We are getting together soon with a couple of friends to have a one-shot DnD adventure. One member of the group far prefers the roleplay aspect of DnD than the combat. RP, exploration, combat, in that order. Are there any one-shots that would be particularly suited? I don't have the experience/time to homebrew something from scratch.
I really liked the sound of "Strahd Must Die - Tonight!". But I've no idea how it balances RP/exploration/combat, since I don't yet have the book. Ideas?
I have to say that I personally don't think RP is one of the pillars. The pillars are:
Social encounters
Exploration
Combat
RP is something the players (and DM) sometimes do while playing within those pillars.
If you have 1 guy that is into RP and goes the extra mile with an elaborate backstory, voice acting and playing in character, while the rest of your table doesn't... it won't matter what you do as the DM. Immersion will be broken every time your non RP players say things like, "My character tells the merchant he wants a new sword. How much does it cost DM?"
If you want RP at your table, you need to find a table of Roleplayers. Then you don't have to do much more than give your NPC's personalities. Your players will do the rest.
That really just changes my question to one-shot adventures with opportunity for social interaction.
I know that it's the players who shape the game. I just want to make sure I'm running a game where they have the opportunity to interact. The rest is up to them.
I don't know about any Adventure League modules or 3rd party content, but if you trim the fat on Lost Mines of Phandelver and keep the party on task, you may be able to finish it in one 5 hour session.
Edit: And the module specifies many ways to avoid combat with RP.
Hmm. I don't know, with the groups I play in you could maybe get them to Phandalin (skip the goblin ambush) and lead them straight to the Redbrand hideout and clear that out, and that would be a 5 hour session.
Go to DMs Guild and Look at Rumblings for $3. Its basically Jaws on land. I ran it the other day and it was a blast. Basically you have to convince a town full of feuding ranchers to work together to stop a Bullette. Its levels 2-4 and can be knocked out in 5 hours if you don't get carried away with the NPCs lol
Go to DMs Guild and Look at Rumblings for $3. Its basically Jaws on land. I ran it the other day and it was a blast. Basically you have to convince a town full of feuding ranchers to work together to stop a Bullette. Its levels 2-4 and can be knocked out in 5 hours if you don't get carried away with the NPCs lol
I read the preview and bought/downloaded immediately, thanks so much. It looks right up this group's alley, and it'll be fun to run an investigation and negotiation centered session. My other game includes my kids, so tends to lean combat heavy to keep them engaged.
Also thanks for pointing me to DM guild, I'd seen reference to it, but never checked it out before. I suspect I'll now become a regular customer. Hopefully our friend's will enjoy the session and come back for more.
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We are getting together soon with a couple of friends to have a one-shot DnD adventure. One member of the group far prefers the roleplay aspect of DnD than the combat. RP, exploration, combat, in that order. Are there any one-shots that would be particularly suited? I don't have the experience/time to homebrew something from scratch.
I really liked the sound of "Strahd Must Die - Tonight!". But I've no idea how it balances RP/exploration/combat, since I don't yet have the book. Ideas?
I have to say that I personally don't think RP is one of the pillars. The pillars are:
RP is something the players (and DM) sometimes do while playing within those pillars.
If you have 1 guy that is into RP and goes the extra mile with an elaborate backstory, voice acting and playing in character, while the rest of your table doesn't... it won't matter what you do as the DM. Immersion will be broken every time your non RP players say things like, "My character tells the merchant he wants a new sword. How much does it cost DM?"
If you want RP at your table, you need to find a table of Roleplayers. Then you don't have to do much more than give your NPC's personalities. Your players will do the rest.
That really just changes my question to one-shot adventures with opportunity for social interaction.
I know that it's the players who shape the game. I just want to make sure I'm running a game where they have the opportunity to interact. The rest is up to them.
How long is a session for you?
We've scheduled 5 hours.
I don't know about any Adventure League modules or 3rd party content, but if you trim the fat on Lost Mines of Phandelver and keep the party on task, you may be able to finish it in one 5 hour session.
Edit: And the module specifies many ways to avoid combat with RP.
Hmm. I don't know, with the groups I play in you could maybe get them to Phandalin (skip the goblin ambush) and lead them straight to the Redbrand hideout and clear that out, and that would be a 5 hour session.
Go to DMs Guild and Look at Rumblings for $3. Its basically Jaws on land. I ran it the other day and it was a blast. Basically you have to convince a town full of feuding ranchers to work together to stop a Bullette. Its levels 2-4 and can be knocked out in 5 hours if you don't get carried away with the NPCs lol
I read the preview and bought/downloaded immediately, thanks so much. It looks right up this group's alley, and it'll be fun to run an investigation and negotiation centered session. My other game includes my kids, so tends to lean combat heavy to keep them engaged.
Also thanks for pointing me to DM guild, I'd seen reference to it, but never checked it out before. I suspect I'll now become a regular customer. Hopefully our friend's will enjoy the session and come back for more.