I'm DMing for the first time and love it for the most part. However, I do seem to be running into a problem that I'm not too sure how to handle. I'm my small group, one of them asked at the start of the campaign if physics works the same in this world as it does in our world. I had a little tinkle of a warning bell go off in my head as this was asked by a physics major but brushed it off and answer that for the most part it does.
Fast forward and now anytime his character does something or tries to achieve some sort of feat (this last encounter required they break through a large Boulder) he will perform his action and then say things along the lines of "Physics states that should completely work." It's gotten progressively up to the point where he'll argue on my need for certain skill checks because Physics. I've tried to talk to him outside of the game and have tried asking him during sessions how his character would even know about physics as his character has not studied physics before.
There’s magic in the world. By definition that means the normal laws of physics don’t apply. People literally create energy and matter from nothing.
Also there’s Rule 0 in this and every world: The DM is always right, and their decision overrides any rule, be it a rule of physics or a rule in the PHB.
In short: tell him to hush up, it’s a game. Have fun and stop turning this into homework.
I think a critical part of being a DM is the “yeeeeah, but no” when your players suggest something they feel should work, but strikes you as illogical or ridiculous. The mid-combat “I want to roll persuasion that I am on their side” is a no, but you should explain that “despite their low intelligence, the tribe of orcs has no problem identifying you as an outsider, as well as the person who just shot a fire bolt at them.” So it doesn’t feel like they’re shutting you down.
The thing is, it sucks to feel like your creative ideas are never accepted, and the player almost certainly views their solutions as reasonable, so you need to work on leading them towards something that feels plausible to you, but also like they’re thinking of it and not just doing as you say. Like a:
PC: “ I want to wedge my spear under the boulder, using a smaller rock as a fulcrum, so technically the force is multiplied blah blah Planck’s constant whatever.” DM: “The bolder is several tons of deeply cracked slate, so the force required would certainly break the tip of your spear off and shatter the haft.”
PC: “ that’s BS. Can I just like use thunderclap on the cracks to blow it apart?”
DM:”It seems like the shearing force of a thunderclap would blow the boulder to smithereens, roll away.”
Most physics works, yes. But there is magic, there are fantastic creatures and elements that don’t exist in the real world, etc.. Basically physics at MY level works. Anything beyond my level of knowledge doesn’t work, or doesn’t work reliably. I don’t have a college degree so my level of knowledge about physics is what I remember from high school 30 years ago.
Funny word should, it doesn’t mean the same thing as will. So if something should work, it might not. The DM gets to determine if that might not us 5% or 95%...
Roleplay is something everyone needs to be able to do correctly when they do things like this! Does the character have high enough intelligence? Would this knowledge be known to anyone besides the gods that made the world?
If someone does this and they have an 8 intelligence barbarian, that's meta gaming. At the point of meta gaming, a DM has full rights to say, "No, your character wouldn't be able to know that."
Edit: i just noticed the second part to. Skill checks aren't sure fire. If he rolls a 1, some random bad luck could cause failure, or his hand could slip. Real life works that way, sometimes I just knock something over while trying to do something that shouldn't be seen as requiring a skill check in game. Maybe I just have a clumsy character flaw in real life though.
I'm DMing for the first time and love it for the most part. However, I do seem to be running into a problem that I'm not too sure how to handle. I'm my small group, one of them asked at the start of the campaign if physics works the same in this world as it does in our world. I had a little tinkle of a warning bell go off in my head as this was asked by a physics major but brushed it off and answer that for the most part it does.
Fast forward and now anytime his character does something or tries to achieve some sort of feat (this last encounter required they break through a large Boulder) he will perform his action and then say things along the lines of "Physics states that should completely work." It's gotten progressively up to the point where he'll argue on my need for certain skill checks because Physics. I've tried to talk to him outside of the game and have tried asking him during sessions how his character would even know about physics as his character has not studied physics before.
Any advice on how to handle a physics master?
This person is not a physics master. This person is a metagamer. He's trying to use "Physics!" as a magic word to mean "I'm smarter than you; what I say goes and what you say doesn't, even though you're the DM, because I'm a physics major and you didn't finish college". It's totally a jerk move, in my opinion.
It doesn't matter if the character "knows physics" or not, even. There's lots of "physics majors" that can calculate the force required to move a boulder or the length of lever they'd need, if they have some time and some paper... but that doesn't mean they'd be better at actually moving a boulder than a bodybuilder with a crowbar.
It's hard to give specific answers when you haven't given a specific situation, but in general, you should feel free to use your judgement about what works and what doesn't, and that overrules what he says "physics says". Basically any physics at the level your characters actually care about is likely just replicating common sense...
Can you give some more specific examples? Like what the situation was, what he tried to do, what your ruling was, what he argued? Like, I'm having trouble figuring out what "Action" you can take to get around a boulder that "Physics says should completely work".
If he is that hard on 'using real physics' then give it to him for Dnd. Make his character roll high wisdom and intelligence checks to even begin to know how to set up his physics problem. That way he still has to roll, and its still left to the die.
If you dont want to let him do it though, its like any other game, physics work based on the model preset and anything you add to it is fine, but as DM it is you who builds it up to your level of realism you want. Beyond that, if he wants a good physics game then inform him Minecraft has water that actually falls and arrows which drop with gravity.
I once tried to explain to my DM that when a fireball goes off, it doesn't create a column of fire, it creates a sphere, and then demonstrated how the square I was in should have been beyond the blast radius. I was completely correct in everything from a logical, mathematical standpoint. He, however, was the DM. This is just one of those cases where you have to make your own valuation of the time, energy, and fun you put into this (as well as the fun of the other players) vs. one player that is trying to control the table. From what you said – and obviously IMO – I'd say you need to politely but firmly shut him down. I've played games with players that were combat vets and were trying to tell me how to manage combat for the kings and generals I ran as NPC's. At some point, you have to put your foot down and stand up for yourself. Not everything you do as the DM has to be perfectly logical. It's a cooperative story you are telling and IMO, as the DM? You are the majority stakeholder in the world's creation.
I'm DMing for the first time and love it for the most part. However, I do seem to be running into a problem that I'm not too sure how to handle. I'm my small group, one of them asked at the start of the campaign if physics works the same in this world as it does in our world. I had a little tinkle of a warning bell go off in my head as this was asked by a physics major but brushed it off and answer that for the most part it does.
Fast forward and now anytime his character does something or tries to achieve some sort of feat (this last encounter required they break through a large Boulder) he will perform his action and then say things along the lines of "Physics states that should completely work." It's gotten progressively up to the point where he'll argue on my need for certain skill checks because Physics. I've tried to talk to him outside of the game and have tried asking him during sessions how his character would even know about physics as his character has not studied physics before.
Any advice on how to handle a physics master?
A surge of magical energy has happened. As a result the physics of this world is thrown askew.
thats always an option.
other options. “What’s your chars int”.
10 is a commoners int. Basically go around and give everyone else at the table a physics test. The average results of that maybe a 10. Maybe a 8. Maybe a 12. I dunno. It’s your group. But stuff like that is an option.
Option 3
(person) “I want to do (physics stuff)” you, as DM. “Roll intelligence”
set DCs. Based off YOUR belief of how easy or not it would be for your setting.
5. If you want to troll the guy back. Have him roll a 1d100 anytime his character does anything near any ignition source. Lights. Fires. Etc. For spontaneous combustion.
if he rolls a 1. His character spontaneously combusts.
I'm DMing for the first time and love it for the most part. However, I do seem to be running into a problem that I'm not too sure how to handle. I'm my small group, one of them asked at the start of the campaign if physics works the same in this world as it does in our world. I had a little tinkle of a warning bell go off in my head as this was asked by a physics major but brushed it off and answer that for the most part it does.
Fast forward and now anytime his character does something or tries to achieve some sort of feat (this last encounter required they break through a large Boulder) he will perform his action and then say things along the lines of "Physics states that should completely work." It's gotten progressively up to the point where he'll argue on my need for certain skill checks because Physics. I've tried to talk to him outside of the game and have tried asking him during sessions how his character would even know about physics as his character has not studied physics before.
Any advice on how to handle a physics master?
Live by the sword, die by the sword.
"You've succumbed to a rare and deadly curse. It's called Entropic Decay. It causes the atoms in your body to stop being able to do the work necessary to accomplish the things you are trying to do. Any time you move more than half your speed (including using half your speed to stand up from the prone position), use a class feature or take an action, you gain a level of exhaustion. Levels of exhaustion gained this way can't be removed by any known methods.
It's not straight up physics, but it uses a couple of words dealing with physics and it could work like that in your world.
Yeah, if talking to him outside of the game about how he's making things un-fun for the group doesn't work, and he's continuing to be a problem player, then it's time to contemplate the physics of some very large rocks falling on his character. He's being a jerk by arguing about the rules of the game, not just to you the DM, but to everyone at the table. If you really want to be able to keep playing with him, an intelligence check for something involving physics that his character wouldn't necessarily know is one way of handling it, but it sounds like he's being difficult because he wants to get his way-- 'but physics' doesn't mean something will automatically succeed, it only governs the principle behind the thing. He might be counting on you not feeling confident challenging him in his arena, but he's playing in yours, and the game has rules. If he doesn't like them, that shouldn't be everyone else's problem!
Moreover, you didn't tell him physics works the same way in this world, you said 'more or less'. So any time he says 'physics says I should be able to do this without a skill check', you can just tell him this is an instance where physics doesn't play by the same rules as the real world.
A player who, once in a while, wants to use physics to solve a problem in a fun way? That guy can be great to play with. A player who derails the game at every opportunity by saying he can't fail because of physics? That's someone I wouldn't want to play with, as a DM or as a fellow player.
Just handwave their more nit-picky concerns with "yeah but it's a game so..."
If you're in a situation where there are rules that cover it, game rules should trump meta physics shenanigans every time. Game rules are all about balance and storytelling, and as it is with any book or movie, sometimes you have to fudge the actual physics for cool stuff.
If they try to push it, maybe bring up an example of that from a movie they like? Like yes, physics says the shockwave from that explosion should've liquefied all those goblins' internal organs, but John Mcclane survives explosions in DieHard all the time and I don't hear you complaining.
Just emphasize that this is story logic, not real world logic, and there are subtle differences.
You said you talked to him out of game, what was his response to that? Also whats his experience with TTRPGs?
If hes a new player and seemed to be sensitive to what you said out of game, then maybe he just needs some reminders in game when he's overstepping boundaries till he starts to understand how your group operates. Unfortunately that's not what it sounds like.
If that's not the case then you need to put your foot down since as the DM your ruling is final, if he can't abide by that then maybe this isn't the group for him. Doesn't mean either of you are bad people or you're being unfair, sometimes people you get along with great out of game just don't make great party members and that is ok.
I'll give a little bit more info for clarity. He's only experience with TTRPGs is D&D however he's only played once before this campaign and it was years ago.
When I talked to him, I brought up the problem about him metagaming and stayed that he needed to work on taking himself out of the character. I posted the question of how his character would know all of these properties that he was referring to and agreed that it didn't make logical sense. He seemed pretty receptive of that and said he would work on it. He stopped those challenges for a while but this past session he's slowly working his way back to his habits.
I don't want to just kick him out cause he's a friendly guy and I know he means no malintent when he's posing those arguments, but as someone who knows only the bare minimum on physics, it always feels like an uphill battle when I'm positioning my counter arguments.
I do like the idea of doing intelligence checks when his character tries something like that. It seems like a good way to keep him in line and ask as a check against metagaming. I'll definitely start to include that in my next session.
As well, I've always been hesitant to throw out the "I'm DM, what I say goes," statement cause I always felt it might be too harsh and I don't wanna come off as a tyrant, but I feel like it's gotten to the point where I start to use it more now to also work on keeping him in line.
Good luck. Remember that if you let him make a check, there a chance he will succeed. So don’t call for a check unless you’re prepared for that. You can always ask how his character would know that and see if he’ll back off without a roll.
Firstly, his character understanding physics or not doesn't change whether physics works, so that argument is illogical. Just because someone doesn't understand gravity doesn't make it reasonable that gravity no longer works. I'm surprised he didn't push back on this argument a lot.
That said, I had this problem. I had a physics teacher at my table and it took an out of game conversation about bogging down the game and destroying everyone else's fun with logic and arguments. That it was a game about magic and fantasy, not science.. The crux was, for him, it WAS fun. He loved arguing about physics. He was also very logical in his approach. It was hard for him to reign it in, but he did after he understood that no one else enjoyed bogging the game down arguing about terminal velocity.
For my part as DM, it was about keeping the game moving. Make a ruling, move on. If he starts to argue, just say "we're not stopping the game to argue physics." and keep going so he can't dwell on it. Don't allow the space for a debate.
Theres a similar problem in my campaign where we have a player who will spend FOREVER arguing out the mathematics as to why an improvised action should deal more damage. For example, shrinking an object, dropping it onto an enemy, and removing the shrink as it hits. As a DM, I usually make up an amount of damage that I feel is good for it and move on. But, He'll actually want to calculate the force of impact based on the objects mass and the acceleration of gravity, compare it to the average force that can be produced by a human swinging a weapon, and then argue that his damage should have been more because of the numbers... We've fixed this problem by just saying: "I'm just gonna pick a number and thats the damage you do" lol
My favorite reasoning to give him when he starts a "Well technically..." conversation is "Well technically you shot fireballs out of your hands earlier so it doesn't matter" lol
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone,
I'm DMing for the first time and love it for the most part. However, I do seem to be running into a problem that I'm not too sure how to handle. I'm my small group, one of them asked at the start of the campaign if physics works the same in this world as it does in our world. I had a little tinkle of a warning bell go off in my head as this was asked by a physics major but brushed it off and answer that for the most part it does.
Fast forward and now anytime his character does something or tries to achieve some sort of feat (this last encounter required they break through a large Boulder) he will perform his action and then say things along the lines of "Physics states that should completely work." It's gotten progressively up to the point where he'll argue on my need for certain skill checks because Physics. I've tried to talk to him outside of the game and have tried asking him during sessions how his character would even know about physics as his character has not studied physics before.
Any advice on how to handle a physics master?
There’s magic in the world. By definition that means the normal laws of physics don’t apply. People literally create energy and matter from nothing.
Also there’s Rule 0 in this and every world: The DM is always right, and their decision overrides any rule, be it a rule of physics or a rule in the PHB.
In short: tell him to hush up, it’s a game. Have fun and stop turning this into homework.
I think a critical part of being a DM is the “yeeeeah, but no” when your players suggest something they feel should work, but strikes you as illogical or ridiculous. The mid-combat “I want to roll persuasion that I am on their side” is a no, but you should explain that “despite their low intelligence, the tribe of orcs has no problem identifying you as an outsider, as well as the person who just shot a fire bolt at them.” So it doesn’t feel like they’re shutting you down.
The thing is, it sucks to feel like your creative ideas are never accepted, and the player almost certainly views their solutions as reasonable, so you need to work on leading them towards something that feels plausible to you, but also like they’re thinking of it and not just doing as you say. Like a:
PC: “ I want to wedge my spear under the boulder, using a smaller rock as a fulcrum, so technically the force is multiplied blah blah Planck’s constant whatever.”
DM: “The bolder is several tons of deeply cracked slate, so the force required would certainly break the tip of your spear off and shatter the haft.”
PC: “ that’s BS. Can I just like use thunderclap on the cracks to blow it apart?”
DM:”It seems like the shearing force of a thunderclap would blow the boulder to smithereens, roll away.”
Most physics works, yes. But there is magic, there are fantastic creatures and elements that don’t exist in the real world, etc.. Basically physics at MY level works. Anything beyond my level of knowledge doesn’t work, or doesn’t work reliably. I don’t have a college degree so my level of knowledge about physics is what I remember from high school 30 years ago.
Professional computer geek
Funny word should, it doesn’t mean the same thing as will. So if something should work, it might not. The DM gets to determine if that might not us 5% or 95%...
Roleplay is something everyone needs to be able to do correctly when they do things like this! Does the character have high enough intelligence? Would this knowledge be known to anyone besides the gods that made the world?
If someone does this and they have an 8 intelligence barbarian, that's meta gaming. At the point of meta gaming, a DM has full rights to say, "No, your character wouldn't be able to know that."
Edit: i just noticed the second part to. Skill checks aren't sure fire. If he rolls a 1, some random bad luck could cause failure, or his hand could slip. Real life works that way, sometimes I just knock something over while trying to do something that shouldn't be seen as requiring a skill check in game. Maybe I just have a clumsy character flaw in real life though.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
This person is not a physics master. This person is a metagamer. He's trying to use "Physics!" as a magic word to mean "I'm smarter than you; what I say goes and what you say doesn't, even though you're the DM, because I'm a physics major and you didn't finish college". It's totally a jerk move, in my opinion.
It doesn't matter if the character "knows physics" or not, even. There's lots of "physics majors" that can calculate the force required to move a boulder or the length of lever they'd need, if they have some time and some paper... but that doesn't mean they'd be better at actually moving a boulder than a bodybuilder with a crowbar.
It's hard to give specific answers when you haven't given a specific situation, but in general, you should feel free to use your judgement about what works and what doesn't, and that overrules what he says "physics says". Basically any physics at the level your characters actually care about is likely just replicating common sense...
Can you give some more specific examples? Like what the situation was, what he tried to do, what your ruling was, what he argued? Like, I'm having trouble figuring out what "Action" you can take to get around a boulder that "Physics says should completely work".
If he is that hard on 'using real physics' then give it to him for Dnd. Make his character roll high wisdom and intelligence checks to even begin to know how to set up his physics problem. That way he still has to roll, and its still left to the die.
If you dont want to let him do it though, its like any other game, physics work based on the model preset and anything you add to it is fine, but as DM it is you who builds it up to your level of realism you want. Beyond that, if he wants a good physics game then inform him Minecraft has water that actually falls and arrows which drop with gravity.
I once tried to explain to my DM that when a fireball goes off, it doesn't create a column of fire, it creates a sphere, and then demonstrated how the square I was in should have been beyond the blast radius. I was completely correct in everything from a logical, mathematical standpoint. He, however, was the DM. This is just one of those cases where you have to make your own valuation of the time, energy, and fun you put into this (as well as the fun of the other players) vs. one player that is trying to control the table. From what you said – and obviously IMO – I'd say you need to politely but firmly shut him down. I've played games with players that were combat vets and were trying to tell me how to manage combat for the kings and generals I ran as NPC's. At some point, you have to put your foot down and stand up for yourself. Not everything you do as the DM has to be perfectly logical. It's a cooperative story you are telling and IMO, as the DM? You are the majority stakeholder in the world's creation.
A surge of magical energy has happened. As a result the physics of this world is thrown askew.
thats always an option.
other options. “What’s your chars int”.
10 is a commoners int. Basically go around and give everyone else at the table a physics test. The average results of that maybe a 10. Maybe a 8. Maybe a 12. I dunno. It’s your group. But stuff like that is an option.
Option 3
(person) “I want to do (physics stuff)” you, as DM. “Roll intelligence”
set DCs. Based off YOUR belief of how easy or not it would be for your setting.
4. Find a less problematic player.
Blank
5. If you want to troll the guy back. Have him roll a 1d100 anytime his character does anything near any ignition source. Lights. Fires. Etc. For spontaneous combustion.
if he rolls a 1. His character spontaneously combusts.
thats physics too.
Blank
Live by the sword, die by the sword.
"You've succumbed to a rare and deadly curse. It's called Entropic Decay. It causes the atoms in your body to stop being able to do the work necessary to accomplish the things you are trying to do. Any time you move more than half your speed (including using half your speed to stand up from the prone position), use a class feature or take an action, you gain a level of exhaustion. Levels of exhaustion gained this way can't be removed by any known methods.
It's not straight up physics, but it uses a couple of words dealing with physics and it could work like that in your world.
Yeah, if talking to him outside of the game about how he's making things un-fun for the group doesn't work, and he's continuing to be a problem player, then it's time to contemplate the physics of some very large rocks falling on his character. He's being a jerk by arguing about the rules of the game, not just to you the DM, but to everyone at the table. If you really want to be able to keep playing with him, an intelligence check for something involving physics that his character wouldn't necessarily know is one way of handling it, but it sounds like he's being difficult because he wants to get his way-- 'but physics' doesn't mean something will automatically succeed, it only governs the principle behind the thing. He might be counting on you not feeling confident challenging him in his arena, but he's playing in yours, and the game has rules. If he doesn't like them, that shouldn't be everyone else's problem!
Moreover, you didn't tell him physics works the same way in this world, you said 'more or less'. So any time he says 'physics says I should be able to do this without a skill check', you can just tell him this is an instance where physics doesn't play by the same rules as the real world.
A player who, once in a while, wants to use physics to solve a problem in a fun way? That guy can be great to play with. A player who derails the game at every opportunity by saying he can't fail because of physics? That's someone I wouldn't want to play with, as a DM or as a fellow player.
Just handwave their more nit-picky concerns with "yeah but it's a game so..."
If you're in a situation where there are rules that cover it, game rules should trump meta physics shenanigans every time. Game rules are all about balance and storytelling, and as it is with any book or movie, sometimes you have to fudge the actual physics for cool stuff.
If they try to push it, maybe bring up an example of that from a movie they like? Like yes, physics says the shockwave from that explosion should've liquefied all those goblins' internal organs, but John Mcclane survives explosions in DieHard all the time and I don't hear you complaining.
Just emphasize that this is story logic, not real world logic, and there are subtle differences.
You said you talked to him out of game, what was his response to that? Also whats his experience with TTRPGs?
If hes a new player and seemed to be sensitive to what you said out of game, then maybe he just needs some reminders in game when he's overstepping boundaries till he starts to understand how your group operates. Unfortunately that's not what it sounds like.
If that's not the case then you need to put your foot down since as the DM your ruling is final, if he can't abide by that then maybe this isn't the group for him. Doesn't mean either of you are bad people or you're being unfair, sometimes people you get along with great out of game just don't make great party members and that is ok.
Thanks for all of the great advice!
I'll give a little bit more info for clarity. He's only experience with TTRPGs is D&D however he's only played once before this campaign and it was years ago.
When I talked to him, I brought up the problem about him metagaming and stayed that he needed to work on taking himself out of the character. I posted the question of how his character would know all of these properties that he was referring to and agreed that it didn't make logical sense. He seemed pretty receptive of that and said he would work on it. He stopped those challenges for a while but this past session he's slowly working his way back to his habits.
I don't want to just kick him out cause he's a friendly guy and I know he means no malintent when he's posing those arguments, but as someone who knows only the bare minimum on physics, it always feels like an uphill battle when I'm positioning my counter arguments.
I do like the idea of doing intelligence checks when his character tries something like that. It seems like a good way to keep him in line and ask as a check against metagaming. I'll definitely start to include that in my next session.
As well, I've always been hesitant to throw out the "I'm DM, what I say goes," statement cause I always felt it might be too harsh and I don't wanna come off as a tyrant, but I feel like it's gotten to the point where I start to use it more now to also work on keeping him in line.
Thank you guys for your advice!
Repeat after me: "This is not a physics simulator."
Also "this is not an economics simulator" for when people start trying to break the economy.
Good luck. Remember that if you let him make a check, there a chance he will succeed. So don’t call for a check unless you’re prepared for that. You can always ask how his character would know that and see if he’ll back off without a roll.
Firstly, his character understanding physics or not doesn't change whether physics works, so that argument is illogical. Just because someone doesn't understand gravity doesn't make it reasonable that gravity no longer works. I'm surprised he didn't push back on this argument a lot.
That said, I had this problem. I had a physics teacher at my table and it took an out of game conversation about bogging down the game and destroying everyone else's fun with logic and arguments. That it was a game about magic and fantasy, not science.. The crux was, for him, it WAS fun. He loved arguing about physics. He was also very logical in his approach. It was hard for him to reign it in, but he did after he understood that no one else enjoyed bogging the game down arguing about terminal velocity.
For my part as DM, it was about keeping the game moving. Make a ruling, move on. If he starts to argue, just say "we're not stopping the game to argue physics." and keep going so he can't dwell on it. Don't allow the space for a debate.
Theres a similar problem in my campaign where we have a player who will spend FOREVER arguing out the mathematics as to why an improvised action should deal more damage. For example, shrinking an object, dropping it onto an enemy, and removing the shrink as it hits. As a DM, I usually make up an amount of damage that I feel is good for it and move on. But, He'll actually want to calculate the force of impact based on the objects mass and the acceleration of gravity, compare it to the average force that can be produced by a human swinging a weapon, and then argue that his damage should have been more because of the numbers... We've fixed this problem by just saying: "I'm just gonna pick a number and thats the damage you do" lol
My favorite reasoning to give him when he starts a "Well technically..." conversation is "Well technically you shot fireballs out of your hands earlier so it doesn't matter" lol