I'm trying to come up with more powerful villians and I was watching a documentary on cults on good ol' Netflix.
Having a cult infiltrate a small town or city could be a great hook, but the cult has to be dangerous. If it's a cult about making sure there are flowers in every windowsill, that doesn't make for a great adventure. Nope.
You want a cult that has secret information and only the cult leader has it. Maybe it's a spell only they can cast or some kind of magical weapon or item. But something makes them charismatic and they want something:
The cult could want to wipe out a race or class (perhaps Warlocks.)
The cult wants to control a certain area of the city or crush a certain kind of religion in the city.
The cult is eliminating something valuable (going and killing all the horses or livestock in town.)
The rookie move is to think that the cult is just crazy, but there are a lot of factors that could play into it.
They are being duped by magic. Some kind of strong magic has hit them and it's spreading like a virus.
A fungal entity has attached to them and that's how they spread, exactly like a contagion and so the host in the bottom of their underground temple has to be burned out.
They are actually right? If they don't do (whatever) then something horrible is coming to pass. Their methods might be brutal, but it's actually going to save the city (a plague that is carried by livestock or horses.)
It's a scam. The cult is a thieves guild that is mixing it up. They are just getting donations and promising all sorts of stuff. It's not until they do something reckless that gets actual dark forces involved.
I'm currently running a campaign with cults. Oh what fun you can have. I have just recently over the last two months or so been working the Cthulhu mythos into my campaign.
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I'm trying to come up with more powerful villians and I was watching a documentary on cults on good ol' Netflix.
Having a cult infiltrate a small town or city could be a great hook, but the cult has to be dangerous. If it's a cult about making sure there are flowers in every windowsill, that doesn't make for a great adventure. Nope.
You want a cult that has secret information and only the cult leader has it. Maybe it's a spell only they can cast or some kind of magical weapon or item. But something makes them charismatic and they want something:
The cult could want to wipe out a race or class (perhaps Warlocks.)
The cult wants to control a certain area of the city or crush a certain kind of religion in the city.
The cult is eliminating something valuable (going and killing all the horses or livestock in town.)
The rookie move is to think that the cult is just crazy, but there are a lot of factors that could play into it.
They are being duped by magic. Some kind of strong magic has hit them and it's spreading like a virus.
A fungal entity has attached to them and that's how they spread, exactly like a contagion and so the host in the bottom of their underground temple has to be burned out.
They are actually right? If they don't do (whatever) then something horrible is coming to pass. Their methods might be brutal, but it's actually going to save the city (a plague that is carried by livestock or horses.)
It's a scam. The cult is a thieves guild that is mixing it up. They are just getting donations and promising all sorts of stuff. It's not until they do something reckless that gets actual dark forces involved.
Original Source: Burn the Tavern Down.
I'm currently running a campaign with cults. Oh what fun you can have. I have just recently over the last two months or so been working the Cthulhu mythos into my campaign.