest of the game -- over twenty levels of typical play, the game expects players to obtain roughly one hundred magic items (most of these are minor magic items, a few are major ones.) Should these magic items be obtained randomly, by the DM's choice, or by purchasing them doesn't matter. If you're going by the design rules, purchasing magic items should count toward the limit.
I agree with LightSpeed. If you're going "by the book", yes, those items count toward the total. But, nothing says you have to do that. It's your game, you set the rules.
To answer the other part of your question, there is plenty for your PCs to spend money on outside of items. Check out the Downtime Activities section of the PHB & DMG (also XGtE), there's some cool things in there, things that may even lead to their own adventures! Crafting custom and/or magical items, building a stronghold, investing in or owning a business, carousing (partying), gambling, and more!
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He's BONA-FIDE!
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So in Xanathar they show a way of distributing magic items, and scince it is in the book it must have some merit to it right? But on the other side some major items feel minor and some minor feel major. Is an immouvable rod really the same as a potion?
Anyway, my real question is this: In my world, common and sometimes uncommon magic items (and occasionnaly a rare in the biggests citys) can be bought in specialed shops run by mages. Should those items be counted in the Xanathar method? Otherwise what can the players spend money on?
Dungeon Master in the world of Greyhawk,
Rawilow
The 'awarding magic items' section in Xanathar's Guide to Everything offers an alternate method to what's proposed in the Dungeon Master's Guide. It suggests awarding by tier or by rarity rather than by rolling randomly. An immovable rod might not have the same utility of a greater healing potion, but they were designed to be awarded within the same rarity bracket.
So, in your game your players can buy common and uncommon magic items from specialty stores. Should those items be counted in the Xanathar method? The design is meant to fall in line with the rest of the game -- over twenty levels of typical play, the game expects players to obtain roughly one hundred magic items (most of these are minor magic items, a few are major ones.) Should these magic items be obtained randomly, by the DM's choice, or by purchasing them doesn't matter. If you're going by the design rules, purchasing magic items should count toward the limit.
I wouldn't count items bought against items from treasure. Magic items (above common) are expensive anyway, so they shouldn't be buying too many.
I agree with LightSpeed. If you're going "by the book", yes, those items count toward the total. But, nothing says you have to do that. It's your game, you set the rules.
To answer the other part of your question, there is plenty for your PCs to spend money on outside of items. Check out the Downtime Activities section of the PHB & DMG (also XGtE), there's some cool things in there, things that may even lead to their own adventures! Crafting custom and/or magical items, building a stronghold, investing in or owning a business, carousing (partying), gambling, and more!
He's BONA-FIDE!