So I DM for a group of six people and one of my players wanted to do something that I told them it would take a certain about of time. They had recently killed a hill giant and my barbarian wanted to take one of his femur. The party went back to the small rural farm town and the barbarian went to the blacksmith and wanted the blacksmith to take the axe head and place it on the femur as the new handle. I said that it would take 2 days for that to be done and the party did not like that and began arguing with me. So what would you say, is two days unreasonable as a decision?
To be honest, they shouldn't argue on the time, you're the DM, when they start arguing you can reduce the time if you feel it's a good call, but if it gets out hand pull the I'm the DM card and be done with it
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Yeah, I have a policy on that--I make a ruling, I will hear out one objection per effected player, take them into consideration (looking up the rules if necessary), and issue a final ruling, which may or may not be revised. If they don't like it, they can find a new DM.
Two days sounds fine. Not because it necessarily takes that long to detach the blade from the original handle and work out a sturdy attachment to the giant's femur, but because any blacksmith anywhere presumably has other work they need to do too.
Rather than arguing with you about how long it should take, the players should focus on their character's trying to persuade the blacksmith to complete the work sooner. For example, offering to pay a greater than asked amount to get it done immediately. At least then they would be playing the game, rather than derailing it with the poor table etiquette of arguing with the DM once a ruling has been made.
Also you sort of have to factor in the time it takes to clean and dry-out the femur bone, as well as presumably lacquer it and wrap part of it in leather so that it can be used as an effective weapon handle and not some rotting bone that will crack at some inopportune time. Like, bones don't just come ready-made to be used in tools or weapons. It takes time to prepare them just like any other raw material.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
It sounds like Players arguing with a DM rather than characters arguing with the blacksmith. That's Meta.
If it's not a rules question, than it can be dealt with as RP. As Aaron pointed out, the blacksmith likely has other work to do. If the players honestly believe that their characters would take issue with that time estimate, then their charcaters can argue with the blacksmith about it in-game.
If they piss off the Blacksmith too much, she/he might just tell them to bugger off. Otherwise, they could try a diplomacy check to get the blacksmith to prioritize the work, with a DC dependent on how much they're willing to pay. At the normal price, it's 2 days. DC of 20 to convince the blacksmith without offering any extra money. Decrease the DC by 5 for each XXgp the player's offer to speed up the process.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
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I'm not stupid. I'm just unlucky when I'm thinking.
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
One needs to be cautious with "teaching" moments like this. It is very easy for players, in a situation where the DM is trying to teach them the error of their behavior, to instead learn the lesson that their DM is a jerk, even if that lesson isn't accurate.
Which is why I will always advise against solving out-of-game problems (which is what arguing with a DM's ruling is) with in-game solutions.
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
That is an awful idea, you should never punish your players with in game mechanics like, either it will have the opposite effect and they'll keep reducing time on the blacksmith breaking more weapons or they'll be mad at you, even if neither of those happen they'll still probably keep doing it, you need to talk to your players about this
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
That is an awful idea, you should never punish your players with in game mechanics like, either it will have the opposite effect and they'll keep reducing time on the blacksmith breaking more weapons or they'll be mad at you, even if neither of those happen they'll still probably keep doing it, you need to talk to your players about this
I think it depends on the players in the group.
If its us, then we would laugh and continue roleplaying.
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I'm not stupid. I'm just unlucky when I'm thinking.
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
That is an awful idea, you should never punish your players with in game mechanics like, either it will have the opposite effect and they'll keep reducing time on the blacksmith breaking more weapons or they'll be mad at you, even if neither of those happen they'll still probably keep doing it, you need to talk to your players about this
I think it depends on the players in the group.
If its us, then we would laugh and continue roleplaying.
Decent point but just doing something doesn't mean it's going to do something it's likely unless you use unsuttle hints they'll have no idea, it's best to just say no and move on
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
So I DM for a group of six people and one of my players wanted to do something that I told them it would take a certain about of time. They had recently killed a hill giant and my barbarian wanted to take one of his femur. The party went back to the small rural farm town and the barbarian went to the blacksmith and wanted the blacksmith to take the axe head and place it on the femur as the new handle. I said that it would take 2 days for that to be done and the party did not like that and began arguing with me. So what would you say, is two days unreasonable as a decision?
I get the impression that:
The player was just trying to do something cool, for pure roleplaying reasons (i.e no mechanical advantage)?
The party could not afford to wait around for two days (due campaign constraints)?
Is this correct, or can you elaborate? This doesn't seem like it should've been an issue, so I'd like to hear more.
I can only talk about how my group should do it. If there is no rule to lean on, then its the DM to decide.
If there is still not resolved they could roleplay it.
-The group goes to the blacksmith and asked how long time it would take to fix it. -The blacksmith says two days. -They tell the blacksmith that he only have one day to fix it. -The blacksmith informs the group that the job might be faulty if its a rush-job, and therefore he will not take any responsability if it breaks.
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I'm not stupid. I'm just unlucky when I'm thinking.
So I DM for a group of six people and one of my players wanted to do something that I told them it would take a certain about of time. They had recently killed a hill giant and my barbarian wanted to take one of his femur. The party went back to the small rural farm town and the barbarian went to the blacksmith and wanted the blacksmith to take the axe head and place it on the femur as the new handle. I said that it would take 2 days for that to be done and the party did not like that and began arguing with me. So what would you say, is two days unreasonable as a decision?
Totally reasonable. I watch Forged in Fire. I'm an armchair expert. Trust me.
To be honest, they shouldn't argue on the time, you're the DM, when they start arguing you can reduce the time if you feel it's a good call, but if it gets out hand pull the I'm the DM card and be done with it
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Yeah, I have a policy on that--I make a ruling, I will hear out one objection per effected player, take them into consideration (looking up the rules if necessary), and issue a final ruling, which may or may not be revised. If they don't like it, they can find a new DM.
Two days sounds fine. Not because it necessarily takes that long to detach the blade from the original handle and work out a sturdy attachment to the giant's femur, but because any blacksmith anywhere presumably has other work they need to do too.
Rather than arguing with you about how long it should take, the players should focus on their character's trying to persuade the blacksmith to complete the work sooner. For example, offering to pay a greater than asked amount to get it done immediately. At least then they would be playing the game, rather than derailing it with the poor table etiquette of arguing with the DM once a ruling has been made.
Also you sort of have to factor in the time it takes to clean and dry-out the femur bone, as well as presumably lacquer it and wrap part of it in leather so that it can be used as an effective weapon handle and not some rotting bone that will crack at some inopportune time. Like, bones don't just come ready-made to be used in tools or weapons. It takes time to prepare them just like any other raw material.
It sounds like Players arguing with a DM rather than characters arguing with the blacksmith. That's Meta.
If it's not a rules question, than it can be dealt with as RP. As Aaron pointed out, the blacksmith likely has other work to do. If the players honestly believe that their characters would take issue with that time estimate, then their charcaters can argue with the blacksmith about it in-game.
If they piss off the Blacksmith too much, she/he might just tell them to bugger off. Otherwise, they could try a diplomacy check to get the blacksmith to prioritize the work, with a DC dependent on how much they're willing to pay. At the normal price, it's 2 days. DC of 20 to convince the blacksmith without offering any extra money. Decrease the DC by 5 for each XXgp the player's offer to speed up the process.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
If i were the DM for you group i would accept a shorter time and the next time that player rolls a 1 on the attack roll it would crack and become useless.
That would teach them not to rush a blacksmith. Or argue with the DM
I'm not stupid. I'm just unlucky when I'm thinking.
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I'm not stupid. I'm just unlucky when I'm thinking.
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Is this correct, or can you elaborate? This doesn't seem like it should've been an issue, so I'd like to hear more.
I'm not stupid. I'm just unlucky when I'm thinking.
This would be a good idea, giving them a heads up on that, not doing that will usually result in negitivity or having no real effect
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan