For just starting out, I would recommend either the Starter Set with the Lost Mine of Phandelver or the Essentials Kit with Dragon of Ice Spire Peak. Of those two, I personally prefer the Dungeons & Dragons Essentials Kit, since it is very easy to expand into a full campaign by adding Storm Lord’s Wrath, Sleeping Dragon’s Wake and Divine Contention which unlock for FREE with codes from that set.
If you're new the the game as well as DMing, or if most (or all) of your players are new, I'd really just say run Lost Mines from the starter kit. I ran it for my first game, and personally, while I had some issues with it and didn't find it particularly interesting, it was simple to run while still being engaging for my players. Once you've cut your teeth on that, you'll have the confidence and authority needed to run a more complicated module.
If you've played D&D as a player in the past however and thus have some frame of reference for how games should be run, you might be more interested in Dragon Heist, which is reportedly quite good for new DM's too (though I've not run it).
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I'm new to dming and want to run a module I was thinking rise of timat or something any suggestions
For just starting out, I would recommend either the Starter Set with the Lost Mine of Phandelver or the Essentials Kit with Dragon of Ice Spire Peak. Of those two, I personally prefer the Dungeons & Dragons Essentials Kit, since it is very easy to expand into a full campaign by adding Storm Lord’s Wrath, Sleeping Dragon’s Wake and Divine Contention which unlock for FREE with codes from that set.
By what I have heard the modules hoard of the dragon queen and the rise of Tiamat aren’t supposed to be very good.
I would agree with Erinel and run the essentials kit.
If you're new the the game as well as DMing, or if most (or all) of your players are new, I'd really just say run Lost Mines from the starter kit. I ran it for my first game, and personally, while I had some issues with it and didn't find it particularly interesting, it was simple to run while still being engaging for my players. Once you've cut your teeth on that, you'll have the confidence and authority needed to run a more complicated module.
If you've played D&D as a player in the past however and thus have some frame of reference for how games should be run, you might be more interested in Dragon Heist, which is reportedly quite good for new DM's too (though I've not run it).