Hello everyone I'm back again with another request. So I have this plan for a dungeon that the party literally falls into, and is an ancient temple to a dead god, but I what the encounters completely separate from the temple creators (so no cultists or worshipers), I've created some encounters already but I'm struggling filling the dungeon so that it's not a constant death battle. Also I want some sort boss who, just like the party, doesn't originate from the dungeon and is odd that it's residing here.
you could very easily adapt the citadel from the Sunless Citadel, an adventure from Tales From the Yawning Portal. It's basically a temple of an ancient dragon cult that got swallowed by the earth. Inside are tricks and traps, goblin and kobold tribes fighting over a dragon wyrmling that the goblins stole from the kobolds, it's got a troll (once a drow priest of the cult) locked for eternity in a sarcophagus, and it has a lower level with an evil druid who has found a Gulthias tree. It's designed as an adventure for levels 1-3, but the monsters are easily scale-able to match your party's level, and there's enough open-endedness to plug into whatever is going on in your world and potentially launch new storylines.
only downside is that it's a true dungeon-dive and can be a bit of a slog, but my players loved it
Have you tried using the random dungeon generator at donjon? I use it a lot. I always change up nearly everything it throws out, but just having some starting material gets my creativity going. Also, the ability to build encounters that are roughly the right level of difficulty is a good starting point too.
It could be a fun opportunity to nerf a BBEG that’s way above the party’s level. A dragon or hydra trapped in a cave in such that only their head(s) and neck(s) are free, maybe a giant with a broken leg. Just make sure that the terrain is such that the monster can attack most of it so your players can’t just sit back and plink away at it.
Have you tried using the random dungeon generator at donjon? I use it a lot. I always change up nearly everything it throws out, but just having some starting material gets my creativity going. Also, the ability to build encounters that are roughly the right level of difficulty is a good starting point too.
That's pretty cool.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Belloq...a party of archaeologists is investigating the temple, and is furious that someone else might steal their thunder (and the temple treasures.) Their leader could be a nasty spellcaster, who lectures the party before the final battle on how he is preserving archaic knowledge that will benefit all the world, and he is not going to let a party of greedy tomb robbers take his glory loot this trove of archaeological splendor.
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Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Perhaps you could have the old temple be a nesting ground for an evil creature who found the temple and decide to make it his nest.
the party would have to escape the dungeon or kill the creature, and then blow up or bury the temple to prevent the beasts from spawning and raiding and killing a near by town.
after killing some of the encounters and the beast have the party have to rig up the temple with explosives or magic bombs and have them collapse the temple to safe the kingdom from the unknown terror.
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Hello everyone I'm back again with another request. So I have this plan for a dungeon that the party literally falls into, and is an ancient temple to a dead god, but I what the encounters completely separate from the temple creators (so no cultists or worshipers), I've created some encounters already but I'm struggling filling the dungeon so that it's not a constant death battle. Also I want some sort boss who, just like the party, doesn't originate from the dungeon and is odd that it's residing here.
Finish Him!!!
you could very easily adapt the citadel from the Sunless Citadel, an adventure from Tales From the Yawning Portal. It's basically a temple of an ancient dragon cult that got swallowed by the earth. Inside are tricks and traps, goblin and kobold tribes fighting over a dragon wyrmling that the goblins stole from the kobolds, it's got a troll (once a drow priest of the cult) locked for eternity in a sarcophagus, and it has a lower level with an evil druid who has found a Gulthias tree. It's designed as an adventure for levels 1-3, but the monsters are easily scale-able to match your party's level, and there's enough open-endedness to plug into whatever is going on in your world and potentially launch new storylines.
only downside is that it's a true dungeon-dive and can be a bit of a slog, but my players loved it
"To die would be an awfully big adventure"
Have you tried using the random dungeon generator at donjon? I use it a lot. I always change up nearly everything it throws out, but just having some starting material gets my creativity going. Also, the ability to build encounters that are roughly the right level of difficulty is a good starting point too.
"Not all those who wander are lost"
It could be a fun opportunity to nerf a BBEG that’s way above the party’s level. A dragon or hydra trapped in a cave in such that only their head(s) and neck(s) are free, maybe a giant with a broken leg. Just make sure that the terrain is such that the monster can attack most of it so your players can’t just sit back and plink away at it.
That's pretty cool.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Belloq...a party of archaeologists is investigating the temple, and is furious that someone else might steal their thunder (and the temple treasures.) Their leader could be a nasty spellcaster, who lectures the party before the final battle on how he is preserving archaic knowledge that will benefit all the world, and he is not going to let a party of greedy tomb robbers
take his gloryloot this trove of archaeological splendor.Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Hello Enal,
Perhaps you could have the old temple be a nesting ground for an evil creature who found the temple and decide to make it his nest.
the party would have to escape the dungeon or kill the creature, and then blow up or bury the temple to prevent the beasts from spawning and raiding and killing a near by town.
after killing some of the encounters and the beast have the party have to rig up the temple with explosives or magic bombs and have them collapse the temple to safe the kingdom from the unknown terror.