I've recently put together custom rules for a post-modern, 5e based rpg inspired by a popular anime that features screaming vegetable-named men turning into strong blondes (being vague as I'm not too familiar with D&D Beyond's guidelines regarding the mention of other properties), and with it, I've made an appropriate currency system.
The problem with making this new currency, of course, is that now I need to start setting prices for items my players will buy.
I can set the prices themselves on my own, what I need help with is deciding what items I should set prices *for* ahead of time (except food and lodging of course)
So, any ideas what modern/post-modern items I should be concerned about setting prices for, so I don't stumble over google and my calculator in the middle of the game?
Basically, work out how much money in dollars or yen you consider a gold piece to be worth. Convert that amount into anime currency. Now just compare this conversion to the adventure gear table to get relative costs.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
As I've said, I don't need help figuring out *how* I'll determine prices, I've already got that all covered. I just need help coming up with examples of modern items that I should include
Well, if this is a DBZ spoof game, then just use stuff that's common to the show? Otherwise, think about what your players will need equipment-wise, and sell that.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Weapons they might use is obvious. Ditto armor. Probably things like transportation: horses, bicycles, other vehicles appropriate to the setting, need to the the price to buy and rent it (own a car vs. cab fare). Mundane stuff like clothes (make sure to allow for different qualities) backpacks, rope tents. Services like a night in a hotel or a hospital. Rent. Tools. Components for any magic they might do. Healing potions. Food, either for cooking themselves or in a restaurant. Heck, look through the PHB and see what kind of stuff they sell, could give you a starting point.
Probably good to know how much an average person makes, so you can know what it might take to bribe a guard, hire someone for a job, etc.
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I've recently put together custom rules for a post-modern, 5e based rpg inspired by a popular anime that features screaming vegetable-named men turning into strong blondes (being vague as I'm not too familiar with D&D Beyond's guidelines regarding the mention of other properties), and with it, I've made an appropriate currency system.
The problem with making this new currency, of course, is that now I need to start setting prices for items my players will buy.
I can set the prices themselves on my own, what I need help with is deciding what items I should set prices *for* ahead of time (except food and lodging of course)
So, any ideas what modern/post-modern items I should be concerned about setting prices for, so I don't stumble over google and my calculator in the middle of the game?
Basically, work out how much money in dollars or yen you consider a gold piece to be worth. Convert that amount into anime currency. Now just compare this conversion to the adventure gear table to get relative costs.
As I've said, I don't need help figuring out *how* I'll determine prices, I've already got that all covered. I just need help coming up with examples of modern items that I should include
Well, if this is a DBZ spoof game, then just use stuff that's common to the show? Otherwise, think about what your players will need equipment-wise, and sell that.
Weapons they might use is obvious. Ditto armor. Probably things like transportation: horses, bicycles, other vehicles appropriate to the setting, need to the the price to buy and rent it (own a car vs. cab fare). Mundane stuff like clothes (make sure to allow for different qualities) backpacks, rope tents. Services like a night in a hotel or a hospital. Rent. Tools. Components for any magic they might do. Healing potions. Food, either for cooking themselves or in a restaurant. Heck, look through the PHB and see what kind of stuff they sell, could give you a starting point.
Probably good to know how much an average person makes, so you can know what it might take to bribe a guard, hire someone for a job, etc.