I think it could be interesting if you gave some players artifacts that got stronger as they did, like dragon hoard items (fizban's), arms of the betrayer gods (wildemount), or something of that kind that I'm forgetting about.
I think it could be interesting if you gave some players artifacts that got stronger as they did, like dragon hoard items (fizban's), arms of the betrayer gods (wildemount), or something of that kind that I'm forgetting about.
And build quests around players unlocking artifact capabilities one at a time. I did something similar but the players were to travel around the world gathering four artifact weapons (Wind Sword, Sea Staff, Fire Whip, Earth Hammer) then finding the four Heroes that were to wield those artifacts. And do it all in time to stop the BBEG who was also looking for those artifact weapons and whose undead forces were already moving across their homeland turning those killed into more undead.
It turned out the player characters were the heroes and didn't know it. That campaign went for 3 years real-time. I really love Machiavellian campaign plots.
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Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!" - Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK! - Me
I mean, the PCs being the heroes is kinda predictable from a metagame standpoint.
And yet sometimes people completely miss it. *shrug* Oh, well.
Rollback Post to RevisionRollBack
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!" - Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK! - Me
I think it could be interesting if you gave some players artifacts that got stronger as they did, like dragon hoard items (fizban's), arms of the betrayer gods (wildemount), or something of that kind that I'm forgetting about.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
And build quests around players unlocking artifact capabilities one at a time. I did something similar but the players were to travel around the world gathering four artifact weapons (Wind Sword, Sea Staff, Fire Whip, Earth Hammer) then finding the four Heroes that were to wield those artifacts. And do it all in time to stop the BBEG who was also looking for those artifact weapons and whose undead forces were already moving across their homeland turning those killed into more undead.
It turned out the player characters were the heroes and didn't know it. That campaign went for 3 years real-time. I really love Machiavellian campaign plots.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!"
- Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK!
- Me
I mean, the PCs being the heroes is kinda predictable from a metagame standpoint. Still, pretty good campaign!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
And yet sometimes people completely miss it. *shrug* Oh, well.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!"
- Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK!
- Me
Depends on campaign but I always like to give my players cool toy's.