In my homebrew world I have many countries. I am writing for two different nations within the world. One is a desert land that is full of problems, the desert land is interesting because it has a lot of dangers, flavor, and things the player can solve. This is where I have encountered a writing issue. The other nation has large fields, many forest, hills, and two mountain ranges. They are the first democratic-republic government in the world, they formed this union after the violent nomadic tribes came together after a holly miracle brought them together. This land is threaten by other nomadic tribes, or orcs. I wanted to come up with other stuff to make this world interesting, I was hoping that you guys could help me out. Could someone list some ideas down below? Thank you.
I live in a democratic nation, and we seem to have lots of issues :)
Not trying to get political, but it seems easy and realistic to have the democracy split along tribal lines or religious lines. Just because everyone is on the same team, doesn’t mean they get along. They might pull together in a crisis, but day to day the old rivalries are still there.
If a miracle brought them together, there should be something like a place where it happened that people make pilgrimages to, maybe a cleric/paladin order which exists to maintain the miracle and does not answer to the elected government, which would likely be a source of tension politically
And there could be power struggles between various factions, churches, trade guilds, nobles (or at least rich people if it’s a democracy). And in D&D, there’s always an evil cult or two, and a wizard meddling in powers they don’t comprehend. And an incursion by some creatures from the underdark or feywild.
There is usually a balance in DnD. If a god or its agents brought about a miracle to unite a nation, there is a good chance an evil being has plots in motion to undermine the peace. There could be hidden dangers all over that seemingly happy nation - dangers that would be quick to eliminate a band of adventurers who found them. .
I think in general, what makes a game world interesting is conflict. Starting with two nations is perfect, as you narrow down what you have to focus on.
How is the desert land governed if it is full of dangers? How does their ruler(s) collect taxes, enforce their laws, or prevent invasion?
You've got a democratic nation, but is everyone happy in that democracy? What about those who advocated for a different type of government? Is the democracy new? If so how do they enforce their system of government in outlying regions? I'm from the US so I'm thinking of our 'wild west' where law from the government wasn't strictly enforced. Think Firefly here if that is a better reference point. Is the democracy an imperialist one? Are they bringing other countries/territories into their view of what is best?
Assuming these two nations border each other I think you are set up with a really great, basic juxtaposition: Chaos/Nature vs. Law/Order. You can have a lot of great fun playing with that concept.
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In my homebrew world I have many countries. I am writing for two different nations within the world. One is a desert land that is full of problems, the desert land is interesting because it has a lot of dangers, flavor, and things the player can solve. This is where I have encountered a writing issue. The other nation has large fields, many forest, hills, and two mountain ranges. They are the first democratic-republic government in the world, they formed this union after the violent nomadic tribes came together after a holly miracle brought them together. This land is threaten by other nomadic tribes, or orcs. I wanted to come up with other stuff to make this world interesting, I was hoping that you guys could help me out. Could someone list some ideas down below? Thank you.
I live in a democratic nation, and we seem to have lots of issues :)
Not trying to get political, but it seems easy and realistic to have the democracy split along tribal lines or religious lines. Just because everyone is on the same team, doesn’t mean they get along. They might pull together in a crisis, but day to day the old rivalries are still there.
If a miracle brought them together, there should be something like a place where it happened that people make pilgrimages to, maybe a cleric/paladin order which exists to maintain the miracle and does not answer to the elected government, which would likely be a source of tension politically
And there could be power struggles between various factions, churches, trade guilds, nobles (or at least rich people if it’s a democracy). And in D&D, there’s always an evil cult or two, and a wizard meddling in powers they don’t comprehend. And an incursion by some creatures from the underdark or feywild.
There is usually a balance in DnD. If a god or its agents brought about a miracle to unite a nation, there is a good chance an evil being has plots in motion to undermine the peace. There could be hidden dangers all over that seemingly happy nation - dangers that would be quick to eliminate a band of adventurers who found them. .
I think in general, what makes a game world interesting is conflict. Starting with two nations is perfect, as you narrow down what you have to focus on.
How is the desert land governed if it is full of dangers? How does their ruler(s) collect taxes, enforce their laws, or prevent invasion?
You've got a democratic nation, but is everyone happy in that democracy? What about those who advocated for a different type of government? Is the democracy new? If so how do they enforce their system of government in outlying regions? I'm from the US so I'm thinking of our 'wild west' where law from the government wasn't strictly enforced. Think Firefly here if that is a better reference point. Is the democracy an imperialist one? Are they bringing other countries/territories into their view of what is best?
Assuming these two nations border each other I think you are set up with a really great, basic juxtaposition: Chaos/Nature vs. Law/Order. You can have a lot of great fun playing with that concept.