Hi everyone. I am currently DMing Dragon of Icespire Peak and my PCs on their way to Woodland Manse. Looking over this adventure, I felt there were a lot of details that were let very ambiguous.
The most striking to me being the twig dolls representing each party member on a mantle. When PCs touch them, dolls attack with twig blight stats. Does anyone have any ideas of why the orcs the PCs encountered before would create these dolls and leave them out? I feel like its a bit lackluster. The dolls have no purpose of looking like the players. I want to find a way to capitalize on the appearance and have that play into the combat but I'm not sure how to go about it.
I also felt like the Gulthias tree was sort of just thrown into the adventure by saying it grew from seeds in the well. Why where they there? Where did they come from? Is this tree connected to original in the Sunless Citadel?
If anyone has any ideas of suggestions for implementing these elements, please let me know. I feel they are so interesting and should be explored more but the module doesn't really provide much on either.
The dolls are left by an anchorite of talos...if yougo back to page 34 in the adventure there is the encounter "a boar-ing encounter", the boar is a shapeshifted follow of talos, if the party spare the boar it runs off to tell the other followers of talos about the adventurers and they leave the dolls as a trap. It sort of plays on the players vanity, they may want to take them as a momento or think some one is honouring them.
You could also have orcs do it, just ad lib a shaman in their tribe that puts them together.
Hi everyone. I am currently DMing Dragon of Icespire Peak and my PCs on their way to Woodland Manse. Looking over this adventure, I felt there were a lot of details that were let very ambiguous.
The most striking to me being the twig dolls representing each party member on a mantle. When PCs touch them, dolls attack with twig blight stats. Does anyone have any ideas of why the orcs the PCs encountered before would create these dolls and leave them out? I feel like its a bit lackluster. The dolls have no purpose of looking like the players. I want to find a way to capitalize on the appearance and have that play into the combat but I'm not sure how to go about it.
I also felt like the Gulthias tree was sort of just thrown into the adventure by saying it grew from seeds in the well. Why where they there? Where did they come from? Is this tree connected to original in the Sunless Citadel?
If anyone has any ideas of suggestions for implementing these elements, please let me know. I feel they are so interesting and should be explored more but the module doesn't really provide much on either.
The dolls are left by an anchorite of talos...if yougo back to page 34 in the adventure there is the encounter "a boar-ing encounter", the boar is a shapeshifted follow of talos, if the party spare the boar it runs off to tell the other followers of talos about the adventurers and they leave the dolls as a trap. It sort of plays on the players vanity, they may want to take them as a momento or think some one is honouring them.
You could also have orcs do it, just ad lib a shaman in their tribe that puts them together.