So I'm doing a solo Game with one player and a bunch of NPCs, the entire thing is designed to be like an Isekai, so everyone including himself is meant to be way overpowered by the end.
However, they have all reached level 5 (and one level 6) without any of them havin any Uncommon or Common magic items. I have a chance to fix it though by a powerful Underworld NPC giving them as gifts as an apology for the actions of his subordienants. One of those Crime Lords who has a moral code that has room for putting people in cement shoes.
But I don't know what exactly to give. Yes, they are meant to be overpowered, but at the same time I need to still be able to manage their capabilities.
We have a Thief Rogue, Life Cleric, a Devotion Paladin and a Homebrew Human (No weapons, uses Beast and Beast-like spirits to transform. No not a wildshape.)
I was thinking an Elvin Cloak for the Rogue (Stealth buffs), a +1 shield for the Cleric, a +1 Sword for the Paladin. But I'm stuck on the Human or any other alternatives that might be better.
Characters should end up with SIX permanent magic items through 20 levels of play in a standard campaign per inferred from the DMG.
So if slightly overpowered, give them TWO permanent items, one common, one uncommon. If vastly overpowered or non-standard, sky's the limit, just stick to Common and Uncommon.
Characters should end up with SIX permanent magic items through 20 levels of play in a standard campaign per inferred from the DMG.
So if slightly overpowered, give them TWO permanent items, one common, one uncommon. If vastly overpowered or non-standard, sky's the limit, just stick to Common and Uncommon.
Allright, I'll see about arranging another event where they can get more.
What about some gloves or bracers or something that makes his “not” wildshape attacks magical. Or a ring that gives a +1AC. Something that mimics a weapon or armor bonus even tough he doesn’t use them.
What about some gloves or bracers or something that makes his “not” wildshape attacks magical. Or a ring that gives a +1AC. Something that mimics a weapon or armor bonus even tough he doesn’t use them.
So I'm doing a solo Game with one player and a bunch of NPCs, the entire thing is designed to be like an Isekai, so everyone including himself is meant to be way overpowered by the end.
Since it's a solo game, then pour on the treasure. Players love treasure and wild and weird magic items. It's fun and exciting and you're not going to break things in a solo game. Give the players something to talk about when the game is over. If they become too powerful, then crank up the monsters to keep the game challenging.
So I'm doing a solo Game with one player and a bunch of NPCs, the entire thing is designed to be like an Isekai, so everyone including himself is meant to be way overpowered by the end.
Since it's a solo game, then pour on the treasure. Players love treasure and wild and weird magic items. It's fun and exciting and you're not going to break things in a solo game. Give the players something to talk about when the game is over. If they become too powerful, then crank up the monsters to keep the game challenging.
I was worried about then making the items seem insignificant.
What about some gloves or bracers or something that makes his “not” wildshape attacks magical. Or a ring that gives a +1AC. Something that mimics a weapon or armor bonus even tough he doesn’t use them.
Would that classify as a Common?
I would think so. Mechanically it would give the same +1 to hit and damage as a sword would, no? I don’t think the shape of it would really matter.
So I'm doing a solo Game with one player and a bunch of NPCs, the entire thing is designed to be like an Isekai, so everyone including himself is meant to be way overpowered by the end.
However, they have all reached level 5 (and one level 6) without any of them havin any Uncommon or Common magic items. I have a chance to fix it though by a powerful Underworld NPC giving them as gifts as an apology for the actions of his subordienants. One of those Crime Lords who has a moral code that has room for putting people in cement shoes.
But I don't know what exactly to give. Yes, they are meant to be overpowered, but at the same time I need to still be able to manage their capabilities.
We have a Thief Rogue, Life Cleric, a Devotion Paladin and a Homebrew Human (No weapons, uses Beast and Beast-like spirits to transform. No not a wildshape.)
I was thinking an Elvin Cloak for the Rogue (Stealth buffs), a +1 shield for the Cleric, a +1 Sword for the Paladin. But I'm stuck on the Human or any other alternatives that might be better.
Maybe give the human an ability? Perhaps something based on the beasts he transforms into. Or a feat.
He's being gifted an item. Talking about his innate abilities wll need to be another thread.
Characters should end up with SIX permanent magic items through 20 levels of play in a standard campaign per inferred from the DMG.
So if slightly overpowered, give them TWO permanent items, one common, one uncommon. If vastly overpowered or non-standard, sky's the limit, just stick to Common and Uncommon.
Allright, I'll see about arranging another event where they can get more.
Well, for the life of me I can't find any Common magic items that I feel works. I'll just give them all one Uncommon.
What about some gloves or bracers or something that makes his “not” wildshape attacks magical. Or a ring that gives a +1AC. Something that mimics a weapon or armor bonus even tough he doesn’t use them.
Would that classify as a Common?
Since it's a solo game, then pour on the treasure. Players love treasure and wild and weird magic items. It's fun and exciting and you're not going to break things in a solo game. Give the players something to talk about when the game is over. If they become too powerful, then crank up the monsters to keep the game challenging.
"Not all those who wander are lost"
I was worried about then making the items seem insignificant.
I would think so. Mechanically it would give the same +1 to hit and damage as a sword would, no? I don’t think the shape of it would really matter.
For the shapeshifter there is an amulet or necklace that makes unarmed strikes +1 magic weapons