My player have decided to go to Hell. They are going to try to rescue a lost soul of an NPC. Also the tiefling warlock is paying his patron Levistus a visit. Do you have experience with running a he'll campaign? I need interesting encounters, resources on hell. My players are lvl 9 and a skilled bunch. So everything from medium to deadly+ encounters are welcome.
Their main objective is to find the lost soul and Levistus' icy prison.
If you haven't read the blurbs from MToF on Stygia, it's an awesome place to start for inspiration. Honestly Mordenkainen's whole section on Devils, Demons and the Blood War is a great resource and you should read it if you haven't. I've copied the Stygia sections into the spoiler in case you're interested:
Even by the otherworldly standards of the Nine Hells, the realm of Stygia and its lord, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about.
As part of Levistus’s punishment, Asmodeus decreed that he must offer escape and safety to the desperate, especially those who fear for their lives. A criminal might entreat Levistus on the eve of his execution, for instance, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the devotion of a wide variety of criminals, rascals, and ne’er-do-wells across a multitude of worlds. He continues to meet his quota of souls, both despite his lack of mobility and because of it. Being imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does.
A Contested Realm
Levistus was not always the lord of Stygia. The archdevil Geryon previously ruled over the layer. The two constantly vied for control of Stygia. The conflict ended when Asmodeus brought down his punishment on Levistus, who was frozen just after his latest victory over Geryon. The displaced lord still schemes to supplant Levistus as ruler of the realm, but he can’t directly affect his foe, since the ice that imprisons Levistus is impervious to harm.
Violence does, however, remain a viable option for Geryon against Levistus’s servants. As such, Stygia has become a war-wracked realm. Any devils bound to either of the archdevils that aren’t needed for service in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship.
Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his agents, offering them superior strength and great physical prowess in return for their allegiance.
A Frozen Wasteland
Every other layer of the Nine Hells has a function related to warfare, industry, administration, or commerce, but Stygia is an expanse of untamed, unimproved territory. Even so, it has its uses. All manner of unlikely beasts wander the frozen terrain and swim the seas, including remorhazes, krakens, mammoths, and even a few tribes of frost giants. These denizens have no fear of any other creatures, including devils, which makes the place an ideal proving ground. Lesser devils that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant threat of attack, helps commanders assess their troops and place them into the various legions as appropriate for the skills they demonstrate.
The presence of so many creatures native to the Material Plane has led to speculation that Stygia was not always a layer of the Hells, but was previously a world on the Material Plane. Its inhabitants, facing annihilation, are said to have pledged their souls and their world to Asmodeus in return for a safe haven — whereupon Asmodeus kept his end of the bargain by transporting the world into the Hells. The archmage Tzunk has researched the topic extensively but has yet to find any evidence that truly confirms the account. If the supposition is true, then the riches of that world might lie under miles of ice and beneath frigid, monster-infested seas.
A remorhaz or two could make for a great random encounter. Maybe they come across a battlefield of devils and get embroiled in the melee and need to find a way to fight their way out. If they do, perhaps they draw the attention of the General commanding the troops who has an interesting proposition for them that helps them recover the lost soul...for a price, of course.
Or perhaps you could have the party come across a tribe of frost giants. Maybe a devil war commander has sent a squad of lesser devils to hunt the frost giants as a training/proving assignment, and your party can choose a side. Maybe the frost giants have an idea of the whereabouts of the Tomb of Levistus and will help the party in exchange for allyship?
Or you might be able to work in the conflict between Levistus and the Archdevil Geryon. He could free the lost soul if the party helps him track down some lost artifact on another plane, layer of Hell, or somewhere deep in Stygia that he can't go for some (made up) reason, that would allow him to pierce the ice of Levistus' Tomb.
Baldur's Gate: Descent into Avernus is a really good resource for seeing a canon treatment of a hellish plane.
I'd also highly recommend going to DMs Guild and searching by the Avernus storyline. A lot of folks have created random encounters, scenarios, and NPCS to help DMs fill out or provide alternate adventures in Hell.
Or you might be able to work in the conflict between Levistus and the Archdevil Geryon. He could free the lost soul if the party helps him track down some lost artifact on another plane, layer of Hell, or somewhere deep in Stygia that he can't go for some (made up) reason, that would allow him to pierce the ice of Levistus' Tomb.
An easy reason as to how Geryon can't access that kind of artifact is that he, along with all devils who don't get permission from Asmodeus, simply isn't allowed to. Maybe the Lord of the Nine has created a temple to house this magic item, filled with mysterious traps, mummies, and other dungeon nasties.
Id really love to let my players meet Geryon, mostly because of the warlock, who is there to start breaking the seals on Levistus icy prison, and is Levistus' nr 1 Fan. Having Geryon offer to help them free the lost soul if they ruin Levistus plan. It will make quite an interesting party conflict, especially if you think of the amount of dubble agency that you can have in a place like stygia!
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My player have decided to go to Hell. They are going to try to rescue a lost soul of an NPC. Also the tiefling warlock is paying his patron Levistus a visit. Do you have experience with running a he'll campaign? I need interesting encounters, resources on hell. My players are lvl 9 and a skilled bunch. So everything from medium to deadly+ encounters are welcome.
Their main objective is to find the lost soul and Levistus' icy prison.
Fake it til you make it.
If you haven't read the blurbs from MToF on Stygia, it's an awesome place to start for inspiration. Honestly Mordenkainen's whole section on Devils, Demons and the Blood War is a great resource and you should read it if you haven't. I've copied the Stygia sections into the spoiler in case you're interested:
Even by the otherworldly standards of the Nine Hells, the realm of Stygia and its lord, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about.
As part of Levistus’s punishment, Asmodeus decreed that he must offer escape and safety to the desperate, especially those who fear for their lives. A criminal might entreat Levistus on the eve of his execution, for instance, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the devotion of a wide variety of criminals, rascals, and ne’er-do-wells across a multitude of worlds. He continues to meet his quota of souls, both despite his lack of mobility and because of it. Being imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does.
A Contested Realm
Levistus was not always the lord of Stygia. The archdevil Geryon previously ruled over the layer. The two constantly vied for control of Stygia. The conflict ended when Asmodeus brought down his punishment on Levistus, who was frozen just after his latest victory over Geryon. The displaced lord still schemes to supplant Levistus as ruler of the realm, but he can’t directly affect his foe, since the ice that imprisons Levistus is impervious to harm.
Violence does, however, remain a viable option for Geryon against Levistus’s servants. As such, Stygia has become a war-wracked realm. Any devils bound to either of the archdevils that aren’t needed for service in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship.
Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his agents, offering them superior strength and great physical prowess in return for their allegiance.
A Frozen Wasteland
Every other layer of the Nine Hells has a function related to warfare, industry, administration, or commerce, but Stygia is an expanse of untamed, unimproved territory. Even so, it has its uses. All manner of unlikely beasts wander the frozen terrain and swim the seas, including remorhazes, krakens, mammoths, and even a few tribes of frost giants. These denizens have no fear of any other creatures, including devils, which makes the place an ideal proving ground. Lesser devils that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant threat of attack, helps commanders assess their troops and place them into the various legions as appropriate for the skills they demonstrate.
The presence of so many creatures native to the Material Plane has led to speculation that Stygia was not always a layer of the Hells, but was previously a world on the Material Plane. Its inhabitants, facing annihilation, are said to have pledged their souls and their world to Asmodeus in return for a safe haven — whereupon Asmodeus kept his end of the bargain by transporting the world into the Hells. The archmage Tzunk has researched the topic extensively but has yet to find any evidence that truly confirms the account. If the supposition is true, then the riches of that world might lie under miles of ice and beneath frigid, monster-infested seas.
A remorhaz or two could make for a great random encounter. Maybe they come across a battlefield of devils and get embroiled in the melee and need to find a way to fight their way out. If they do, perhaps they draw the attention of the General commanding the troops who has an interesting proposition for them that helps them recover the lost soul...for a price, of course.
Or perhaps you could have the party come across a tribe of frost giants. Maybe a devil war commander has sent a squad of lesser devils to hunt the frost giants as a training/proving assignment, and your party can choose a side. Maybe the frost giants have an idea of the whereabouts of the Tomb of Levistus and will help the party in exchange for allyship?
Or you might be able to work in the conflict between Levistus and the Archdevil Geryon. He could free the lost soul if the party helps him track down some lost artifact on another plane, layer of Hell, or somewhere deep in Stygia that he can't go for some (made up) reason, that would allow him to pierce the ice of Levistus' Tomb.
"To die would be an awfully big adventure"
Baldur's Gate: Descent into Avernus is a really good resource for seeing a canon treatment of a hellish plane.
I'd also highly recommend going to DMs Guild and searching by the Avernus storyline. A lot of folks have created random encounters, scenarios, and NPCS to help DMs fill out or provide alternate adventures in Hell.
Try this link: https://www.dmsguild.com/browse.php?filters=0_45832_0_0_0_0_0_0
An easy reason as to how Geryon can't access that kind of artifact is that he, along with all devils who don't get permission from Asmodeus, simply isn't allowed to. Maybe the Lord of the Nine has created a temple to house this magic item, filled with mysterious traps, mummies, and other dungeon nasties.
That's awesome, I have read the mordenkaiens entry, and the Levistus vs Geryon conflict is definitely interesting and will come into play!
Fake it til you make it.
Id really love to let my players meet Geryon, mostly because of the warlock, who is there to start breaking the seals on Levistus icy prison, and is Levistus' nr 1 Fan. Having Geryon offer to help them free the lost soul if they ruin Levistus plan. It will make quite an interesting party conflict, especially if you think of the amount of dubble agency that you can have in a place like stygia!
Fake it til you make it.