I wanna make a modern type game using the dnd homebrew mechanic, but i dont want my players to accidently choose dnd classes. is that possible somehow?
are you saying they'll eventually pick a class - but just not in the beginning? if so - as someone mentioned a few weeks ago - look at 'N4 - Treasure Hunt' for ideas on how to start a level 0.
I assume the OP is asking the question with regards to DND beyond specifically. If that's the case the answer is no, you cannot turn off basic features (and you cannot homebrew classes yet, anyway).
I assume the OP is asking the question with regards to DND beyond specifically. If that's the case the answer is no, you cannot turn off basic features (and you cannot homebrew classes yet, anyway).
I'd just like to point out that there is nothing preventing someone from homebrewing classes, races, any basic feature or absolutely any aspect of the game that they want to homebrew. With enough homebrew related to the basic system if becomes something like D&D rather than D&D but there is still nothing intrinsically wrong with that if folks are having fun with it.
To the OP, if you are looking to use the D&D game system in modern times but not use the D&D classes at all, I would tend to lean towards looking at a different game system (as someone else mentioned, there is likely a d20 based system aimed at the modern era that you could look at as well as lots of other game systems for either modern or future settings). D&D has a lot of the medieval fantasy tropes built into classes, their abilities, weapons, armor, and other mechanics. The only things you might end up retaining are the basic d20 to hit, ability checks and saving throws. On the other hand, if you are looking at a game that starts in modern times and ends up in a fantasy world then you could take the approach of starting at level 0 and then choosing classes as part of the adventure. Avoiding D&D classes altogether bypasses a lot of the D&D aspect of the system and just focuses on the d20 aspect of it.
I assume the OP is asking the question with regards to DND beyond specifically. If that's the case the answer is no, you cannot turn off basic features (and you cannot homebrew classes yet, anyway).
I'd just like to point out that there is nothing preventing someone from homebrewing classes, races, any basic feature or absolutely any aspect of the game that they want to homebrew. With enough homebrew related to the basic system if becomes something like D&D rather than D&D but there is still nothing intrinsically wrong with that if folks are having fun with it.
To the OP, if you are looking to use the D&D game system in modern times but not use the D&D classes at all, I would tend to lean towards looking at a different game system (as someone else mentioned, there is likely a d20 based system aimed at the modern era that you could look at as well as lots of other game systems for either modern or future settings). D&D has a lot of the medieval fantasy tropes built into classes, their abilities, weapons, armor, and other mechanics. The only things you might end up retaining are the basic d20 to hit, ability checks and saving throws. On the other hand, if you are looking at a game that starts in modern times and ends up in a fantasy world then you could take the approach of starting at level 0 and then choosing classes as part of the adventure. Avoiding D&D classes altogether bypasses a lot of the D&D aspect of the system and just focuses on the d20 aspect of it.
I think you are misunderstanding, you cannot homebrew classes using DNDbeyond. Of course you can do it wherever, but the homebrew and character building system here doesn't support that yet, only subclasses.
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I wanna make a modern type game using the dnd homebrew mechanic, but i dont want my players to accidently choose dnd classes. is that possible somehow?
homebrew kinda = whatever you want so sure.
are you saying they'll eventually pick a class - but just not in the beginning? if so - as someone mentioned a few weeks ago - look at 'N4 - Treasure Hunt' for ideas on how to start a level 0.
https://www.dmsguild.com/product/254315/Classic-Modules-Today-N4-Treasure-Hunt-5e
if you're saying they'll never be a class, then i can't help ya there.
Guide to the Five Factions (PWYW)
Deck of Decks
Look for the d20 Modern SRD and even the d20 Modern book from third edition. With a little work you can convert it to 5e.
Or, if you want a different system completely, check out Modern AGE from Green Ronin.
I assume the OP is asking the question with regards to DND beyond specifically. If that's the case the answer is no, you cannot turn off basic features (and you cannot homebrew classes yet, anyway).
I'd just like to point out that there is nothing preventing someone from homebrewing classes, races, any basic feature or absolutely any aspect of the game that they want to homebrew. With enough homebrew related to the basic system if becomes something like D&D rather than D&D but there is still nothing intrinsically wrong with that if folks are having fun with it.
To the OP, if you are looking to use the D&D game system in modern times but not use the D&D classes at all, I would tend to lean towards looking at a different game system (as someone else mentioned, there is likely a d20 based system aimed at the modern era that you could look at as well as lots of other game systems for either modern or future settings). D&D has a lot of the medieval fantasy tropes built into classes, their abilities, weapons, armor, and other mechanics. The only things you might end up retaining are the basic d20 to hit, ability checks and saving throws. On the other hand, if you are looking at a game that starts in modern times and ends up in a fantasy world then you could take the approach of starting at level 0 and then choosing classes as part of the adventure. Avoiding D&D classes altogether bypasses a lot of the D&D aspect of the system and just focuses on the d20 aspect of it.
I think you are misunderstanding, you cannot homebrew classes using DNDbeyond. Of course you can do it wherever, but the homebrew and character building system here doesn't support that yet, only subclasses.