Hey guys so i have a player in my game who is running a dragonborn palidan, and hes kinda put a spin on the idea by serving tiamat, im completely ok with this but its more his rp thats becoming an issue, thats not something i say lightly because i really do love when my players really stick to charecter and enjoy themselves and i dont wanna do anything to ruin his fun but heres where im at, he basically is a zealot, like in charecter any other god or talk of another god other then tiamat is cause for his charecter to vocally speak out that the other said person is wrong or an idiot, he also looks at himself as being better then everyone else so hes also a vain charecter.and though i like that hes trying this charecter out if the party he is with isnt helping him in some way by helping him to grow tiamats name in some way be usefull to him which he also has said outloud to the table then he kinda disregards them, im trying to build a semblance of commroderie with the players charecters or at least a sense of trust but im finding it very difficult to think of any way to do this narratively speaking, i dont wanna rail road there intereactions specifically but id love some advice on how to maybe set up small scenarios or situationg that might spur more in depth convorsation and growth with there charecters
Is there any way you could use his own spin to put them in a situation where they are shown or confronted with the fact that another god does exist? Or have it shown indirectly that Tiamat has been bestsed in some way by another group without stating it? Have them meet an NPC who is even more of a Tiamat zealot do it in such a way that he slowly proves to be worse. So that the player agrees with the NPC at first but then it slowly dawns on them that the NPC is over the top even by their standards and then needs to ask the rest of the party for help to stop the NPC doing something awful? Or have them in the campaign where they face Tiamat but maybe not the module that already exists?
Have them attacked by cultist of Tiamat. An easy encounter where they would almost kill them immediately, but there needs to be enough so that he gets to kill atleast one. Then on the bodies they will find clues that these were servants of Tiamat trying to abduct random travellers for a sacrificial ritual. That might convince him that followers of Tiamat is not infallible.
This assumes that the character in question is not evil themselves. It sounds to me that the character's alignment is reflected by their selfish and arrogant nature (and they chose to follow an evil goddess)
Is the real problem the character or the player? If the player is a good guy but too committed to his schtick, create situations where the character needs to be rescued by the others from traps or the consequences of his own mistakes. Have something bonk him on the head and he gets amnesia and thinks he's a paladin of Bahamut. Then as he slowly recovers his memory, he has to decide how much he wants to go back to being his old self. Maybe try doing a one-shot session where everyone plays different characters for a mission that's tangential to whatever your main campaign is doing. It gives the players some insight into what's coming next for them, or what is happening somewhere else as a result of their actions. When everyone plays different characters you assign them just for a session or two, they can bond more as players.
If the character is a jerk because the player is a jerk, you have a different problem and there may not be a good solution. You could try minimizing the RP and keeping everyone focused on puzzle-solving and dice-rolling until the players all have a chance to reach some kind of arrangement. But ultimately you might have to talk to the guy.
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Hey guys so i have a player in my game who is running a dragonborn palidan, and hes kinda put a spin on the idea by serving tiamat, im completely ok with this but its more his rp thats becoming an issue, thats not something i say lightly because i really do love when my players really stick to charecter and enjoy themselves and i dont wanna do anything to ruin his fun but heres where im at, he basically is a zealot, like in charecter any other god or talk of another god other then tiamat is cause for his charecter to vocally speak out that the other said person is wrong or an idiot, he also looks at himself as being better then everyone else so hes also a vain charecter.and though i like that hes trying this charecter out if the party he is with isnt helping him in some way by helping him to grow tiamats name in some way be usefull to him which he also has said outloud to the table then he kinda disregards them, im trying to build a semblance of commroderie with the players charecters or at least a sense of trust but im finding it very difficult to think of any way to do this narratively speaking, i dont wanna rail road there intereactions specifically but id love some advice on how to maybe set up small scenarios or situationg that might spur more in depth convorsation and growth with there charecters
Is there any way you could use his own spin to put them in a situation where they are shown or confronted with the fact that another god does exist? Or have it shown indirectly that Tiamat has been bestsed in some way by another group without stating it? Have them meet an NPC who is even more of a Tiamat zealot do it in such a way that he slowly proves to be worse. So that the player agrees with the NPC at first but then it slowly dawns on them that the NPC is over the top even by their standards and then needs to ask the rest of the party for help to stop the NPC doing something awful? Or have them in the campaign where they face Tiamat but maybe not the module that already exists?
Have them attacked by cultist of Tiamat. An easy encounter where they would almost kill them immediately, but there needs to be enough so that he gets to kill atleast one. Then on the bodies they will find clues that these were servants of Tiamat trying to abduct random travellers for a sacrificial ritual. That might convince him that followers of Tiamat is not infallible.
This assumes that the character in question is not evil themselves. It sounds to me that the character's alignment is reflected by their selfish and arrogant nature (and they chose to follow an evil goddess)
She/Her Player and Dungeon Master
Is the real problem the character or the player? If the player is a good guy but too committed to his schtick, create situations where the character needs to be rescued by the others from traps or the consequences of his own mistakes. Have something bonk him on the head and he gets amnesia and thinks he's a paladin of Bahamut. Then as he slowly recovers his memory, he has to decide how much he wants to go back to being his old self. Maybe try doing a one-shot session where everyone plays different characters for a mission that's tangential to whatever your main campaign is doing. It gives the players some insight into what's coming next for them, or what is happening somewhere else as a result of their actions. When everyone plays different characters you assign them just for a session or two, they can bond more as players.
If the character is a jerk because the player is a jerk, you have a different problem and there may not be a good solution. You could try minimizing the RP and keeping everyone focused on puzzle-solving and dice-rolling until the players all have a chance to reach some kind of arrangement. But ultimately you might have to talk to the guy.