So I was working out a campaign idea and wanted to get some input by everyone, I was thinking about running a campaign where players are limited to monster races, kobold/gnoll/goblin etc. And they have to navigate a world dominated by humanoids that fear monsters, for anime fans its like reborn as a slime level.
Maybe they could be being hunted down by rangers and other adventurers, maybe looking to exterminate their respective species, and they have to escape from them. Or they've been employed to work in a dungeon to keep adventurers out.
Solid concept. Would the overarching plot be the party overcoming the prejudice against them and being accepted by society, or more like protecting their fringe society from the ever-expanding consumption of a human society with no regard for their world?
Main plot would be them figuring out if they're monsters with higher intelligence, or if they're people turned into monsters depending entirely on player choice they may end up hunted like the rest of monsters or accepted by normal society
Thats a cool idea and I wont lie, I might steal the idea and use it in a future game. Anyway I have had players use monster races with games. Basically what I do is look at the ability score bonuses and other bonuses that the creature may have and factor those in when a character is made. I will also look carefully at any unique or special abilities and limit them to once an encounter or even once or twice a day if necessary. Seems to work out well without making the character seem over or under powered. Everything else is just based on whatever class they may be. Now id the monster is simply the monster using only its abilities without choosing a class like a standard character that can work out more or less the same. Just use the creatures hit dice and increase it as they level. One example that could work for instance is if a creature has hit dice of (6d10) then just use the d10 for every level they increase. Now you would have to make more adjustments if you were leveling the creature (character) from 1 and up. Just use the CR rating adjustment thats in the monster manual to get your numbers. You could just use that formula for each level and write it down. Do it once and you good sort of thing. One thing I would do is make it clear to your players that some adjustments might need to be made to the monster characters as the game progresses. But if you spend some time on the math you should be good for the most part.
Lol I wouldn't post it on here if I didnt want other people to use it, I love this communities positivity and helpfulness, and I do like the idea of abilities being added towards their racial once per days
Thats a cool idea and I wont lie, I might steal the idea and use it in a future game. Anyway I have had players use monster races with games. Basically what I do is look at the ability score bonuses and other bonuses that the creature may have and factor those in when a character is made. I will also look carefully at any unique or special abilities and limit them to once an encounter or even once or twice a day if necessary. Seems to work out well without making the character seem over or under powered. Everything else is just based on whatever class they may be. Now id the monster is simply the monster using only its abilities without choosing a class like a standard character that can work out more or less the same. Just use the creatures hit dice and increase it as they level. One example that could work for instance is if a creature has hit dice of (6d10) then just use the d10 for every level they increase. Now you would have to make more adjustments if you were leveling the creature (character) from 1 and up. Just use the CR rating adjustment thats in the monster manual to get your numbers. You could just use that formula for each level and write it down. Do it once and you good sort of thing. One thing I would do is make it clear to your players that some adjustments might need to be made to the monster characters as the game progresses. But if you spend some time on the math you should be good for the most part.
These are all solid suggestions. I just wanted to say for ability score modifiers, I multiply them by two then divide them by five to get the bonus. I haven't really tested that yet, but for a treant the strength bonus would +2.4 (round to +2) and the second highest would be +2.0 (+2) to constitution. The modifiers between +2 and -2, I usually just ignore because they come out to -0.8, -0.4, +0, +0.4, and +0.8, and usually a race only has one-three bonuses for ability scores.
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So I was working out a campaign idea and wanted to get some input by everyone, I was thinking about running a campaign where players are limited to monster races, kobold/gnoll/goblin etc. And they have to navigate a world dominated by humanoids that fear monsters, for anime fans its like reborn as a slime level.
If you want a nice look at what that sort of campaign can play out like, I was in a PBP here on the forums that explored this idea for a while.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/8318-oetheas-chosen-not-recruiting
I'm liking how it looks it's a brand new campaign idea for me so I still have alot of writing to do
Woah, that sounds really cool.
Maybe they could be being hunted down by rangers and other adventurers, maybe looking to exterminate their respective species, and they have to escape from them. Or they've been employed to work in a dungeon to keep adventurers out.
Solid concept. Would the overarching plot be the party overcoming the prejudice against them and being accepted by society, or more like protecting their fringe society from the ever-expanding consumption of a human society with no regard for their world?
Main plot would be them figuring out if they're monsters with higher intelligence, or if they're people turned into monsters depending entirely on player choice they may end up hunted like the rest of monsters or accepted by normal society
Thats a cool idea and I wont lie, I might steal the idea and use it in a future game. Anyway I have had players use monster races with games. Basically what I do is look at the ability score bonuses and other bonuses that the creature may have and factor those in when a character is made. I will also look carefully at any unique or special abilities and limit them to once an encounter or even once or twice a day if necessary. Seems to work out well without making the character seem over or under powered. Everything else is just based on whatever class they may be. Now id the monster is simply the monster using only its abilities without choosing a class like a standard character that can work out more or less the same. Just use the creatures hit dice and increase it as they level. One example that could work for instance is if a creature has hit dice of (6d10) then just use the d10 for every level they increase. Now you would have to make more adjustments if you were leveling the creature (character) from 1 and up. Just use the CR rating adjustment thats in the monster manual to get your numbers. You could just use that formula for each level and write it down. Do it once and you good sort of thing. One thing I would do is make it clear to your players that some adjustments might need to be made to the monster characters as the game progresses. But if you spend some time on the math you should be good for the most part.
Lol I wouldn't post it on here if I didnt want other people to use it, I love this communities positivity and helpfulness, and I do like the idea of abilities being added towards their racial once per days
These are all solid suggestions. I just wanted to say for ability score modifiers, I multiply them by two then divide them by five to get the bonus. I haven't really tested that yet, but for a treant the strength bonus would +2.4 (round to +2) and the second highest would be +2.0 (+2) to constitution. The modifiers between +2 and -2, I usually just ignore because they come out to -0.8, -0.4, +0, +0.4, and +0.8, and usually a race only has one-three bonuses for ability scores.