As a DM myself, I'm ambivalent on the idea of players surprising the DM. On the one hand, I encourage players to take the initiative and tell their own story and I feel it's a good challenge to keep me on my toes trying to keep up with them. It helps me train my improv and extemporaneous storytelling abilities.
On the other hand, there was a situation several sessions back where players latched onto something I mentioned offhand in a room description and never thought about again. They wanted to take the story in a new direction and were being sly about it. Because I caught wind of their plan before the next session, I was able to work their intention into the story in a more meaningful way rather than if I had been blindsided by their idea at the table. Had I done this on the fly, it would have been much more superficial.
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"Not all those who wander are lost"
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As a DM myself, I'm ambivalent on the idea of players surprising the DM. On the one hand, I encourage players to take the initiative and tell their own story and I feel it's a good challenge to keep me on my toes trying to keep up with them. It helps me train my improv and extemporaneous storytelling abilities.
On the other hand, there was a situation several sessions back where players latched onto something I mentioned offhand in a room description and never thought about again. They wanted to take the story in a new direction and were being sly about it. Because I caught wind of their plan before the next session, I was able to work their intention into the story in a more meaningful way rather than if I had been blindsided by their idea at the table. Had I done this on the fly, it would have been much more superficial.
"Not all those who wander are lost"