I agree with your point about skills are not backgrounds. And typos and using wizard twice aside in the example I got you. the last paragraph you said is where I want to elaborate. “Because they invest in them it makes it that much worse as a game mechanic” and “as a GM, skills are useless in creating a story”.
theres several ones that could be used as examples and such. But I’ll use religion for this: lets say, you, and I are 2 of 4 players for some DMs campaign that uses hardly any religion at all, but, (do you want to or should I?) but one of us is proficient/expertise in religion and is constantly trying to find ways to use it. And often do. While it’s not part of the modular/original story, it does create other storylines and hooks that while aren’t the main adventure are there in the creation of the story.
as far as the worse as a game mechanic... why does it apply only to “skills” and not “weapon proficiencies” or “to hit” or other such things? (Essentially I am saying it depends on the scenario). Some campaigns are murder mystery style modules that might have 1 fight, if that, total. Your skills are a lot less useless as a game mechanic there than your weapon proficiencies.
It comes down ultimately, always, for everything, to the DM. Are you a 30/30/40 a 30/40/30 a 80/10/10 a 95/4/1 etc etc type. (Combat/role play/exploration)
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BigL.
I agree with your point about skills are not backgrounds. And typos and using wizard twice aside in the example I got you.
the last paragraph you said is where I want to elaborate. “Because they invest in them it makes it that much worse as a game mechanic” and “as a GM, skills are useless in creating a story”.
theres several ones that could be used as examples and such. But I’ll use religion for this: lets say, you, and I are 2 of 4 players for some DMs campaign that uses hardly any religion at all, but, (do you want to or should I?) but one of us is proficient/expertise in religion and is constantly trying to find ways to use it. And often do. While it’s not part of the modular/original story, it does create other storylines and hooks that while aren’t the main adventure are there in the creation of the story.
as far as the worse as a game mechanic... why does it apply only to “skills” and not “weapon proficiencies” or “to hit” or other such things? (Essentially I am saying it depends on the scenario). Some campaigns are murder mystery style modules that might have 1 fight, if that, total. Your skills are a lot less useless as a game mechanic there than your weapon proficiencies.
It comes down ultimately, always, for everything, to the DM. Are you a 30/30/40 a 30/40/30 a 80/10/10 a 95/4/1 etc etc type. (Combat/role play/exploration)
Watch me on twitch