In the world of DnD, pretty much anything of any size can be allowed because of "magic"...but, if you want to be a little more appropriate, I'd just look at our own actual history and see what typical/large towers were like in medieval times. Before the middle ages, the largest creations were the pyramids of Egypt and those were only about 500 feet tall. It wasn't until the Eiffel Tower in 1889 that anything really even got past 600ft tall, but it was impressive at 986ft tall. I'm just doing a quick google search and getting all this.
So for a tall as heck tower, depending on what you have the base structured like or if magic is helping it be stable, I'd probably stick to 200-300 feet tall.
Devils Tower, a natural rock formation in Wyoming is 867 feet. I would think that magical construction techniques could equal that without relying on powerful permanent spells just to prevent the tower from collapsing.
I wouldn't worry too much about the specific height of the structure. Many players won't picture the structure any differently if you say it's 300 ft or if you say it's 1000 ft. Instead, consider focusing on describing how tall it is in relation to the surrounding landscape and possibly how the shadow it casts covers up such a large area. Detailed descriptions of its height are more likely to be meaningful to your players than just numbers.
I agree that high-magic fantasy worlds could feasibly have structures on par with the late 1800's or even higher in exceptional cases. It kind of comes down to how you like your fantasy world. The more medieval, the smaller.
All that said, if you're asking about Faerun specifically, the guy to ask is Ed Greenwood. He answers a lot of FR questions like this on Twitter and I bet he'd have a top ten list.
The Tower of Martyrs near Sarahin was 200ft tall. The drow Castle Maerimydra was 250 feet tall, but it was in the Underdark, which you may or may not count.
Hey weird question:
Are there any particularly y’all structures in Faerun?
I’m home brewing some stuff, and I wanna know what a normal size for a tall as heck tower would be.
In the world of DnD, pretty much anything of any size can be allowed because of "magic"...but, if you want to be a little more appropriate, I'd just look at our own actual history and see what typical/large towers were like in medieval times. Before the middle ages, the largest creations were the pyramids of Egypt and those were only about 500 feet tall. It wasn't until the Eiffel Tower in 1889 that anything really even got past 600ft tall, but it was impressive at 986ft tall. I'm just doing a quick google search and getting all this.
So for a tall as heck tower, depending on what you have the base structured like or if magic is helping it be stable, I'd probably stick to 200-300 feet tall.
Devils Tower, a natural rock formation in Wyoming is 867 feet. I would think that magical construction techniques could equal that without relying on powerful permanent spells just to prevent the tower from collapsing.
I wouldn't worry too much about the specific height of the structure. Many players won't picture the structure any differently if you say it's 300 ft or if you say it's 1000 ft. Instead, consider focusing on describing how tall it is in relation to the surrounding landscape and possibly how the shadow it casts covers up such a large area. Detailed descriptions of its height are more likely to be meaningful to your players than just numbers.
I agree that high-magic fantasy worlds could feasibly have structures on par with the late 1800's or even higher in exceptional cases. It kind of comes down to how you like your fantasy world. The more medieval, the smaller.
All that said, if you're asking about Faerun specifically, the guy to ask is Ed Greenwood. He answers a lot of FR questions like this on Twitter and I bet he'd have a top ten list.
Thanks everybody!
The Tower of Martyrs near Sarahin was 200ft tall. The drow Castle Maerimydra was 250 feet tall, but it was in the Underdark, which you may or may not count.
"Not all those who wander are lost"
Thanks!