Hey there everyone. I'm putting together a one-off adventure that is based on the game MYST and I was hoping for a bit of help. The idea behind it is that your party encounters a Mad Wizard who wants proof that you are heroes who can do more than just swing an axe or blow up a cave full of kobolds. He wants to see if you can think. The entire adventure has ZERO fighting opportunities and is just full of puzzles. I have made a few adjustments since the players aren't being sent off of the island to other places.
Major adjustments include:
The two sons are not present (no need for them)
All clues can be found in a single journal in the library, but there are rules, the characters must have writing equipment on them to be allowed to write any notes and none of the book's clues may be read outside of the library
The ship is not sunk, but has a mechanical force field around it that is turned off at the power plant
The tower on top of the library does not exist (no real use for it)
The Rocket Ship has been changed into an Amphitheater (since you aren't traveling anywhere)
So far I have completed:
The Hidden Tunnel Opening Clue (the cauldron that shows players how to get to the end)
The Library full of clues for the puzzles
The powerhouse that will give power to the locations on the island
The ship
The Amphitheater (formerly the Rocket Ship)
The Final Encounter with the Mad Wizard
The pieces that I need help on are:
The Lighthouse (formerly the gears)
The Planetarium
The Garden (the ship is no longer raised here)
The Cabin
The Clock Tower
I am going to just make these up as I roll along, but if anyone wants to help with any of these I would love some tips or suggestions for the kinds of unique puzzles that I can include in these remaining places.
I had this crossposted on the OOTS forum as well, this is what we've come up with:
The Lighthouse is going to have a bonfire at its base and a series of mirrors that the players will need to angle to get the light to the top of the lighthouse, once the beacon has light they will need to turn it to point to the rocks nearby which will reveal the chest where the amulet is.
The Planetarium is going to work like it did before and show off star clusters, the players will need to take the clusters to the Garden to figure out which of the images to activate to get the amulet to appear in the bird bath.
The Cabin is going to work just like it did before with the steam-powered hydraulic lift that takes you to the chest.
The Clock Tower will have a magical face that when you look through it you can see the chest that was on the beach the whole time.
I'm going to be writing this all up over the next few days and I'll try to get it posted up for people to try out!
Any chance you posted your completed adventure notes somewhere? I have been wanting to do something like this for a long time and I am very interested to see how it turned out for you!
I absolutely loved Myst. I am helping my DM by taking over at random intervals so he can PLAY instead of DM. I idea is a set of short (oneshot) campaigns that are all games of one type or another. I just finished one loosely based on a chess puzzle but have not had much luck in thinking up something worthy of the group based on board games. The group is a mix of analytical (have to figure this out) and hotheads (Hulk smash) I had just thought of using video games and googled Myst as a start. This adaptation is Awesome. I am torn between using it as it or adding in a few random encounters to satisfy the "Hulks" in the group.
Using an older video game will be great since the rest of the group is 30 years younger than me (two of them are my sons) I fondly remember playing Myst with my Wife while my oldest son was sitting in our lap and pointing to thing on the screen.
I looked at your profile to see if you have done this with any other old games (others in the Myst series) but did not see anything.
This is fantastic - I'm going to borrow it to create a non-combat puzzle gauntlet for my players to prove they're worthy of receiving a powerful artifact. Thank you for posting your notes!
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Hey there everyone. I'm putting together a one-off adventure that is based on the game MYST and I was hoping for a bit of help. The idea behind it is that your party encounters a Mad Wizard who wants proof that you are heroes who can do more than just swing an axe or blow up a cave full of kobolds. He wants to see if you can think. The entire adventure has ZERO fighting opportunities and is just full of puzzles. I have made a few adjustments since the players aren't being sent off of the island to other places.
Major adjustments include:
So far I have completed:
The pieces that I need help on are:
I am going to just make these up as I roll along, but if anyone wants to help with any of these I would love some tips or suggestions for the kinds of unique puzzles that I can include in these remaining places.
I had this crossposted on the OOTS forum as well, this is what we've come up with:
The Lighthouse is going to have a bonfire at its base and a series of mirrors that the players will need to angle to get the light to the top of the lighthouse, once the beacon has light they will need to turn it to point to the rocks nearby which will reveal the chest where the amulet is.
The Planetarium is going to work like it did before and show off star clusters, the players will need to take the clusters to the Garden to figure out which of the images to activate to get the amulet to appear in the bird bath.
The Cabin is going to work just like it did before with the steam-powered hydraulic lift that takes you to the chest.
The Clock Tower will have a magical face that when you look through it you can see the chest that was on the beach the whole time.
I'm going to be writing this all up over the next few days and I'll try to get it posted up for people to try out!
Hey there!
Any chance you posted your completed adventure notes somewhere? I have been wanting to do something like this for a long time and I am very interested to see how it turned out for you!
Thanks!
https://docs.google.com/document/d/1pCRSRnDEwmiA4zVRTUnS4VLuqf2VAyvcUPtG33N2Y9U/edit?usp=sharing
Hi Daniel,
I absolutely loved Myst. I am helping my DM by taking over at random intervals so he can PLAY instead of DM. I idea is a set of short (oneshot) campaigns that are all games of one type or another. I just finished one loosely based on a chess puzzle but have not had much luck in thinking up something worthy of the group based on board games. The group is a mix of analytical (have to figure this out) and hotheads (Hulk smash) I had just thought of using video games and googled Myst as a start. This adaptation is Awesome. I am torn between using it as it or adding in a few random encounters to satisfy the "Hulks" in the group.
Using an older video game will be great since the rest of the group is 30 years younger than me (two of them are my sons) I fondly remember playing Myst with my Wife while my oldest son was sitting in our lap and pointing to thing on the screen.
I looked at your profile to see if you have done this with any other old games (others in the Myst series) but did not see anything.
I will take notes and let you know how this goes.
This is fantastic - I'm going to borrow it to create a non-combat puzzle gauntlet for my players to prove they're worthy of receiving a powerful artifact. Thank you for posting your notes!