We played through The Sinkhole in The Forge of Fury and *spolier* and one of my players ended up being eaten by the Roper!
Well, he was half chewed. I let the players play out the full round and if they killed it, he would survive, if they didn't .... well. You know.
It was a tense moment, but they managed, by 1HP, to take the Roper down.
I'd like to give that player some kind of trauma from the near-death experience. I'm thinking a sanity check each time they fight something has big teeth or a character flaw of some kind. I don't want to impose a minus penalty on anything too drastic, but does anyone have any ideas what form this trauma could take?
I would give the player the flaw: I dream of being eaten by a cave nightly. Or something similar.
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
I like all the ideas above. In addition, when he/she specifically has to face a roper again, make the PC roll a save vs Madness (DMG).
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
This is where I'm a huge fan of just stealing mechanics instead of ad-hocing it. I'd probably rip off and adapt the World of Darkness system's ability to mechanically model mental illnesses and pick one that makes sense. It's been a while since I've looked at that system, but a D and D-style way to model it might be picking a specific situation, and giving him disadvantage on melee attacks in that situation for a while in game--enough to model that he's rattled when he gets up close and personal with certain monsters.
There's no need to do anything ad-hoc, there are rules in the DMG specifically for fear and madness. The strength of D&D is also that it allows DMs to do what ever they feel best fits their story.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
I think I'll go with a sanity check each time he's in a similar situation, rolling on the short term table, reducing the DC with each successful roll to illustrate he's getting his head back on his shoulders.
I'll also look at World of Darkness system's around mental illnesses.
Thanks all!
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Hi, All,
We played through The Sinkhole in The Forge of Fury and *spolier* and one of my players ended up being eaten by the Roper!
Well, he was half chewed. I let the players play out the full round and if they killed it, he would survive, if they didn't .... well. You know.
It was a tense moment, but they managed, by 1HP, to take the Roper down.
I'd like to give that player some kind of trauma from the near-death experience. I'm thinking a sanity check each time they fight something has big teeth or a character flaw of some kind. I don't want to impose a minus penalty on anything too drastic, but does anyone have any ideas what form this trauma could take?
Thanks!
Fear of stalactites and/or stalagmites.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I would give the player the flaw: I dream of being eaten by a cave nightly. Or something similar.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
I like all the ideas above. In addition, when he/she specifically has to face a roper again, make the PC roll a save vs Madness (DMG).
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
This is where I'm a huge fan of just stealing mechanics instead of ad-hocing it. I'd probably rip off and adapt the World of Darkness system's ability to mechanically model mental illnesses and pick one that makes sense. It's been a while since I've looked at that system, but a D and D-style way to model it might be picking a specific situation, and giving him disadvantage on melee attacks in that situation for a while in game--enough to model that he's rattled when he gets up close and personal with certain monsters.
There's no need to do anything ad-hoc, there are rules in the DMG specifically for fear and madness. The strength of D&D is also that it allows DMs to do what ever they feel best fits their story.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
I think I'll go with a sanity check each time he's in a similar situation, rolling on the short term table, reducing the DC with each successful roll to illustrate he's getting his head back on his shoulders.
I'll also look at World of Darkness system's around mental illnesses.
Thanks all!