So a guy basically kileld his PC cus he got bored of the las one, I allowed it and he had a pretty epic death, now the other players found his new PC tied up inside a dungeon, belonging to some shady cult, I thought it made sense to find people kidnapped here, but then they did not trust him and kinda want to kill him, should I just say "you trust him" and make them deal with it? Or what?
So the players know this is their colleague's new character? And they just want to kill him? Are they pretending their characters are suspicious of him or are they just being jerks? If they're pretending to be suspicious, then yes, just say "you trust him." Or have a cultist walk through the door, point at him and yell "Hey! The intruders have freed that prisoner we were going to kill! Let's capture him back so we can sacrifice him to our shady cult!"
If they're screwing with the player, start throwing disposable cultists at the whole bunch of them until they change the subject.
If they are pretending to be suspicious I would let the new character prove himself, for example some of the cultists see the party next to the new guy and attack them either an attack that misses a cultists cuts through his bonds or a cultist drops his blade allowing the new PC to free himself so he is free to help the rest of the party fight the cultists.
I think we need some more context on how and, more importantly, why the other players are unwilling to trust him. Obviously he's acting in character with them, right? So there should be no doubt to the players that this is that person's new character.
How well does the player mesh with the rest of the group? Has he been a problem in the past, causing the party problems along the way? Was his previous character a jerk? Or perhaps from a combat perspective, his character was critical to the effectiveness of the party, and with his sanctioned suicide without their input, they feel he's left them "naked" in some way in combat?
Perhaps you should honestly ask the question, individually, away from the game table, about what's going on. Because something doesn't exactly smell right.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So a guy basically kileld his PC cus he got bored of the las one, I allowed it and he had a pretty epic death, now the other players found his new PC tied up inside a dungeon, belonging to some shady cult, I thought it made sense to find people kidnapped here, but then they did not trust him and kinda want to kill him, should I just say "you trust him" and make them deal with it? Or what?
So the players know this is their colleague's new character? And they just want to kill him? Are they pretending their characters are suspicious of him or are they just being jerks? If they're pretending to be suspicious, then yes, just say "you trust him." Or have a cultist walk through the door, point at him and yell "Hey! The intruders have freed that prisoner we were going to kill! Let's capture him back so we can sacrifice him to our shady cult!"
If they're screwing with the player, start throwing disposable cultists at the whole bunch of them until they change the subject.
If they are pretending to be suspicious I would let the new character prove himself, for example some of the cultists see the party next to the new guy and attack them either an attack that misses a cultists cuts through his bonds or a cultist drops his blade allowing the new PC to free himself so he is free to help the rest of the party fight the cultists.
And if they keep ignoring evidence that they *are* trustworthy, I'd ooc just say "guys, c'mon it's a game, that's the new character, let them play"
I think we need some more context on how and, more importantly, why the other players are unwilling to trust him. Obviously he's acting in character with them, right? So there should be no doubt to the players that this is that person's new character.
How well does the player mesh with the rest of the group? Has he been a problem in the past, causing the party problems along the way? Was his previous character a jerk? Or perhaps from a combat perspective, his character was critical to the effectiveness of the party, and with his sanctioned suicide without their input, they feel he's left them "naked" in some way in combat?
Perhaps you should honestly ask the question, individually, away from the game table, about what's going on. Because something doesn't exactly smell right.