I never played d&d and I think being a dungeon master would be a tiny bit easier what are good ideas for first battles, homebrew rules, bosses, and npc allies that are player races, world building, ends, puzzles, and so on. Sorry for the dumb question. Have a good day.
The easiest way to start is by running a premade adventure. Get the Starter Set or Essentials Kit... that way all of that is set up for you (first battles, bosses, NPC allies, worldbuilding, and so on). No reason to start with homebrew rules immediately!
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+1 for what Vedex said. Matt Colville's opening DnD stuff is good.
Also, pick up the basic set, and run Lost Mines of Phandelver, it gives you a lot of information as to how to DM and set up stories without being overwhelming.
Don't try to map your world when you just need a small area. Get a hand on the basics before you start looking at major world building/homebrew/alternate rules. Perhaps run a few one-shot sessions in your world first, so you can see how things play and feel first. That also let's you get a better sense of "the table" you are playing with and how your players want to interact with your world.
my $.02.
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"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"
I think being a dungeon master would be a tiny bit easier.
First up - no. Absolutely not, it is not easier being a DM than being a player. But it is a LOT of fun, if you are built that way. But it's work. You're part story teller, part rule book, part conflict manager, part writer - you have a lot to do is what I'm saying. You get homework too - yay! And you are in large part responsible for how much fun your group will have.
If I've not just put you off, then get the Starter Set, read through it, and just start. I started not so long ago as a D&D noob, with 3 D&D noob players. My players (my family) is well known for their hatred of having to learn rules out of game. So we used pre-made characters and just dived in. It was a little chaotic at points in the first couple sessions, I had to make some calls on things that should have been basic - but I didn't want to hold the game up. I just made a note to look it up after game. Every session I had more and more of the rules at the front of my brain.
The point really being that if you wait until you are 100% ready and prepared, you'll never start. So long as you have a group that is patient with you, just leap in.
I never played d&d and I think being a dungeon master would be a tiny bit easier what are good ideas for first battles, homebrew rules, bosses, and npc allies that are player races, world building, ends, puzzles, and so on. Sorry for the dumb question. Have a good day.
The easiest way to start is by running a premade adventure. Get the Starter Set or Essentials Kit... that way all of that is set up for you (first battles, bosses, NPC allies, worldbuilding, and so on). No reason to start with homebrew rules immediately!
Do you have a group together?
You're in luck. Matt Colville has an entire series on running D&D, for complete novice DMs, on youtube. See here.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
+1 for what Vedex said. Matt Colville's opening DnD stuff is good.
Also, pick up the basic set, and run Lost Mines of Phandelver, it gives you a lot of information as to how to DM and set up stories without being overwhelming.
Don't try to map your world when you just need a small area. Get a hand on the basics before you start looking at major world building/homebrew/alternate rules. Perhaps run a few one-shot sessions in your world first, so you can see how things play and feel first. That also let's you get a better sense of "the table" you are playing with and how your players want to interact with your world.
my $.02.
"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"
First up - no. Absolutely not, it is not easier being a DM than being a player. But it is a LOT of fun, if you are built that way. But it's work. You're part story teller, part rule book, part conflict manager, part writer - you have a lot to do is what I'm saying. You get homework too - yay! And you are in large part responsible for how much fun your group will have.
If I've not just put you off, then get the Starter Set, read through it, and just start. I started not so long ago as a D&D noob, with 3 D&D noob players. My players (my family) is well known for their hatred of having to learn rules out of game. So we used pre-made characters and just dived in. It was a little chaotic at points in the first couple sessions, I had to make some calls on things that should have been basic - but I didn't want to hold the game up. I just made a note to look it up after game. Every session I had more and more of the rules at the front of my brain.
The point really being that if you wait until you are 100% ready and prepared, you'll never start. So long as you have a group that is patient with you, just leap in.
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Well played!
Regardless, Welcome to this side of the screen.