Typically at low levels adventurers help the local, common folk with annoyances, pests, deliveries, and other odd jobs. You could have the party be members of a guild that people come to when they need a little extra power to solve a problem. Clients pay the guild money, and in turn the guild sends your party (along with other NPC members of the guild) to do the work. Like a contracting agency for adventurers.
If both are inexperienced, start with the Lost Mine of Phandelver from the basic set (I think it's still available for free here on dnd beyond). It's a good DM and player intro. From there you can branch out into what interests both you and your players -- you may want horror, or tactical, or empire building -- who knows, but you then have a bit of a start to create those story concepts.
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"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"
I like Mines of Phandelver. Whether you're experienced or not, it's just fun. You might also like Waterdeep. As far as I know, this takes you to fifth and beyond if you then do the dungeon crawl.
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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
It looks like that there is 2 Waterdeep adventures. Do you mean both of them? I will look in. I am thinking of running a thing for inexperienced and experienced and then merging them together. I will most definitely use the Mines of Phandelver.
I'm trying to DM a adventure levels 1-5. Are there any suggestions for what I could do?
Typically at low levels adventurers help the local, common folk with annoyances, pests, deliveries, and other odd jobs. You could have the party be members of a guild that people come to when they need a little extra power to solve a problem. Clients pay the guild money, and in turn the guild sends your party (along with other NPC members of the guild) to do the work. Like a contracting agency for adventurers.
How experienced are you and your group?
If both are inexperienced, start with the Lost Mine of Phandelver from the basic set (I think it's still available for free here on dnd beyond). It's a good DM and player intro. From there you can branch out into what interests both you and your players -- you may want horror, or tactical, or empire building -- who knows, but you then have a bit of a start to create those story concepts.
"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"
I like Mines of Phandelver. Whether you're experienced or not, it's just fun. You might also like Waterdeep. As far as I know, this takes you to fifth and beyond if you then do the dungeon crawl.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
It looks like that there is 2 Waterdeep adventures. Do you mean both of them? I will look in. I am thinking of running a thing for inexperienced and experienced and then merging them together. I will most definitely use the Mines of Phandelver.
He meant Waterdeep: Dragon Heist. It's a good urban adventure for low levels with a lot of role play.
Mines of Phadelver is a great option with more classic D&D situation, excellent for new players.
Dragon of Icepspire peak is similar to Mines, good for new players as it's divided by small quests, but the arc story is a bit weak.