I'm running a game for a group of friends. One is a warlock with Dispater as his patron. His backstory says he's supposed to grow into a champion of the arch devil, so i figured I would throw in some tasks from his patron.
One task I came up with was to hunt down an agent of Grazzt. Dispater is super paranoid, so I thought it made sense for him to take issue with an enemy agent for little reason. To spice things up, I had the agent hiding in a village. The player was told to kill the agent and everyone in the village, because paranoia.
I figured this would cause a dilemma in the party. Most of the party drifts toward chaotic and/or even mildly evil, so any turmoil would be more based on getting caught rather than the issue of murdering a village.
Anyway, whilst hunting, they came across another enemy agent. This one didnt match the description of the one they were told of and actually had information saying they were looking for the first guy. Long story short, they kill the second agent, then basically stop seeking the original target. Possibly thinking they completed the task.
Now, if he was told just to kill an enemy, then whatever, but the fact that he ditched the task creates a problem. I'm not sure how to go from here. The party has moved on to other things, but I cant hel0 but think that Dispater would be angry about the task going unfinished. Given his paranoia, he might even consider the possibility of the PC betraying him.
Dispater is a fun archdevil, and you can go many routes with this.
One way is to use Dispator's paranoia and power to have him send minions to hunt down the Warlock. When the Warlock tries to figure out what's going on he can be met with Dispater's ire at failing to complete the task. If the Warlock is capable enough to defeat the minions he will reclaim some of Dispater's trust and need to finish the mission to prove that he's no traitor.
Another idea comes from the wiki on Dispater: "Dispater's touch could instantly corrode metal or convert flesh into iron. A favorite tactic of his in combat was to transform an opponent into an iron statue, then immediately rust the unfortunate victim away into dust". Now you could have dispater somehow transform a body part of the Warlock into iron, and then a warning that the rest of his body will turn to iron if the task is not accomplished.
Oh, I like the iron and rust. I think I'll have to relay a message along with the body part transformation. The group doesn't pick up on subtlety very well. But it gives me a chance to use the suicide imp messengers mentioned in Tome of Foes. This could get really fun.
I'm running a game for a group of friends. One is a warlock with Dispater as his patron. His backstory says he's supposed to grow into a champion of the arch devil, so i figured I would throw in some tasks from his patron.
One task I came up with was to hunt down an agent of Grazzt. Dispater is super paranoid, so I thought it made sense for him to take issue with an enemy agent for little reason. To spice things up, I had the agent hiding in a village. The player was told to kill the agent and everyone in the village, because paranoia.
I figured this would cause a dilemma in the party. Most of the party drifts toward chaotic and/or even mildly evil, so any turmoil would be more based on getting caught rather than the issue of murdering a village.
Anyway, whilst hunting, they came across another enemy agent. This one didnt match the description of the one they were told of and actually had information saying they were looking for the first guy. Long story short, they kill the second agent, then basically stop seeking the original target. Possibly thinking they completed the task.
Now, if he was told just to kill an enemy, then whatever, but the fact that he ditched the task creates a problem. I'm not sure how to go from here. The party has moved on to other things, but I cant hel0 but think that Dispater would be angry about the task going unfinished. Given his paranoia, he might even consider the possibility of the PC betraying him.
Ideas on where to go with this?
Dispater is a fun archdevil, and you can go many routes with this.
One way is to use Dispator's paranoia and power to have him send minions to hunt down the Warlock. When the Warlock tries to figure out what's going on he can be met with Dispater's ire at failing to complete the task. If the Warlock is capable enough to defeat the minions he will reclaim some of Dispater's trust and need to finish the mission to prove that he's no traitor.
Another idea comes from the wiki on Dispater: "Dispater's touch could instantly corrode metal or convert flesh into iron. A favorite tactic of his in combat was to transform an opponent into an iron statue, then immediately rust the unfortunate victim away into dust". Now you could have dispater somehow transform a body part of the Warlock into iron, and then a warning that the rest of his body will turn to iron if the task is not accomplished.
@DMThac0,
Oh, I like the iron and rust. I think I'll have to relay a message along with the body part transformation. The group doesn't pick up on subtlety very well. But it gives me a chance to use the suicide imp messengers mentioned in Tome of Foes. This could get really fun.